You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
93 lines
2.6 KiB
93 lines
2.6 KiB
// Copyright(C) 1999-2020, 2022 National Technology & Engineering Solutions
|
|
// of Sandia, LLC (NTESS). Under the terms of Contract DE-NA0003525 with
|
|
// NTESS, the U.S. Government retains certain rights in this software.
|
|
//
|
|
// See packages/seacas/LICENSE for details
|
|
#pragma once
|
|
|
|
class vector3d
|
|
{
|
|
public:
|
|
// construction
|
|
vector3d();
|
|
vector3d(double X, double Y, double Z);
|
|
explicit vector3d(double location[3]);
|
|
vector3d(const vector3d &from);
|
|
|
|
double x{}, y{}, z{};
|
|
|
|
vector3d &operator=(const vector3d &from);
|
|
bool operator==(const vector3d &from) const;
|
|
bool operator!=(const vector3d &from) const;
|
|
void set(double X, double Y, double Z);
|
|
void set(const double location[3]);
|
|
vector3d &reverse();
|
|
|
|
vector3d operator-() const;
|
|
|
|
vector3d &operator+=(const vector3d &from);
|
|
vector3d &operator-=(const vector3d &from);
|
|
|
|
vector3d &operator+=(double scalar);
|
|
vector3d &operator-=(double scalar);
|
|
vector3d &operator*=(double scalar);
|
|
vector3d &operator/=(double scalar);
|
|
|
|
double length() const;
|
|
vector3d cross(const vector3d &from) const;
|
|
};
|
|
|
|
vector3d operator*(double scalar, const vector3d &from);
|
|
vector3d operator*(const vector3d &lhs, double scalar);
|
|
vector3d operator/(const vector3d &lhs, double scalar);
|
|
|
|
vector3d operator+(const vector3d &lhs, const vector3d &rhs);
|
|
vector3d operator-(const vector3d &lhs, const vector3d &rhs);
|
|
|
|
//----------------------------------------------------------------------------
|
|
inline vector3d vector3d::cross(const vector3d &from) const
|
|
{
|
|
return vector3d(y * from.z - z * from.y, z * from.x - x * from.z, x * from.y - y * from.x);
|
|
}
|
|
//----------------------------------------------------------------------------
|
|
inline vector3d &vector3d::operator+=(const vector3d &from)
|
|
{
|
|
x += from.x;
|
|
y += from.y;
|
|
z += from.z;
|
|
return *this;
|
|
}
|
|
//----------------------------------------------------------------------------
|
|
inline vector3d &vector3d::operator-=(const vector3d &from)
|
|
{
|
|
x -= from.x;
|
|
y -= from.y;
|
|
z -= from.z;
|
|
return *this;
|
|
}
|
|
//----------------------------------------------------------------------------
|
|
inline vector3d &vector3d::operator*=(double scalar)
|
|
{
|
|
x *= scalar;
|
|
y *= scalar;
|
|
z *= scalar;
|
|
return *this;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
inline vector3d &vector3d::operator+=(double scalar)
|
|
{
|
|
x += scalar;
|
|
y += scalar;
|
|
z += scalar;
|
|
return *this;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
inline vector3d &vector3d::operator-=(double scalar)
|
|
{
|
|
x -= scalar;
|
|
y -= scalar;
|
|
z -= scalar;
|
|
return *this;
|
|
}
|
|
|