Cloned SEACAS for EXODUS library with extra build files for internal package management.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

147 lines
4.6 KiB

2 years ago
C Copyright(C) 1999-2020 National Technology & Engineering Solutions
C of Sandia, LLC (NTESS). Under the terms of Contract DE-NA0003525 with
C NTESS, the U.S. Government retains certain rights in this software.
C
C See packages/seacas/LICENSE for details
C=======================================================================
SUBROUTINE PICKNP (PROMPT, CURSOR, WINDOW,
& NDIM, NUMNPF, XN, YN, ZN, HIDENP, MIDDEF,
& IFLD, INTYP, RFIELD, NPRES, *)
C=======================================================================
C --*** PICKNP *** (MESH) Pick the nearest node
C -- Written by Amy Gilkey - revised 03/07/88
C --
C --PICKNP picks a user-selected node. For cursor input, PICKNP puts
C --a cursor on the screen, waits until the user positions the cursor,
C --then translates the position into a 3D point by finding the nearest
C --node. For character input, PICKNP gets an X,Y,Z set from the
C --free-format fields (defaults are not allowed).
C --
C --Parameters:
C -- PROMPT - IN - the point requested
C -- CURSOR - IN - true iff cursor input
C -- WINDOW - IN - true iff the coordinates are window versus object
C -- coordinates
C -- NDIM - IN - the number of dimensions
C -- NUMNPF - IN - the number of nodes
C -- XN, YN, ZN - IN - the displayed mesh nodal coordinates
C -- HIDENP - IN - node i is defined iff HIDENP(i) is true
C -- (only if WINDOW)
C -- MIDDEF - IN - true if the middle of the displayed mesh is to be the
C -- starting position, else use the last selected position
C -- (cursor input only)
C -- IFLD - IN/OUT - the free-format field index (character input only)
C -- INTYP - IN - the free-format field types (character input only)
C -- RFIELD - IN - the free-format real fields (character input only)
C -- NPRES - OUT - the returned node
C -- * - return statement if error picking point
C --
C --Common Variables:
C -- Sets DXLAST, DYLAST of /PICK/
C -- Uses /PICK/
PARAMETER (KLFT=1, KRGT=2, KBOT=3, KTOP=4, KNEA=5, KFAR=6)
COMMON /PICK/ INITP, PKDEF,
& PKMESH(KTOP), PKRMAT(3,3), PKRCEN(3),
& DMESH(KTOP), DVRAT, DXMID, DYMID, DXLAST, DYLAST
LOGICAL INITP, PKDEF
CHARACTER*(*) PROMPT
LOGICAL CURSOR
LOGICAL WINDOW
REAL XN(*), YN(*), ZN(*)
LOGICAL HIDENP(*)
LOGICAL MIDDEF
INTEGER INTYP(*)
REAL RFIELD(*)
CHARACTER*80 XPRMPT
CHARACTER CH
IF (CURSOR) THEN
IF (.NOT. INITP) THEN
CALL PRTERR ('CMDERR', 'No mesh is displayed')
GOTO 110
END IF
C --Put up the cursor at the default location and wait for the user
C --to select a point
IF (PROMPT .NE. ' ') THEN
XPRMPT = 'Pick node nearest ' // PROMPT // '...'
ELSE
XPRMPT = ' '
END IF
IF (MIDDEF) THEN
DXRES = DXMID
DYRES = DYMID
ELSE
DXRES = DXLAST
DYRES = DYLAST
END IF
CALL GRIKEY (XPRMPT, DXRES, DYRES, CH, *110)
C --Save the selected position
DXLAST = DXRES
DYLAST = DYRES
C --Translate the point from device coordinates into object coordinates
XRES = PKMESH(KLFT) + (DXRES - DMESH(KLFT)) * DVRAT
YRES = PKMESH(KBOT) + (DYRES - DMESH(KBOT)) * DVRAT
ELSE
C --Get the X,Y,Z point from the free-format fields, no defaults
IF (WINDOW .OR. (NDIM .NE. 3)) THEN
XPRMPT = PROMPT // ' X, Y'
ELSE
XPRMPT = PROMPT // ' X, Y, Z'
END IF
NEED = NDIM
IF (WINDOW) NEED = 2
CALL FFNEED (IFLD, INTYP, 'R', NEED,
& XPRMPT(:LENSTR(XPRMPT)), *110)
CALL FFREAL (IFLD, INTYP, RFIELD,
& 'X', 0.0, XRES, *110)
CALL FFREAL (IFLD, INTYP, RFIELD,
& 'Y', 0.0, YRES, *110)
IF (.NOT. (WINDOW .OR. (NDIM .NE. 3))) THEN
CALL FFREAL (IFLD, INTYP, RFIELD,
& 'Z', 0.0, ZRES, *110)
END IF
END IF
C --Get the coordinates of the node nearest the point
DISMIN = 10E+30
DO 100 INP = 1, NUMNPF
IF (WINDOW .AND. NDIM .EQ. 3) THEN
IF (HIDENP(INP)) GOTO 100
END IF
X = XRES - XN(INP)
Y = YRES - YN(INP)
IF (WINDOW .OR. (NDIM .NE. 3)) THEN
DIS = X*X + Y*Y
ELSE
Z = ZRES - ZN(INP)
DIS = X*X + Y*Y + Z*Z
END IF
IF (DIS .LT. DISMIN) THEN
DISMIN = DIS
NPRES = INP
END IF
100 CONTINUE
RETURN
110 CONTINUE
RETURN 1
END