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84 lines
2.6 KiB
84 lines
2.6 KiB
2 years ago
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#!/usr/bin/env python
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#
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# This example demonstrates how to use multiple renderers within a
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# render window. It is a variation of the Cone.py example. Please
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# refer to that example for additional documentation.
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#
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import vtk
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import time
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#
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# Next we create an instance of vtkConeSource and set some of its
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# properties. The instance of vtkConeSource "cone" is part of a visualization
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# pipeline (it is a source process object); it produces data (output type is
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# vtkPolyData) which other filters may process.
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#
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cone = vtk.vtkConeSource()
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cone.SetHeight( 3.0 )
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cone.SetRadius( 1.0 )
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cone.SetResolution( 10 )
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#
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# In this example we terminate the pipeline with a mapper process object.
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# (Intermediate filters such as vtkShrinkPolyData could be inserted in
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# between the source and the mapper.) We create an instance of
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# vtkPolyDataMapper to map the polygonal data into graphics primitives. We
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# connect the output of the cone souece to the input of this mapper.
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#
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coneMapper = vtk.vtkPolyDataMapper()
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coneMapper.SetInputConnection(cone.GetOutputPort())
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#
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# Create an actor to represent the cone. The actor orchestrates rendering of
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# the mapper's graphics primitives. An actor also refers to properties via a
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# vtkProperty instance, and includes an internal transformation matrix. We
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# set this actor's mapper to be coneMapper which we created above.
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#
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coneActor = vtk.vtkActor()
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coneActor.SetMapper(coneMapper)
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#
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# Create two renderers and assign actors to them. A renderer renders into a
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# viewport within the vtkRenderWindow. It is part or all of a window on the
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# screen and it is responsible for drawing the actors it has. We also set
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# the background color here. In this example we are adding the same actor
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# to two different renderers; it is okay to add different actors to
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# different renderers as well.
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#
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ren1 = vtk.vtkRenderer()
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ren1.AddActor(coneActor)
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ren1.SetBackground(0.1, 0.2, 0.4)
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ren1.SetViewport(0.0, 0.0, 0.5, 1.0)
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ren2 = vtk.vtkRenderer()
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ren2.AddActor(coneActor)
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ren2.SetBackground(0.1, 0.2, 0.4)
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ren2.SetViewport(0.5, 0.0, 1.0, 1.0)
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#
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# Finally we create the render window which will show up on the screen.
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# We add our two renderers into the render window using AddRenderer. We also
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# set the size to be 600 pixels by 300.
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#
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renWin = vtk.vtkRenderWindow()
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renWin.AddRenderer( ren1 )
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renWin.AddRenderer( ren2 )
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renWin.SetSize(600, 300)
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#
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# Make one camera view 90 degrees from other.
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#
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ren1.ResetCamera()
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ren1.GetActiveCamera().Azimuth(90)
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#
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# Now we loop over 360 degreeees and render the cone each time.
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#
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for i in range(0,360):
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time.sleep(0.03)
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renWin.Render()
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ren1.GetActiveCamera().Azimuth( 1 )
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ren2.GetActiveCamera().Azimuth( 1 )
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