Cloned SEACAS for EXODUS library with extra build files for internal package management.
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C Copyright(C) 1999-2020 National Technology & Engineering Solutions
C of Sandia, LLC (NTESS). Under the terms of Contract DE-NA0003525 with
C NTESS, the U.S. Government retains certain rights in this software.
C
C See packages/seacas/LICENSE for details
C=======================================================================
SUBROUTINE NUMBER (NUMTYP, LENF, NLNKF, IX2NP, IF2EL,
& HIDENP, HIDEF, XN, YN, ZN, XF, YF, ZF,
& IELBST, IN2ELB, DODEAD, IDN2B,
& ISELTY, NNESEL, NESEL, BLKCOL, IDELB, MAPEL, MAPND, *)
C=======================================================================
C --*** NUMBER *** (MESH) Number nodes and elements on mesh
C -- Written by Amy Gilkey - revised 03/31/88
C --
C --NUMBER numbers nodes and/or elements. Node numbers are in white
C --to the top and left of the node. Element numbers are in the
C --element block color in the center of the element.
C --
C --Parameters:
C -- NUMTYP - IN - the numbering type (as in MSHNUM of /MSHOPT/)
C -- LENF - IN - the cumulative face counts by element block
C -- NLNKF - IN - the number of nodes per face
C -- IX2NP - IN - the node number for each mesh index
C -- IF2EL - IN - the element number of each face
C -- HIDENP(i) - IN - true iff node i is hidden (3D only)
C -- HIDEF(i) - IN - true iff face i is hidden (3D only)
C -- XN, YN, ZN - IN - the nodal coordinates
C -- XF, YF, ZF - IN - the element center coordinates
C -- IELBST - IN - the element block status (>0 if selected)
C -- IN2ELB - IN - the element block for each node;
C -- <0 if not in any selected element block
C -- =0 if in more than one selected element block
C -- DODEAD - IN - number dead nodes iff true
C -- IDN2B - IN - the element block for each dead node; dead if >= 0
C -- ISELTY - IN - the type of selected nodes/elements
C -- (as in MSHNUM of /MSHOPT/)
C -- NNESEL - IN - the number of selected nodes/elements
C -- NESEL - IN - the selected nodes/elements
C -- BLKCOL - IN/OUT - the user selected colors of the element blocks.
C -- BLKCOL(0) = 1 if the user defined material
C -- colors should be used in mesh plots.
C -- = -1 if program selected colors should
C -- be used.
C -- BLKCOL(i) = the user selected color of element
C -- block i:
C -- -2 - no color selected by user.
C -- -1 - black
C -- 0 - white
C -- 1 - red
C -- 2 - green
C -- 3 - yellow
C -- 4 - blue
C -- 5 - cyan
C -- 6 - magenta
C -- * - return statement if the cancel function is active
C --
C --Common Variables:
C -- Uses NELBLK of /DBNUMS/
C -- Uses IS3DIM, NUMNPF of /D3NUMS/
PARAMETER (KHCHSZ=1, KSCHSZ=2)
common /debugc/ cdebug
common /debugn/ idebug
character*8 cdebug
include 'dbnums.blk'
COMMON /D3NUMS/ IS3DIM, NNPSUR, NUMNPF, LLNSET
LOGICAL IS3DIM
CHARACTER*(*) NUMTYP
INTEGER LENF(0:NELBLK)
INTEGER NLNKF(NELBLK)
INTEGER IX2NP(NUMNPF)
INTEGER IF2EL(*)
LOGICAL HIDENP(NUMNPF)
LOGICAL HIDEF(*)
REAL XN(NUMNPF), YN(NUMNPF), ZN(NUMNPF)
REAL XF(*), YF(*), ZF(*)
INTEGER IELBST(NELBLK)
INTEGER IN2ELB(NUMNPF)
LOGICAL DODEAD
INTEGER IDN2B(NUMNPF)
CHARACTER*(*) ISELTY
INTEGER NESEL(*)
INTEGER BLKCOL(0:NELBLK)
INTEGER IDELB(*)
INTEGER MAPEL(*), MAPND(*)
LOGICAL PLTGTT, LDUM
LOGICAL GRABRT
LOGICAL EXISTS
LOGICAL SOFTCH
logical logt
LOGICAL OK1, OK2
CHARACTER*10 ISTR
INTEGER IFACES(10)
EXISTS (M) = (MOD(M,2) .NE. 0)
C --Get software character flag for current device
CALL GRGPARD ('SOFTCHAR', 0, SOFTCH, ISTR)
IF ((NUMTYP .EQ. 'SELECTED') .AND. (ISELTY .EQ. 'NODE')) THEN
C --Number selected nodes
IF (SOFTCH) THEN
DXO = .001
DYO = .002
ELSE
DXO = 0.0
DYO = 0.0
END IF
CALL UGRCOL (0, BLKCOL)
DO 100 INE = 1, NNESEL
INP = NESEL(INE)
IF (IS3DIM) THEN
IF (HIDENP(INP)) GOTO 100
END IF
if (IN2ELB(inp) .GE. 0) then
logt = .true.
