You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
137 lines
5.0 KiB
137 lines
5.0 KiB
2 years ago
|
/*=========================================================================
|
||
|
|
||
|
Program: Visualization Toolkit
|
||
|
Module: $RCSfile: Cone5.cxx,v $
|
||
|
|
||
|
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
|
||
|
All rights reserved.
|
||
|
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
|
||
|
|
||
|
This software is distributed WITHOUT ANY WARRANTY; without even
|
||
|
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
||
|
PURPOSE. See the above copyright notice for more information.
|
||
|
|
||
|
=========================================================================*/
|
||
|
//
|
||
|
// This example introduces the concepts of interaction into the
|
||
|
// C++ environment. A different interaction style (than
|
||
|
// the default) is defined.
|
||
|
//
|
||
|
|
||
|
// First include the required header files for the VTK classes we are using.
|
||
|
#include "vtkConeSource.h"
|
||
|
#include "vtkPolyDataMapper.h"
|
||
|
#include "vtkRenderWindow.h"
|
||
|
#include "vtkRenderWindowInteractor.h"
|
||
|
#include "vtkCamera.h"
|
||
|
#include "vtkActor.h"
|
||
|
#include "vtkRenderer.h"
|
||
|
#include "vtkInteractorStyleTrackballCamera.h"
|
||
|
|
||
|
int main()
|
||
|
{
|
||
|
//
|
||
|
// Next we create an instance of vtkConeSource and set some of its
|
||
|
// properties. The instance of vtkConeSource "cone" is part of a
|
||
|
// visualization pipeline (it is a source process object); it produces data
|
||
|
// (output type is vtkPolyData) which other filters may process.
|
||
|
//
|
||
|
vtkConeSource *cone = vtkConeSource::New();
|
||
|
cone->SetHeight( 3.0 );
|
||
|
cone->SetRadius( 1.0 );
|
||
|
cone->SetResolution( 10 );
|
||
|
|
||
|
//
|
||
|
// In this example we terminate the pipeline with a mapper process object.
|
||
|
// (Intermediate filters such as vtkShrinkPolyData could be inserted in
|
||
|
// between the source and the mapper.) We create an instance of
|
||
|
// vtkPolyDataMapper to map the polygonal data into graphics primitives. We
|
||
|
// connect the output of the cone souece to the input of this mapper.
|
||
|
//
|
||
|
vtkPolyDataMapper *coneMapper = vtkPolyDataMapper::New();
|
||
|
coneMapper->SetInputConnection( cone->GetOutputPort() );
|
||
|
|
||
|
//
|
||
|
// Create an actor to represent the cone. The actor orchestrates rendering
|
||
|
// of the mapper's graphics primitives. An actor also refers to properties
|
||
|
// via a vtkProperty instance, and includes an internal transformation
|
||
|
// matrix. We set this actor's mapper to be coneMapper which we created
|
||
|
// above.
|
||
|
//
|
||
|
vtkActor *coneActor = vtkActor::New();
|
||
|
coneActor->SetMapper( coneMapper );
|
||
|
|
||
|
//
|
||
|
// Create the Renderer and assign actors to it. A renderer is like a
|
||
|
// viewport. It is part or all of a window on the screen and it is
|
||
|
// responsible for drawing the actors it has. We also set the background
|
||
|
// color here.
|
||
|
//
|
||
|
vtkRenderer *ren1= vtkRenderer::New();
|
||
|
ren1->AddActor( coneActor );
|
||
|
ren1->SetBackground( 0.1, 0.2, 0.4 );
|
||
|
|
||
|
//
|
||
|
// Finally we create the render window which will show up on the screen.
|
||
|
// We put our renderer into the render window using AddRenderer. We also
|
||
|
// set the size to be 300 pixels by 300.
|
||
|
//
|
||
|
vtkRenderWindow *renWin = vtkRenderWindow::New();
|
||
|
renWin->AddRenderer( ren1 );
|
||
|
renWin->SetSize( 300, 300 );
|
||
|
|
||
|
//
|
||
|
// The vtkRenderWindowInteractor class watches for events (e.g., keypress,
|
||
|
// mouse) in the vtkRenderWindow. These events are translated into
|
||
|
// event invocations that VTK understands (see VTK/Common/vtkCommand.h
|
||
|
// for all events that VTK processes). Then observers of these VTK
|
||
|
// events can process them as appropriate.
|
||
|
vtkRenderWindowInteractor *iren = vtkRenderWindowInteractor::New();
|
||
|
iren->SetRenderWindow(renWin);
|
||
|
|
||
|
//
|
||
|
// By default the vtkRenderWindowInteractor instantiates an instance
|
||
|
// of vtkInteractorStyle. vtkInteractorStyle translates a set of events
|
||
|
// it observes into operations on the camera, actors, and/or properties
|
||
|
// in the vtkRenderWindow associated with the vtkRenderWinodwInteractor.
|
||
|
// Here we specify a particular interactor style.
|
||
|
vtkInteractorStyleTrackballCamera *style =
|
||
|
vtkInteractorStyleTrackballCamera::New();
|
||
|
iren->SetInteractorStyle(style);
|
||
|
|
||
|
//
|
||
|
// Unlike the previous scripts where we performed some operations and then
|
||
|
// exited, here we leave an event loop running. The user can use the mouse
|
||
|
// and keyboard to perform the operations on the scene according to the
|
||
|
// current interaction style. When the user presses the "e" key, by default
|
||
|
// an ExitEvent is invoked by the vtkRenderWindowInteractor which is caught
|
||
|
// and drops out of the event loop (triggered by the Start() method that
|
||
|
// follows.
|
||
|
//
|
||
|
iren->Initialize();
|
||
|
iren->Start();
|
||
|
|
||
|
//
|
||
|
// Final note: recall that an observers can watch for particular events and
|
||
|
// take appropriate action. Pressing "u" in the render window causes the
|
||
|
// vtkRenderWindowInteractor to invoke a UserEvent. This can be caught to
|
||
|
// popup a GUI, etc. So the Tcl Cone5.tcl example for an idea of how this
|
||
|
// works.
|
||
|
|
||
|
//
|
||
|
// Free up any objects we created. All instances in VTK are deleted by
|
||
|
// using the Delete() method.
|
||
|
//
|
||
|
cone->Delete();
|
||
|
coneMapper->Delete();
|
||
|
coneActor->Delete();
|
||
|
ren1->Delete();
|
||
|
renWin->Delete();
|
||
|
iren->Delete();
|
||
|
style->Delete();
|
||
|
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
|