C Copyright(C) 1999-2020 National Technology & Engineering Solutions C of Sandia, LLC (NTESS). Under the terms of Contract DE-NA0003525 with C NTESS, the U.S. Government retains certain rights in this software. C C See packages/seacas/LICENSE for details C======================================================================= SUBROUTINE NUMBER (NUMTYP, LENF, NLNKF, IX2NP, IF2EL, & HIDENP, HIDEF, XN, YN, ZN, XF, YF, ZF, & IELBST, IN2ELB, DODEAD, IDN2B, & ISELTY, NNESEL, NESEL, BLKCOL, IDELB, MAPEL, MAPND, *) C======================================================================= C --*** NUMBER *** (MESH) Number nodes and elements on mesh C -- Written by Amy Gilkey - revised 03/31/88 C -- C --NUMBER numbers nodes and/or elements. Node numbers are in white C --to the top and left of the node. Element numbers are in the C --element block color in the center of the element. C -- C --Parameters: C -- NUMTYP - IN - the numbering type (as in MSHNUM of /MSHOPT/) C -- LENF - IN - the cumulative face counts by element block C -- NLNKF - IN - the number of nodes per face C -- IX2NP - IN - the node number for each mesh index C -- IF2EL - IN - the element number of each face C -- HIDENP(i) - IN - true iff node i is hidden (3D only) C -- HIDEF(i) - IN - true iff face i is hidden (3D only) C -- XN, YN, ZN - IN - the nodal coordinates C -- XF, YF, ZF - IN - the element center coordinates C -- IELBST - IN - the element block status (>0 if selected) C -- IN2ELB - IN - the element block for each node; C -- <0 if not in any selected element block C -- =0 if in more than one selected element block C -- DODEAD - IN - number dead nodes iff true C -- IDN2B - IN - the element block for each dead node; dead if >= 0 C -- ISELTY - IN - the type of selected nodes/elements C -- (as in MSHNUM of /MSHOPT/) C -- NNESEL - IN - the number of selected nodes/elements C -- NESEL - IN - the selected nodes/elements C -- BLKCOL - IN/OUT - the user selected colors of the element blocks. C -- BLKCOL(0) = 1 if the user defined material C -- colors should be used in mesh plots. C -- = -1 if program selected colors should C -- be used. C -- BLKCOL(i) = the user selected color of element C -- block i: C -- -2 - no color selected by user. C -- -1 - black C -- 0 - white C -- 1 - red C -- 2 - green C -- 3 - yellow C -- 4 - blue C -- 5 - cyan C -- 6 - magenta C -- * - return statement if the cancel function is active C -- C --Common Variables: C -- Uses NELBLK of /DBNUMS/ C -- Uses IS3DIM, NUMNPF of /D3NUMS/ PARAMETER (KHCHSZ=1, KSCHSZ=2) common /debugc/ cdebug common /debugn/ idebug character*8 cdebug include 'dbnums.blk' COMMON /D3NUMS/ IS3DIM, NNPSUR, NUMNPF, LLNSET LOGICAL IS3DIM CHARACTER*(*) NUMTYP INTEGER LENF(0:NELBLK) INTEGER NLNKF(NELBLK) INTEGER IX2NP(NUMNPF) INTEGER IF2EL(*) LOGICAL HIDENP(NUMNPF) LOGICAL HIDEF(*) REAL XN(NUMNPF), YN(NUMNPF), ZN(NUMNPF) REAL XF(*), YF(*), ZF(*) INTEGER IELBST(NELBLK) INTEGER IN2ELB(NUMNPF) LOGICAL DODEAD INTEGER IDN2B(NUMNPF) CHARACTER*(*) ISELTY INTEGER NESEL(*) INTEGER BLKCOL(0:NELBLK) INTEGER IDELB(*) INTEGER MAPEL(*), MAPND(*) LOGICAL PLTGTT, LDUM LOGICAL GRABRT LOGICAL EXISTS LOGICAL SOFTCH logical logt LOGICAL OK1, OK2 CHARACTER*10 ISTR INTEGER IFACES(10) EXISTS (M) = (MOD(M,2) .NE. 0) C --Get software character flag for current device CALL GRGPARD ('SOFTCHAR', 0, SOFTCH, ISTR) IF ((NUMTYP .EQ. 'SELECTED') .AND. (ISELTY .EQ. 'NODE')) THEN C --Number selected nodes IF (SOFTCH) THEN DXO = .001 DYO = .002 ELSE DXO = 0.0 DYO = 0.0 END IF CALL UGRCOL (0, BLKCOL) DO 100 INE = 1, NNESEL INP = NESEL(INE) IF (IS3DIM) THEN IF (HIDENP(INP)) GOTO 100 END IF if (IN2ELB(inp) .GE. 0) then logt = .true. else if (dodead) then if (IDN2B(inp) .GE. 0) logt = .true. end if if (logt) then IF (GRABRT ()) RETURN 1 NNUM = MAPND(INP) CALL INTSTR (1, 0, NNUM, ISTR, LSTR) CALL MP2PT (1, XN(INP), YN(INP), DX0, DY0, MASK) IF (EXISTS (MASK)) & CALL GRTEXT (DX0+DXO, DY0+DYO, ISTR(:LSTR)) END IF 100 CONTINUE CALL PLTFLU ELSE IF ((NUMTYP .EQ. 'NODE') .OR. (NUMTYP .EQ. 'ALL')) THEN C --Number all nodes IF (SOFTCH) THEN DXO = .001 DYO = .002 ELSE DXO = 0.0 DYO = 0.0 END IF CALL UGRCOL (0, BLKCOL) DO 110 INP = 1, NUMNPF IF (IS3DIM) THEN IF (HIDENP(INP)) GOTO 110 END IF if (IN2ELB(inp) .GE. 0) then logt = .true. else if (dodead) then if (IDN2B(inp) .GE. 0) logt = .true. end if if (logt) then IF (GRABRT ()) RETURN 1 NNUM = MAPND(INP) CALL INTSTR (1, 0, NNUM, ISTR, LSTR) CALL MP2PT (1, XN(INP), YN(INP), DX0, DY0, MASK) IF (EXISTS (MASK)) & CALL GRTEXT (DX0+DXO, DY0+DYO, ISTR(:LSTR)) END IF 110 CONTINUE CALL PLTFLU END IF IF (ISELTY .EQ. 'NODE') THEN C --Draw arrows CALL GRCOLR (3) OK2 = .FALSE. DO 120 INE = 1, NNESEL OK1 = OK2 OK2 = .FALSE. INP = NESEL(INE) IF (IS3DIM) THEN IF (HIDENP(INP)) GOTO 120 END IF if (IN2ELB(inp) .GE. 0) then logt = .true. else if (dodead) then if (IDN2B(inp) .GE. 0) logt = .true. end if if (logt) then X2 = XN(INP) Y2 = YN(INP) OK2 = .TRUE. IF (OK1 .AND. OK2) THEN IF (GRABRT ()) RETURN 1 CALL MP2VC (1, X1, Y1, X2, Y2, & DX1, DY1, DX2, DY2, MASK) IF (EXISTS (MASK)) & CALL PLTARR (DX1, DY1, DX2, DY2, .5, .0075) END IF X1 = X2 Y1 = Y2 END IF 120 CONTINUE CALL PLTFLU END IF IF ((NUMTYP .EQ. 