else if (dodead) then
if (IDN2B(inp) .GE. 0) logt = .true.
end if
if (logt) then
IF (GRABRT ()) RETURN 1
NNUM = MAPND(INP)
CALL INTSTR (1, 0, NNUM, ISTR, LSTR)
CALL MP2PT (1, XN(INP), YN(INP), DX0, DY0, MASK)
IF (EXISTS (MASK))
& CALL GRTEXT (DX0+DXO, DY0+DYO, ISTR(:LSTR))
END IF
100 CONTINUE
CALL PLTFLU
ELSE IF ((NUMTYP .EQ. 'NODE') .OR. (NUMTYP .EQ. 'ALL')) THEN
C --Number all nodes
IF (SOFTCH) THEN
DXO = .001
DYO = .002
ELSE
DXO = 0.0
DYO = 0.0
END IF
CALL UGRCOL (0, BLKCOL)
DO 110 INP = 1, NUMNPF
IF (IS3DIM) THEN
IF (HIDENP(INP)) GOTO 110
END IF
if (IN2ELB(inp) .GE. 0) then
logt = .true.
else if (dodead) then
if (IDN2B(inp) .GE. 0) logt = .true.
end if
if (logt) then
IF (GRABRT ()) RETURN 1
NNUM = MAPND(INP)
CALL INTSTR (1, 0, NNUM, ISTR, LSTR)
CALL MP2PT (1, XN(INP), YN(INP), DX0, DY0, MASK)
IF (EXISTS (MASK))
& CALL GRTEXT (DX0+DXO, DY0+DYO, ISTR(:LSTR))
END IF
110 CONTINUE
CALL PLTFLU
END IF
IF (ISELTY .EQ. 'NODE') THEN
C --Draw arrows
CALL GRCOLR (3)
OK2 = .FALSE.
DO 120 INE = 1, NNESEL
OK1 = OK2
OK2 = .FALSE.
INP = NESEL(INE)
IF (IS3DIM) THEN
IF (HIDENP(INP)) GOTO 120
END IF
if (IN2ELB(inp) .GE. 0) then
logt = .true.
else if (dodead) then
if (IDN2B(inp) .GE. 0) logt = .true.
end if
if (logt) then
X2 = XN(INP)
Y2 = YN(INP)
OK2 = .TRUE.
