Cloned library of VTK-5.0.0 with extra build files for internal package management.
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/*=========================================================================
Program: Visualization Toolkit
Module: $RCSfile: vtkImageAppendComponents.h,v $
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkImageAppendComponents - Collects components from two inputs into
// one output.
// .SECTION Description
// vtkImageAppendComponents takes the components from two inputs and merges
// them into one output. If Input1 has M components, and Input2 has N
// components, the output will have M+N components with input1
// components coming first.
#ifndef __vtkImageAppendComponents_h
#define __vtkImageAppendComponents_h
#include "vtkThreadedImageAlgorithm.h"
class VTK_IMAGING_EXPORT vtkImageAppendComponents : public vtkThreadedImageAlgorithm
{
public:
static vtkImageAppendComponents *New();
vtkTypeRevisionMacro(vtkImageAppendComponents,vtkThreadedImageAlgorithm);
// Description:
// Set an Input of this filter. This method is only for support of
// old-style pipeline connections. When writing new code you should
// use vtkAlgorithm::AddInputConnection(0, data).
void SetInput(int num, vtkDataObject *input);
void SetInput(vtkDataObject *input) { this->SetInput(0, input); };
// Description:
// Get one input to this filter. This method is only for support of
// old-style pipeline connections. When writing new code you should
// use vtkAlgorithm::GetInputConnection(0, num).
vtkDataObject *GetInput(int num);
vtkDataObject *GetInput() { return this->GetInput(0); };
// Description:
// Get the number of inputs to this filter. This method is only for
// support of old-style pipeline connections. When writing new code
// you should use vtkAlgorithm::GetNumberOfInputConnections(0).
int GetNumberOfInputs() { return this->GetNumberOfInputConnections(0); };
protected:
vtkImageAppendComponents() {};
~vtkImageAppendComponents() {};
virtual int RequestInformation (vtkInformation *, vtkInformationVector **,
vtkInformationVector *);
void ThreadedRequestData (vtkInformation* request,
vtkInformationVector** inputVector,
vtkInformationVector* outputVector,
vtkImageData ***inData, vtkImageData **outData,
int ext[6], int id);
// Implement methods required by vtkAlgorithm.
virtual int FillInputPortInformation(int, vtkInformation*);
private:
vtkImageAppendComponents(const vtkImageAppendComponents&); // Not implemented.
void operator=(const vtkImageAppendComponents&); // Not implemented.
};
#endif