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87 lines
2.6 KiB
87 lines
2.6 KiB
2 years ago
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#!/usr/bin/env python
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# This example demonstrates how to use 2D Delaunay triangulation.
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# We create a fancy image of a 2D Delaunay triangulation. Points are
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# randomly generated.
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import vtk
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from vtk.util.colors import *
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# Generate some random points
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math = vtk.vtkMath()
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points = vtk.vtkPoints()
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for i in range(0, 50):
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points.InsertPoint(i, math.Random(0, 1), math.Random(0, 1), 0.0)
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# Create a polydata with the points we just created.
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profile = vtk.vtkPolyData()
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profile.SetPoints(points)
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# Perform a 2D Delaunay triangulation on them.
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delny = vtk.vtkDelaunay2D()
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delny.SetInput(profile)
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delny.SetTolerance(0.001)
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mapMesh = vtk.vtkPolyDataMapper()
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mapMesh.SetInputConnection(delny.GetOutputPort())
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meshActor = vtk.vtkActor()
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meshActor.SetMapper(mapMesh)
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meshActor.GetProperty().SetColor(.1, .2, .4)
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# We will now create a nice looking mesh by wrapping the edges in tubes,
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# and putting fat spheres at the points.
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extract = vtk.vtkExtractEdges()
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extract.SetInputConnection(delny.GetOutputPort())
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tubes = vtk.vtkTubeFilter()
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tubes.SetInputConnection(extract.GetOutputPort())
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tubes.SetRadius(0.01)
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tubes.SetNumberOfSides(6)
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mapEdges = vtk.vtkPolyDataMapper()
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mapEdges.SetInputConnection(tubes.GetOutputPort())
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edgeActor = vtk.vtkActor()
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edgeActor.SetMapper(mapEdges)
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edgeActor.GetProperty().SetColor(peacock)
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edgeActor.GetProperty().SetSpecularColor(1, 1, 1)
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edgeActor.GetProperty().SetSpecular(0.3)
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edgeActor.GetProperty().SetSpecularPower(20)
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edgeActor.GetProperty().SetAmbient(0.2)
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edgeActor.GetProperty().SetDiffuse(0.8)
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ball = vtk.vtkSphereSource()
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ball.SetRadius(0.025)
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ball.SetThetaResolution(12)
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ball.SetPhiResolution(12)
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balls = vtk.vtkGlyph3D()
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balls.SetInputConnection(delny.GetOutputPort())
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balls.SetSourceConnection(ball.GetOutputPort())
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mapBalls = vtk.vtkPolyDataMapper()
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mapBalls.SetInputConnection(balls.GetOutputPort())
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ballActor = vtk.vtkActor()
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ballActor.SetMapper(mapBalls)
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ballActor.GetProperty().SetColor(hot_pink)
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ballActor.GetProperty().SetSpecularColor(1, 1, 1)
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ballActor.GetProperty().SetSpecular(0.3)
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ballActor.GetProperty().SetSpecularPower(20)
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ballActor.GetProperty().SetAmbient(0.2)
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ballActor.GetProperty().SetDiffuse(0.8)
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# Create the rendering window, renderer, and interactive renderer
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ren = vtk.vtkRenderer()
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renWin = vtk.vtkRenderWindow()
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renWin.AddRenderer(ren)
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iren = vtk.vtkRenderWindowInteractor()
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iren.SetRenderWindow(renWin)
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# Add the actors to the renderer, set the background and size
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ren.AddActor(ballActor)
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ren.AddActor(edgeActor)
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ren.SetBackground(1, 1, 1)
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renWin.SetSize(150, 150)
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ren.ResetCamera()
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ren.GetActiveCamera().Zoom(1.5)
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# Interact with the data.
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iren.Initialize()
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renWin.Render()
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iren.Start()
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