Cloned SEACAS for EXODUS library with extra build files for internal package management.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

93 lines
2.6 KiB

// Copyright(C) 1999-2020, 2022 National Technology & Engineering Solutions
// of Sandia, LLC (NTESS). Under the terms of Contract DE-NA0003525 with
// NTESS, the U.S. Government retains certain rights in this software.
//
// See packages/seacas/LICENSE for details
#pragma once
class vector3d
{
public:
// construction
vector3d();
vector3d(double X, double Y, double Z);
explicit vector3d(double location[3]);
vector3d(const vector3d &from);
double x{}, y{}, z{};
vector3d &operator=(const vector3d &from);
bool operator==(const vector3d &from) const;
bool operator!=(const vector3d &from) const;
void set(double X, double Y, double Z);
void set(const double location[3]);
vector3d &reverse();
vector3d operator-() const;
vector3d &operator+=(const vector3d &from);
vector3d &operator-=(const vector3d &from);
vector3d &operator+=(double scalar);
vector3d &operator-=(double scalar);
vector3d &operator*=(double scalar);
vector3d &operator/=(double scalar);
double length() const;
vector3d cross(const vector3d &from) const;
};
vector3d operator*(double scalar, const vector3d &from);
vector3d operator*(const vector3d &lhs, double scalar);
vector3d operator/(const vector3d &lhs, double scalar);
vector3d operator+(const vector3d &lhs, const vector3d &rhs);
vector3d operator-(const vector3d &lhs, const vector3d &rhs);
//----------------------------------------------------------------------------
inline vector3d vector3d::cross(const vector3d &from) const
{
return vector3d(y * from.z - z * from.y, z * from.x - x * from.z, x * from.y - y * from.x);
}
//----------------------------------------------------------------------------
inline vector3d &vector3d::operator+=(const vector3d &from)
{
x += from.x;
y += from.y;
z += from.z;
return *this;
}
//----------------------------------------------------------------------------
inline vector3d &vector3d::operator-=(const vector3d &from)
{
x -= from.x;
y -= from.y;
z -= from.z;
return *this;
}
//----------------------------------------------------------------------------
inline vector3d &vector3d::operator*=(double scalar)
{
x *= scalar;
y *= scalar;
z *= scalar;
return *this;
}
//----------------------------------------------------------------------------
inline vector3d &vector3d::operator+=(double scalar)
{
x += scalar;
y += scalar;
z += scalar;
return *this;
}
//----------------------------------------------------------------------------
inline vector3d &vector3d::operator-=(double scalar)
{
x -= scalar;
y -= scalar;
z -= scalar;
return *this;
}