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54 lines
1.5 KiB
54 lines
1.5 KiB
2 years ago
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package require vtk
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package require vtkinteraction
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# Create the RenderWindow, Renderer and both Actors
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vtkRenderer ren1
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vtkRenderWindow renWin
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renWin AddRenderer ren1
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vtkRenderWindowInteractor iren
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iren SetRenderWindow renWin
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# Create a sphere source and actor
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vtkSphereSource sphere
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sphere SetThetaResolution 40
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sphere SetPhiResolution 40
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vtkPolyDataMapper sphereMapper
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sphereMapper SetInputConnection [sphere GetOutputPort]
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sphereMapper GlobalImmediateModeRenderingOn
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vtkLODActor sphereActor
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sphereActor SetMapper sphereMapper
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# Create the spikes using a cone source and the sphere source
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vtkConeSource cone
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vtkGlyph3D glyph
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glyph SetInputConnection [sphere GetOutputPort]
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glyph SetSourceConnection [cone GetOutputPort]
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glyph SetVectorModeToUseNormal
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glyph SetScaleModeToScaleByVector
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glyph SetScaleFactor 0.25
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vtkPolyDataMapper spikeMapper
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spikeMapper SetInputConnection [glyph GetOutputPort]
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vtkLODActor spikeActor
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spikeActor SetMapper spikeMapper
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# Add the actors to the renderer, set the background and size renWin
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ren1 AddActor sphereActor
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ren1 AddActor spikeActor
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ren1 SetBackground 0.1 0.2 0.4
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renWin SetSize 300 300
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# Render the image
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iren AddObserver UserEvent {wm deiconify .vtkInteract}
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set cam1 [ren1 GetActiveCamera]
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$cam1 Zoom 1.4
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iren Initialize
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proc TkCheckAbort {} {
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if {[renWin GetEventPending] != 0} {renWin SetAbortRender 1}
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}
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renWin AddObserver AbortCheckEvent TkCheckAbort
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# Prevent the tk window from appearing; start the event loop
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wm withdraw .
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