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134 lines
4.0 KiB
134 lines
4.0 KiB
2 years ago
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/*=========================================================================
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Program: Visualization Toolkit
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Module: $RCSfile: vtkAnimationScene.h,v $
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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// .NAME vtkAnimationScene - the animation scene manager.
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// .SECTION Description
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// vtkAnimationCue and vtkAnimationScene provide the framework to support
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// animations in VTK. vtkAnimationCue represents an entity that changes/
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// animates with time, while vtkAnimationScene represents scene or setup
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// for the animation, which consists on individual cues or other scenes.
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//
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// A scene can be played in real time mode, or as a seqence of frames
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// 1/frame rate apart in time.
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// .SECTION See Also
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// vtkAnimationCue
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#ifndef __vtkAnimationScene_h
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#define __vtkAnimationScene_h
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#include "vtkAnimationCue.h"
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class vtkAnimationCue;
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class vtkCollection;
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class vtkCollectionIterator;
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class vtkTimerLog;
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class VTK_COMMON_EXPORT vtkAnimationScene: public vtkAnimationCue
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{
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public:
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vtkTypeRevisionMacro(vtkAnimationScene, vtkAnimationCue);
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void PrintSelf(ostream& os, vtkIndent indent);
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static vtkAnimationScene* New();
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// Description:
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// Get/Set the PlayMode for running/playing the animation scene.
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// In the Sequence mode, all the frames are generated one after the other.
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// The time reported to each Tick of the constituent cues (during Play) is
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// incremented by 1/frame rate, irrespective of the current time.
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// In the RealTime mode, time indicates the instance in time.
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vtkSetMacro(PlayMode, int);
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void SetModeToSequence() { this->SetPlayMode(PLAYMODE_SEQUENCE); }
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void SetModeToRealTime() { this->SetPlayMode(PLAYMODE_REALTIME); }
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vtkGetMacro(PlayMode, int);
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// Description:
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// Get/Set the frame rate (in frames per second).
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// This parameter affects only in the Sequence mode. The time interval
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// indicated to each cue on every tick is progressed by 1/frame-rate seconds.
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vtkSetMacro(FrameRate, double);
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vtkGetMacro(FrameRate, double);
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// Description:
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// Add/Remove an AnimationCue to/from the Scene.
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// It's an error to add a cue twice to the Scene.
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void AddCue(vtkAnimationCue* cue);
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void RemoveCue(vtkAnimationCue* cue);
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// Description:
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// Starts playing the animation scene.
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void Play();
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// Description:
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// Stops the animation scene that is running.
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void Stop();
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// Description:
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// Enable/Disable animation loop.
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vtkSetMacro(Loop, int);
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vtkGetMacro(Loop, int);
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// Description:
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// Makes the state of the scene same as the given time.
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void SetAnimationTime(double time);
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// Description:
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// Overridden to allow change to Normalized mode only
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// if none of the constituent cues is in Relative time mode.
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virtual void SetTimeMode(int mode);
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// Description:
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// Returns if the animation is being played.
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int IsInPlay() { return this->InPlay; }
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//BTX
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enum PlayModes
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{
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PLAYMODE_SEQUENCE=0,
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PLAYMODE_REALTIME=1
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};
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//ETX
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protected:
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vtkAnimationScene();
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~vtkAnimationScene();
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// Description:
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// Called on every valid tick.
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// Calls ticks on all the contained cues.
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virtual void TickInternal(double currenttime, double deltatime);
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virtual void StartCueInternal();
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virtual void EndCueInternal();
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void InitializeChildren();
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void FinalizeChildren();
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int PlayMode;
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double FrameRate;
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int Loop;
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int InPlay;
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int StopPlay;
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double AnimationTime;
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vtkCollection* AnimationCues;
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vtkCollectionIterator* AnimationCuesIterator;
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vtkTimerLog* AnimationTimer;
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private:
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vtkAnimationScene(const vtkAnimationScene&); // Not implemented.
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void operator=(const vtkAnimationScene&); // Not implemented.
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};
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#endif
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