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82 lines
3.0 KiB
82 lines
3.0 KiB
2 years ago
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/*=========================================================================
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Program: Visualization Toolkit
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Module: $RCSfile: vtkImageAppendComponents.h,v $
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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// .NAME vtkImageAppendComponents - Collects components from two inputs into
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// one output.
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// .SECTION Description
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// vtkImageAppendComponents takes the components from two inputs and merges
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// them into one output. If Input1 has M components, and Input2 has N
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// components, the output will have M+N components with input1
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// components coming first.
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#ifndef __vtkImageAppendComponents_h
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#define __vtkImageAppendComponents_h
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#include "vtkThreadedImageAlgorithm.h"
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class VTK_IMAGING_EXPORT vtkImageAppendComponents : public vtkThreadedImageAlgorithm
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{
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public:
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static vtkImageAppendComponents *New();
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vtkTypeRevisionMacro(vtkImageAppendComponents,vtkThreadedImageAlgorithm);
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// Description:
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// Set an Input of this filter. This method is only for support of
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// old-style pipeline connections. When writing new code you should
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// use vtkAlgorithm::AddInputConnection(0, data).
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void SetInput(int num, vtkDataObject *input);
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void SetInput(vtkDataObject *input) { this->SetInput(0, input); };
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// Description:
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// Get one input to this filter. This method is only for support of
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// old-style pipeline connections. When writing new code you should
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// use vtkAlgorithm::GetInputConnection(0, num).
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vtkDataObject *GetInput(int num);
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vtkDataObject *GetInput() { return this->GetInput(0); };
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// Description:
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// Get the number of inputs to this filter. This method is only for
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// support of old-style pipeline connections. When writing new code
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// you should use vtkAlgorithm::GetNumberOfInputConnections(0).
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int GetNumberOfInputs() { return this->GetNumberOfInputConnections(0); };
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protected:
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vtkImageAppendComponents() {};
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~vtkImageAppendComponents() {};
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virtual int RequestInformation (vtkInformation *, vtkInformationVector **,
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vtkInformationVector *);
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void ThreadedRequestData (vtkInformation* request,
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vtkInformationVector** inputVector,
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vtkInformationVector* outputVector,
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vtkImageData ***inData, vtkImageData **outData,
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int ext[6], int id);
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// Implement methods required by vtkAlgorithm.
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virtual int FillInputPortInformation(int, vtkInformation*);
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private:
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vtkImageAppendComponents(const vtkImageAppendComponents&); // Not implemented.
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void operator=(const vtkImageAppendComponents&); // Not implemented.
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};
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#endif
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