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91 lines
2.8 KiB
91 lines
2.8 KiB
2 years ago
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#!/usr/bin/env python
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# This example demonstrates the use of vtkDepthSortPolyData. This is a
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# poor man's algorithm to sort polygons for proper transparent
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# blending. It sorts polygons based on a single point (i.e.,
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# centroid) so the sorting may not work for overlapping or
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# intersection polygons.
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import vtk
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# Create a bunch of spheres that overlap and cannot be easily arranged
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# so that the blending works without sorting. They are appended into a
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# single vtkPolyData because the filter only sorts within a single
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# vtkPolyData input.
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sphere = vtk.vtkSphereSource()
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sphere.SetThetaResolution(80)
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sphere.SetPhiResolution(40)
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sphere.SetRadius(1)
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sphere.SetCenter(0, 0, 0)
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sphere2 = vtk.vtkSphereSource()
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sphere2.SetThetaResolution(80)
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sphere2.SetPhiResolution(40)
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sphere2.SetRadius(0.5)
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sphere2.SetCenter(1, 0, 0)
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sphere3 = vtk.vtkSphereSource()
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sphere3.SetThetaResolution(80)
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sphere3.SetPhiResolution(40)
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sphere3.SetRadius(0.5)
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sphere3.SetCenter(-1, 0, 0)
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sphere4 = vtk.vtkSphereSource()
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sphere4.SetThetaResolution(80)
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sphere4.SetPhiResolution(40)
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sphere4.SetRadius(0.5)
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sphere4.SetCenter(0, 1, 0)
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sphere5 = vtk.vtkSphereSource()
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sphere5.SetThetaResolution(80)
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sphere5.SetPhiResolution(40)
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sphere5.SetRadius(0.5)
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sphere5.SetCenter(0, -1, 0)
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appendData = vtk.vtkAppendPolyData()
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appendData.AddInput(sphere.GetOutput())
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appendData.AddInput(sphere2.GetOutput())
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appendData.AddInput(sphere3.GetOutput())
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appendData.AddInput(sphere4.GetOutput())
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appendData.AddInput(sphere5.GetOutput())
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# The dephSort object is set up to generate scalars representing
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# the sort depth. A camera is assigned for the sorting. The camera
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# define the sort vector (position and focal point).
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camera = vtk.vtkCamera()
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depthSort = vtk.vtkDepthSortPolyData()
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depthSort.SetInputConnection(appendData.GetOutputPort())
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depthSort.SetDirectionToBackToFront()
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depthSort.SetVector(1, 1, 1)
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depthSort.SetCamera(camera)
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depthSort.SortScalarsOn()
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depthSort.Update()
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mapper = vtk.vtkPolyDataMapper()
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mapper.SetInputConnection(depthSort.GetOutputPort())
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mapper.SetScalarRange(0, depthSort.GetOutput().GetNumberOfCells())
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actor = vtk.vtkActor()
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actor.SetMapper(mapper)
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actor.GetProperty().SetOpacity(0.5)
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actor.GetProperty().SetColor(1, 0, 0)
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actor.RotateX(-72)
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# If an Prop3D is supplied, then its transformation matrix is taken
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# into account during sorting.
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depthSort.SetProp3D(actor)
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# Create the RenderWindow, Renderer and both Actors
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ren = vtk.vtkRenderer()
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ren.SetActiveCamera(camera)
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renWin = vtk.vtkRenderWindow()
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renWin.AddRenderer(ren)
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iren = vtk.vtkRenderWindowInteractor()
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iren.SetRenderWindow(renWin)
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# Add the actors to the renderer, set the background and size
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ren.AddActor(actor)
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ren.SetBackground(1, 1, 1)
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renWin.SetSize(300, 200)
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ren.ResetCamera()
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ren.GetActiveCamera().Zoom(2.2)
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iren.Initialize()
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renWin.Render()
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iren.Start()
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