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				| <!-------- @HEADER
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|  !  Zoltan Toolkit for Load-balancing, Partitioning, Ordering and Coloring
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|  !                    Erik Boman	egboman@sandia.gov
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| 
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|    <title>Zoltan User's Guide:  Geometric (Coordinate-Based) Partitioners</title>
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| </head>
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| <body bgcolor="#FFFFFF">
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| 
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| <div align=right><b><i><a href="ug.html">Zoltan User's Guide</a> 
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| |  <a href="ug_alg_rcb.html">Next</a>  |  <a href="ug_alg_random.html">Previous</a></i></b></div>
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| 
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| <h2>
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| <a name="GEOM"></a>Geometric (Coordinate-based) Partitioners</h2>
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| 
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| Geometric partitioners divide data into parts based on the physical
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| coordinates of the data.  Objects assigned to a single part tend to be
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| physically close to each other in space.  Such partitioners are very useful for
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| applications that don't have explicit 
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| connectivity information (such as particle methods) or for which geometric
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| locality is important (such as contact detection).  
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| They are also widely used in adaptive finite
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| element methods because, in general, they execute very quickly and yield
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| moderately good partition quality.
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| 
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| <p>
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| The geometric methods are the easiest non-trivial partitioners to incorporate
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| into applications, as they require only four callbacks:  two returning
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| <a href="ug_query_lb.html#General Functions">object information</a> and 
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| two returning <a href="ug_query_lb.html#Geometry-based Functions">coordinate 
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| information</a>.
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| 
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| <p>
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| We group <a href="ug_alg_reftree.html">refinement-tree partitioning</a>
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| for adaptive mesh refinement applications
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| into the geometric partitioners because
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| it uses geometric information to determine an initial ordering for coarse
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| elements of adaptively refined meshes.  The refinement-tree partitioner
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| also requires <a href="ug_query_lb.html#Tree-based Functions">tree-based 
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| callbacks</a> with connectivity information between
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| coarse and fine elements in refined meshes.
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| 
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| <blockquote>
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| <a href="ug_alg_rcb.html">Recursive Coordinate Bisection</a> (RCB)
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| <br><a href="ug_alg_rib.html">Recursive Inertial Bisection</a> (RIB)
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| <br><a href="ug_alg_hsfc.html">Hilbert Space-Filling Curve Partitioning</a> (HSFC)
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| <br><a href="ug_alg_reftree.html">Refinement Tree Based Partitioning</a> (Reftree)
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| </blockquote>
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| 
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| 
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| 
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| <p>
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| <hr WIDTH="100%">[<a href="ug.html">Table of Contents</a>  | <a href="ug_alg_rcb.html">Next: 
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| Recursive Coordinate Bisection</a>  |  <a href="ug_alg_random.html">Previous: 
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| Random Partitioning</a>  |  <a href="https://www.sandia.gov/general/privacy-security/index.html">Privacy and Security</a>]
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