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149 lines
3.6 KiB
149 lines
3.6 KiB
2 years ago
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package require vtk
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package require vtkinteraction
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# Create the RenderWindow, Renderer and both Actors
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#
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vtkRenderer ren1
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vtkRenderWindow renWin
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renWin AddRenderer ren1
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vtkRenderWindowInteractor iren
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iren SetRenderWindow renWin
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#
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# Create the data
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#
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vtkPoints points
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vtkCellArray polys
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set i 0
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for { set z -5 } { $z < 30 } { incr z } {
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for { set xtraX 0 } { $xtraX < 90 } { incr xtraX 30 } {
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for { set xtraY 0 } { $xtraY < 90 } { incr xtraY 30 } {
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set x -10
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set y -10
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set x [expr $x + $xtraX]
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set y [expr $y + $xtraY]
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if { [expr $z % 12] == 0 } { incr x 1; }
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if { [expr $z % 12] == 1 } { incr x 2 }
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if { [expr $z % 12] == 2 } { incr x 3 }
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if { [expr $z % 12] == 3 } { incr x 3; incr y 1 }
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if { [expr $z % 12] == 4 } { incr x 3; incr y 2 }
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if { [expr $z % 12] == 5 } { incr x 3; incr y 3 }
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if { [expr $z % 12] == 6 } { incr x 2; incr y 3 }
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if { [expr $z % 12] == 7 } { incr x 1; incr y 3 }
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if { [expr $z % 12] == 8 } { incr y 3 }
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if { [expr $z % 12] == 9 } { incr y 2 }
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if { [expr $z % 12] == 10 } { incr y 1 }
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if { [expr ($xtraX != 30 && $xtraY != 30) || ($xtraX == $xtraY)] } {
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polys InsertNextCell 4
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points InsertPoint $i [expr $x + 0] [expr $y + 0] $z
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polys InsertCellPoint $i
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incr i
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points InsertPoint $i [expr $x + 20] [expr $y + 0] $z
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polys InsertCellPoint $i
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incr i
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points InsertPoint $i [expr $x + 20] [expr $y + 20] $z
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polys InsertCellPoint $i
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incr i
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points InsertPoint $i [expr $x + 0] [expr $y + 20] $z
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polys InsertCellPoint $i
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incr i
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polys InsertNextCell 4
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points InsertPoint $i [expr $x + 4] [expr $y + 4] $z
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polys InsertCellPoint $i
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incr i
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points InsertPoint $i [expr $x + 16] [expr $y + 4] $z
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polys InsertCellPoint $i
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incr i
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points InsertPoint $i [expr $x + 16] [expr $y + 16] $z
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polys InsertCellPoint $i
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incr i
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points InsertPoint $i [expr $x + 4] [expr $y + 16] $z
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polys InsertCellPoint $i
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incr i
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}
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if { [expr $xtraX != 30 || $xtraY != 30]} {
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polys InsertNextCell 4
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points InsertPoint $i [expr $x + 8] [expr $y + 8] $z
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polys InsertCellPoint $i
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incr i
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points InsertPoint $i [expr $x + 12] [expr $y + 8] $z
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polys InsertCellPoint $i
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incr i
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points InsertPoint $i [expr $x + 12] [expr $y + 12] $z
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polys InsertCellPoint $i
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incr i
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points InsertPoint $i [expr $x + 8] [expr $y + 12] $z
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polys InsertCellPoint $i
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incr i
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}
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}
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}
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}
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#
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# Create a representation of the contours used as input
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#
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vtkPolyData contours
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contours SetPoints points
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contours SetPolys polys
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vtkPolyDataMapper contourMapper
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contourMapper SetInput contours
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vtkActor contourActor
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contourActor SetMapper contourMapper
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[contourActor GetProperty] SetColor 1 0 0
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[contourActor GetProperty] SetAmbient 1
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[contourActor GetProperty] SetDiffuse 0
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[contourActor GetProperty] SetRepresentationToWireframe
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ren1 AddViewProp contourActor
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ren1 ResetCamera
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[ren1 GetActiveCamera] Azimuth 10
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[ren1 GetActiveCamera] Elevation 30
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ren1 ResetCameraClippingRange
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renWin SetSize 300 300
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renWin Render
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iren AddObserver UserEvent {wm deiconify .vtkInteract}
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renWin Render
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# prevent the tk window from showing up then start the event loop
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wm withdraw .
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#
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# Create the contour to surface filter
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#
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vtkVoxelContoursToSurfaceFilter f
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f SetInput contours
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f SetMemoryLimitInBytes 100000
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vtkPolyDataMapper m
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m SetInputConnection [f GetOutputPort]
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m ScalarVisibilityOff
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m ImmediateModeRenderingOn
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vtkActor a
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a SetMapper m
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ren1 AddViewProp a
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contourActor VisibilityOff
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ren1 SetBackground .1 .2 .4
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renWin Render
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