IF (OK1 .AND. OK2) THEN
IF (GRABRT ()) RETURN 1
CALL MP2VC (1, X1, Y1, X2, Y2,
& DX1, DY1, DX2, DY2, MASK)
IF (EXISTS (MASK))
& CALL PLTARR (DX1, DY1, DX2, DY2, .5, .0075)
END IF
X1 = X2
Y1 = Y2
END IF
120 CONTINUE
CALL PLTFLU
END IF
IF ((NUMTYP .EQ. 'SELECTED') .AND. (ISELTY .EQ. 'ELEMENT')) THEN
IF (SOFTCH) THEN
LDUM = PLTGTT (KSCHSZ, CHSIZ)
ELSE
LDUM = PLTGTT (KHCHSZ, CHSIZ)
END IF
DXO = 0.0
DYO = -.5 * CHSIZ
C --Number selected elements by element block color
DO 140 IELB = 1, NELBLK
IF (IELBST(IELB) .GT. 0) THEN
c CALL UGRCOL (IDELB(IELB), BLKCOL)
CALL UGRCOL (IELB, BLKCOL)
DO 130 IFAC = LENF(IELB-1)+1, LENF(IELB)
IF (IS3DIM) THEN
IF (HIDEF(IFAC)) GOTO 130
END IF
IEL = IF2EL(IFAC)
IF (LOCINT (IEL, NNESEL, NESEL) .GT. 0) THEN
IF (GRABRT ()) RETURN 1
if ((cdebug .eq. 'HIDDEN')
& .or. (cdebug .eq. 'NUMBER')) iel = ifac
NNUM = MAPEL(IEL)
CALL INTSTR (1, 0, NNUM, ISTR, LSTR)
CALL MP2PT (1, XF(IFAC), YF(IFAC), DX0, DY0, MASK)
IF (EXISTS (MASK))
& CALL GRTEXC (DX0+DXO, DY0+DYO, ISTR(:LSTR))
END IF
130 CONTINUE
END IF
140 CONTINUE
CALL PLTFLU
ELSE IF ((NUMTYP .EQ. 'ELEMENT') .OR. (NUMTYP .EQ. 'ALL')) THEN
IF (SOFTCH) THEN
LDUM = PLTGTT (KSCHSZ, CHSIZ)
ELSE
LDUM = PLTGTT (KHCHSZ, CHSIZ)
END IF
DXO = 0.0
DYO = -.5 * CHSIZ
C --Number elements by element block color
DO 160 IELB = 1, NELBLK
IF (IELBST(IELB) .GT. 0) THEN
c CALL UGRCOL (IDELB(IELB), BLKCOL)
CALL UGRCOL (IELB, BLKCOL)
DO 150 IFAC = LENF(IELB-1)+1, LENF(IELB)
IF (IS3DIM) THEN
IF (HIDEF(IFAC)) GOTO 150
END IF
IEL = IF2EL(IFAC)
IF (GRABRT ()) RETURN 1
if ((cdebug .eq. 'HIDDEN')
& .or. (cdebug .eq. 'NUMBER')) iel = ifac
CALL INTSTR (1, 0, MAPEL(IEL), ISTR, LSTR)
CALL MP2PT (1, XF(IFAC), YF(IFAC), DX0, DY0, MASK)
IF (EXISTS (MASK))
& CALL GRTEXC (DX0+DXO, DY0+DYO, ISTR(:LSTR))
150 CONTINUE
END IF
160 CONTINUE
CALL PLTFLU
END IF
IF (ISELTY .EQ. 'ELEMENT') THEN
C --Draw arrows
DYO = -.5 * CHSIZ - .002
CALL GRCOLR (3)
OK2 = .FALSE.
DO 180 INE = 1, NNESEL
OK1 = OK2
OK2 = .FALSE.
IEL = NESEL(INE)
NQARY = 10
CALL FNDE2F (IEL, LENF, IF2EL, NQARY, IFACES, IELB)
IF ((NQARY .GT. 0) .AND. (IELBST(IELB) .GT. 0)) THEN
NOK = 0
X2 = 0.0
Y2 = 0.0
DO 170 N = 1, NQARY
IFAC = IFACES(N)
IF (IS3DIM) THEN
IF (HIDEF(IFAC)) GOTO 170
END IF
X2 = X2 + XF(IFAC)
Y2 = Y2 + YF(IFAC)
NOK = NOK + 1
OK2 = .TRUE.
170 CONTINUE
IF (NOK .GT. 1) THEN
X2 = X2 / NOK
Y2 = Y2 / NOK
END IF
IF (OK1 .AND. OK2) THEN
IF (GRABRT ()) RETURN 1
CALL MP2VC (1, X1, Y1, X2, Y2,
& DX1, DY1, DX2, DY2, MASK)
IF (EXISTS (MASK))
& CALL PLTARR (DX1, DY1+DYO, DX2, DY2+DYO, .5, .0075)
END IF
X1 = X2
Y1 = Y2
END IF
180 CONTINUE
CALL PLTFLU
END IF
RETURN
END