Cloned library of VTK-5.0.0 with extra build files for internal package management.
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/*=========================================================================
Program: Visualization Toolkit
Module: $RCSfile: vtkImageAppend.h,v $
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkImageAppend - Collects data from multiple inputs into one image.
// .SECTION Description
// vtkImageAppend takes the components from multiple inputs and merges
// them into one output. The output images are append along the "AppendAxis".
// Except for the append axis, all inputs must have the same extent.
// All inputs must have the same number of scalar components.
// A future extension might be to pad or clip inputs to have the same extent.
// The output has the same origin and spacing as the first input.
// The origin and spacing of all other inputs are ignored. All inputs
// must have the same scalar type.
#ifndef __vtkImageAppend_h
#define __vtkImageAppend_h
#include "vtkThreadedImageAlgorithm.h"
class VTK_IMAGING_EXPORT vtkImageAppend : public vtkThreadedImageAlgorithm
{
public:
static vtkImageAppend *New();
vtkTypeRevisionMacro(vtkImageAppend,vtkThreadedImageAlgorithm);
void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// Set an Input of this filter. This method is only for support of
// old-style pipeline connections. When writing new code you should
// use vtkAlgorithm::AddInputConnection(0, data).
void SetInput(int num, vtkDataObject *input);
void SetInput(vtkDataObject *input) { this->SetInput(0, input); };
// Description:
// Get one input to this filter. This method is only for support of
// old-style pipeline connections. When writing new code you should
// use vtkAlgorithm::GetInputConnection(0, num).
vtkDataObject *GetInput(int num);
vtkDataObject *GetInput() { return this->GetInput(0); };
// Description:
// Get the number of inputs to this filter. This method is only for
// support of old-style pipeline connections. When writing new code
// you should use vtkAlgorithm::GetNumberOfInputConnections(0).
int GetNumberOfInputs() { return this->GetNumberOfInputConnections(0); };
// Description:
// This axis is expanded to hold the multiple images.
// The default AppendAxis is the X axis.
// If you want to create a volue from a series of XY images, then you should
// set the AppendAxis to 2 (Z axis).
vtkSetMacro(AppendAxis, int);
vtkGetMacro(AppendAxis, int);
// Description:
// By default "PreserveExtents" is off and the append axis is used.
// When "PreseveExtents" is on, the extent of the inputs is used to
// place the image in the output. The whole extent of the output is
// the union of the input whole extents. Any portion of the
// output not covered by the inputs is set to zero. The origin and
// spacing is taken from the first input.
vtkSetMacro(PreserveExtents, int);
vtkGetMacro(PreserveExtents, int);
vtkBooleanMacro(PreserveExtents, int);
protected:
vtkImageAppend();
~vtkImageAppend();
int PreserveExtents;
int AppendAxis;
// Array holds the AppendAxisExtent shift for each input.
int *Shifts;
virtual int RequestInformation (vtkInformation *,
vtkInformationVector **,
vtkInformationVector *);
virtual int RequestUpdateExtent(vtkInformation *,
vtkInformationVector **,
vtkInformationVector *);
void ThreadedRequestData (vtkInformation* request,
vtkInformationVector** inputVector,
vtkInformationVector* outputVector,
vtkImageData ***inData, vtkImageData **outData,
int ext[6], int id);
// see vtkAlgorithm for docs.
virtual int FillInputPortInformation(int, vtkInformation*);
void InitOutput(int outExt[6], vtkImageData *outData);
void InternalComputeInputUpdateExtent(
int *inExt, int *outExt, int *inWextent, int whichInput);
private:
vtkImageAppend(const vtkImageAppend&); // Not implemented.
void operator=(const vtkImageAppend&); // Not implemented.
};
#endif