Cloned library of VTK-5.0.0 with extra build files for internal package management.
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/*=========================================================================
Program: Visualization Toolkit
Module: $RCSfile: vtkRecursiveSphereDirectionEncoder.h,v $
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkRecursiveSphereDirectionEncoder - A direction encoder based on the recursive subdivision of an octahedron
// .SECTION Description
// vtkRecursiveSphereDirectionEncoder is a direction encoder which uses the
// vertices of a recursive subdivision of an octahedron (with the vertices
// pushed out onto the surface of an enclosing sphere) to encode directions
// into a two byte value.
//
// .SECTION see also
// vtkDirectionEncoder
#ifndef __vtkRecursiveSphereDirectionEncoder_h
#define __vtkRecursiveSphereDirectionEncoder_h
#include "vtkDirectionEncoder.h"
class VTK_VOLUMERENDERING_EXPORT vtkRecursiveSphereDirectionEncoder : public vtkDirectionEncoder
{
public:
vtkTypeRevisionMacro(vtkRecursiveSphereDirectionEncoder,vtkDirectionEncoder);
void PrintSelf( ostream& os, vtkIndent indent );
// Description:
// Construct the object. Initialize the index table which will be
// used to map the normal into a patch on the recursively subdivided
// sphere.
static vtkRecursiveSphereDirectionEncoder *New();
// Description:
// Given a normal vector n, return the encoded direction
int GetEncodedDirection( float n[3] );
// Description:
/// Given an encoded value, return a pointer to the normal vector
float *GetDecodedGradient( int value );
// Description:
// Return the number of encoded directions
int GetNumberOfEncodedDirections( void );
// Description:
// Get the decoded gradient table. There are
// this->GetNumberOfEncodedDirections() entries in the table, each
// containing a normal (direction) vector. This is a flat structure -
// 3 times the number of directions floats in an array.
float *GetDecodedGradientTable( void );
// Description:
// Set / Get the recursion depth for the subdivision. This
// indicates how many time one triangle on the initial 8-sided
// sphere model is replaced by four triangles formed by connecting
// triangle edge midpoints. A recursion level of 0 yields 8 triangles
// with 6 unique vertices. The normals are the vectors from the
// sphere center through the vertices. The number of directions
// will be 11 since the four normals with 0 z values will be
// duplicated in the table - once with +0 values and the other
// time with -0 values, and an addition index will be used to
// represent the (0,0,0) normal. If we instead choose a recursion
// level of 6 (the maximum that can fit within 2 bytes) the number
// of directions is 16643, with 16386 unique directions and a
// zero normal.
vtkSetClampMacro( RecursionDepth, int, 0, 6 );
vtkGetMacro( RecursionDepth, int );
protected:
vtkRecursiveSphereDirectionEncoder();
~vtkRecursiveSphereDirectionEncoder();
// How far to recursively divide the sphere
int RecursionDepth;
// The index table which maps (x,y) position in the rotated grid
// to an encoded normal
//int IndexTable[2*NORM_SQR_SIZE - 1][2*NORM_SQR_SIZE -1];
int *IndexTable;
// This is a table that maps encoded normal (2 byte value) to a
// normal (dx, dy, dz)
//float DecodedNormal[3*(1 + 2*(NORM_SQR_SIZE*NORM_SQR_SIZE+
// (NORM_SQR_SIZE-1)*(NORM_SQR_SIZE-1)))];
float *DecodedNormal;
// Method to initialize the index table and variable that
// stored the recursion depth the last time the table was
// built
void InitializeIndexTable( void );
int IndexTableRecursionDepth;
int OuterSize;
int InnerSize;
int GridSize;
private:
vtkRecursiveSphereDirectionEncoder(const vtkRecursiveSphereDirectionEncoder&); // Not implemented.
void operator=(const vtkRecursiveSphereDirectionEncoder&); // Not implemented.
};
#endif