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104 lines
4.0 KiB
104 lines
4.0 KiB
2 years ago
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/*=========================================================================
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Program: Visualization Toolkit
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Module: $RCSfile: vtkImplicitTextureCoords.h,v $
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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// .NAME vtkImplicitTextureCoords - generate 1D, 2D, or 3D texture coordinates based on implicit function(s)
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// .SECTION Description
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// vtkImplicitTextureCoords is a filter to generate 1D, 2D, or 3D texture
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// coordinates from one, two, or three implicit functions, respectively.
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// In combinations with a vtkBooleanTexture map (or another texture map of
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// your own creation), the texture coordinates can be used to highlight
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//(via color or intensity) or cut (via transparency) dataset geometry without
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// any complex geometric processing. (Note: the texture coordinates are
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// referred to as r-s-t coordinates.)
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//
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// The texture coordinates are automatically normalized to lie between (0,1).
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// Thus, no matter what the implicit functions evaluate to, the resulting
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// texture coordinates lie between (0,1), with the zero implicit function
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// value mapped to the 0.5 texture coordinates value. Depending upon the
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// maximum negative/positive implicit function values, the full (0,1) range
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// may not be occupied (i.e., the positive/negative ranges are mapped using
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// the same scale factor).
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//
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// A boolean variable InvertTexture is available to flip the texture
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// coordinates around 0.5 (value 1.0 becomes 0.0, 0.25->0.75). This is
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// equivalent to flipping the texture map (but a whole lot easier).
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// .SECTION Caveats
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// You can use the transformation capabilities of vtkImplicitFunction to
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// orient, translate, and scale the implicit functions. Also, the dimension of
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// the texture coordinates is implicitly defined by the number of implicit
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// functions defined.
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// .SECTION See Also
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// vtkImplicitFunction vtkTexture vtkBooleanTexture vtkTransformTexture
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#ifndef __vtkImplicitTextureCoords_h
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#define __vtkImplicitTextureCoords_h
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#include "vtkDataSetAlgorithm.h"
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class vtkImplicitFunction;
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class VTK_GRAPHICS_EXPORT vtkImplicitTextureCoords : public vtkDataSetAlgorithm
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{
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public:
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vtkTypeRevisionMacro(vtkImplicitTextureCoords,vtkDataSetAlgorithm);
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void PrintSelf(ostream& os, vtkIndent indent);
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// Description:
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// Create object with texture dimension=2 and no r-s-t implicit functions
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// defined and FlipTexture turned off.
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static vtkImplicitTextureCoords *New();
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// Description:
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// Specify an implicit function to compute the r texture coordinate.
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virtual void SetRFunction(vtkImplicitFunction*);
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vtkGetObjectMacro(RFunction,vtkImplicitFunction);
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// Description:
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// Specify an implicit function to compute the s texture coordinate.
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virtual void SetSFunction(vtkImplicitFunction*);
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vtkGetObjectMacro(SFunction,vtkImplicitFunction);
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// Description:
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// Specify an implicit function to compute the t texture coordinate.
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virtual void SetTFunction(vtkImplicitFunction*);
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vtkGetObjectMacro(TFunction,vtkImplicitFunction);
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// Description:
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// If enabled, this will flip the sense of inside and outside the implicit
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// function (i.e., a rotation around the r-s-t=0.5 axis).
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vtkSetMacro(FlipTexture,int);
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vtkGetMacro(FlipTexture,int);
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vtkBooleanMacro(FlipTexture,int);
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protected:
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vtkImplicitTextureCoords();
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~vtkImplicitTextureCoords();
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int RequestData(vtkInformation *, vtkInformationVector **, vtkInformationVector *);
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vtkImplicitFunction *RFunction;
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vtkImplicitFunction *SFunction;
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vtkImplicitFunction *TFunction;
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int FlipTexture;
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private:
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vtkImplicitTextureCoords(const vtkImplicitTextureCoords&); // Not implemented.
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void operator=(const vtkImplicitTextureCoords&); // Not implemented.
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};
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#endif
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