'SELECTED') .AND. (ISELTY .EQ. 'ELEMENT')) THEN IF (SOFTCH) THEN LDUM = PLTGTT (KSCHSZ, CHSIZ) ELSE LDUM = PLTGTT (KHCHSZ, CHSIZ) END IF DXO = 0.0 DYO = -.5 * CHSIZ C --Number selected elements by element block color DO 140 IELB = 1, NELBLK IF (IELBST(IELB) .GT. 0) THEN c CALL UGRCOL (IDELB(IELB), BLKCOL) CALL UGRCOL (IELB, BLKCOL) DO 130 IFAC = LENF(IELB-1)+1, LENF(IELB) IF (IS3DIM) THEN IF (HIDEF(IFAC)) GOTO 130 END IF IEL = IF2EL(IFAC) IF (LOCINT (IEL, NNESEL, NESEL) .GT. 0) THEN IF (GRABRT ()) RETURN 1 if ((cdebug .eq. 'HIDDEN') & .or. (cdebug .eq. 'NUMBER')) iel = ifac NNUM = MAPEL(IEL) CALL INTSTR (1, 0, NNUM, ISTR, LSTR) CALL MP2PT (1, XF(IFAC), YF(IFAC), DX0, DY0, MASK) IF (EXISTS (MASK)) & CALL GRTEXC (DX0+DXO, DY0+DYO, ISTR(:LSTR)) END IF 130 CONTINUE END IF 140 CONTINUE CALL PLTFLU ELSE IF ((NUMTYP .EQ. 'ELEMENT') .OR. (NUMTYP .EQ. 'ALL')) THEN IF (SOFTCH) THEN LDUM = PLTGTT (KSCHSZ, CHSIZ) ELSE LDUM = PLTGTT (KHCHSZ, CHSIZ) END IF DXO = 0.0 DYO = -.5 * CHSIZ C --Number elements by element block color DO 160 IELB = 1, NELBLK IF (IELBST(IELB) .GT. 0) THEN c CALL UGRCOL (IDELB(IELB), BLKCOL) CALL UGRCOL (IELB, BLKCOL) DO 150 IFAC = LENF(IELB-1)+1, LENF(IELB) IF (IS3DIM) THEN IF (HIDEF(IFAC)) GOTO 150 END IF IEL = IF2EL(IFAC) IF (GRABRT ()) RETURN 1 if ((cdebug .eq. 'HIDDEN') & .or. (cdebug .eq. 'NUMBER')) iel = ifac CALL INTSTR (1, 0, MAPEL(IEL), ISTR, LSTR) CALL MP2PT (1, XF(IFAC), YF(IFAC), DX0, DY0, MASK) IF (EXISTS (MASK)) & CALL GRTEXC (DX0+DXO, DY0+DYO, ISTR(:LSTR)) 150 CONTINUE END IF 160 CONTINUE CALL PLTFLU END IF IF (ISELTY .EQ. 'ELEMENT') THEN C --Draw arrows DYO = -.5 * CHSIZ - .002 CALL GRCOLR (3) OK2 = .FALSE. DO 180 INE = 1, NNESEL OK1 = OK2 OK2 = .FALSE. IEL = NESEL(INE) NQARY = 10 CALL FNDE2F (IEL, LENF, IF2EL, NQARY, IFACES, IELB) IF ((NQARY .GT. 0) .AND. (IELBST(IELB) .GT. 0)) THEN NOK = 0 X2 = 0.0 Y2 = 0.0 DO 170 N = 1, NQARY IFAC = IFACES(N) IF (IS3DIM) THEN IF (HIDEF(IFAC)) GOTO 170 END IF X2 = X2 + XF(IFAC) Y2 = Y2 + YF(IFAC) NOK = NOK + 1 OK2 = .TRUE. 170 CONTINUE IF (NOK .GT. 1) THEN X2 = X2 / NOK Y2 = Y2 / NOK END IF IF (OK1 .AND. OK2) THEN IF (GRABRT ()) RETURN 1 CALL MP2VC (1, X1, Y1, X2, Y2, & DX1, DY1, DX2, DY2, MASK) IF (EXISTS (MASK)) & CALL PLTARR (DX1, DY1+DYO, DX2, DY2+DYO, .5, .0075) END IF X1 = X2 Y1 = Y2 END IF 180 CONTINUE CALL PLTFLU END IF RETURN END