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161 lines
6.6 KiB
161 lines
6.6 KiB
2 years ago
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/*=========================================================================
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Program: Visualization Toolkit
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Module: $RCSfile: vtkUnstructuredGridPartialPreIntegration.h,v $
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/*
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* Copyright 2004 Sandia Corporation.
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* Under the terms of Contract DE-AC04-94AL85000, there is a non-exclusive
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* license for use of this work by or on behalf of the
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* U.S. Government. Redistribution and use in source and binary forms, with
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* or without modification, are permitted provided that this Notice and any
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* statement of authorship are reproduced on all copies.
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*/
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// .NAME vtkUnstructuredGridPartialPreIntegration - performs piecewise linear ray integration.
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//
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// .SECTION Description
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//
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// vtkUnstructuredGridPartialPreIntegration performs piecewise linear ray
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// integration. This will give the same results as
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// vtkUnstructuredGridLinearRayIntegration (with potentially a error due to
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// table lookup quantization), but should be notably faster. The algorithm
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// used is given by Moreland and Angel, "A Fast High Accuracy Volume
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// Renderer for Unstructured Data."
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//
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// This class is thread safe only after the first instance is created.
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//
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#ifndef __vtkUnstructuredGridPartialPreIntegration_h
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#define __vtkUnstructuredGridPartialPreIntegration_h
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#include "vtkUnstructuredGridVolumeRayIntegrator.h"
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#include "vtkMath.h" // For all the inline methods
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class vtkPartialPreIntegrationTransferFunction;
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class vtkVolumeProperty;
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class VTK_VOLUMERENDERING_EXPORT vtkUnstructuredGridPartialPreIntegration : public vtkUnstructuredGridVolumeRayIntegrator
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{
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public:
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vtkTypeRevisionMacro(vtkUnstructuredGridPartialPreIntegration,
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vtkUnstructuredGridVolumeRayIntegrator);
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static vtkUnstructuredGridPartialPreIntegration *New();
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virtual void PrintSelf(ostream &os, vtkIndent indent);
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virtual void Initialize(vtkVolume *volume, vtkDataArray *scalars);
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virtual void Integrate(vtkDoubleArray *intersectionLengths,
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vtkDataArray *nearIntersections,
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vtkDataArray *farIntersections,
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float color[4]);
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// Description:
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// Integrates a single ray segment. \c color is blended with the result
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// (with \c color in front). The result is written back into \c color.
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static void IntegrateRay(double length,
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double intensity_front, double attenuation_front,
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double intensity_back, double attenuation_back,
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float color[4]);
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static void IntegrateRay(double length,
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const double color_front[3],
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double attenuation_front,
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const double color_back[3],
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double attenuation_back,
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float color[4]);
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// Description:
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// Looks up Psi (as defined by Moreland and Angel, "A Fast High Accuracy
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// Volume Renderer for Unstructured Data") in a table. The table must be
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// created first, which happens on the first instantiation of this class
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// or when BuildPsiTable is first called.
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static float Psi(float taufD, float taubD);
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static void BuildPsiTable();
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protected:
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vtkUnstructuredGridPartialPreIntegration();
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~vtkUnstructuredGridPartialPreIntegration();
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vtkVolumeProperty *Property;
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vtkPartialPreIntegrationTransferFunction *TransferFunctions;
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vtkTimeStamp TransferFunctionsModified;
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int NumIndependentComponents;
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//BTX
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enum {PSI_TABLE_SIZE = 512};
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//ETX
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static float PsiTable[PSI_TABLE_SIZE*PSI_TABLE_SIZE];
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static int PsiTableBuilt;
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private:
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vtkUnstructuredGridPartialPreIntegration(const vtkUnstructuredGridPartialPreIntegration&); // Not implemented.
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void operator=(const vtkUnstructuredGridPartialPreIntegration&); // Not implemented.
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};
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inline float vtkUnstructuredGridPartialPreIntegration::Psi(float taufD,
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float taubD)
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{
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float gammaf = taufD/(taufD+1);
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float gammab = taubD/(taubD+1);
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int gammafi = vtkMath::Floor(gammaf*PSI_TABLE_SIZE);
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int gammabi = vtkMath::Floor(gammab*PSI_TABLE_SIZE);
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return PsiTable[gammafi*PSI_TABLE_SIZE + gammabi];
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}
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inline void vtkUnstructuredGridPartialPreIntegration::IntegrateRay(
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double length,
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double intensity_front,
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double attenuation_front,
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double intensity_back,
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double attenuation_back,
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float color[4])
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{
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float taufD = length*attenuation_front;
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float taubD = length*attenuation_back;
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float Psi = vtkUnstructuredGridPartialPreIntegration::Psi(taufD, taubD);
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float zeta = (float)exp(-0.5*(taufD+taubD));
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float alpha = 1-zeta;
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float newintensity = (1-color[3])*( intensity_front*(1-Psi)
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+ intensity_back*(Psi-zeta) );
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// Is setting the RGB values the same the right thing to do?
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color[0] += newintensity;
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color[1] += newintensity;
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color[2] += newintensity;
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color[3] += (1-color[3])*alpha;
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}
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inline void vtkUnstructuredGridPartialPreIntegration::IntegrateRay(
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double length,
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const double color_front[3],
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double attenuation_front,
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const double color_back[3],
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double attenuation_back,
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float color[4])
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{
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float taufD = length*attenuation_front;
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float taubD = length*attenuation_back;
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float Psi = vtkUnstructuredGridPartialPreIntegration::Psi(taufD, taubD);
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float zeta = (float)exp(-0.5*(taufD+taubD));
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float alpha = 1-zeta;
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color[0] += (1-color[3])*(color_front[0]*(1-Psi) + color_back[0]*(Psi-zeta));
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color[1] += (1-color[3])*(color_front[1]*(1-Psi) + color_back[1]*(Psi-zeta));
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color[2] += (1-color[3])*(color_front[2]*(1-Psi) + color_back[2]*(Psi-zeta));
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color[3] += (1-color[3])*alpha;
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}
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#endif //__vtkUnstructuredGridPartialPreIntegration_h
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