Cloned library of VTK-5.0.0 with extra build files for internal package management.
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/*=========================================================================
Program: Visualization Toolkit
Module: $RCSfile: Example1.cxx,v $
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// include OS specific include file to mix in X code
#include "vtkActor.h"
#include "vtkConeSource.h"
#include "vtkGlyph3D.h"
#include "vtkPolyData.h"
#include "vtkPolyDataMapper.h"
#include "vtkRenderWindow.h"
#include "vtkRenderer.h"
#include "vtkSphereSource.h"
#include "vtkXRenderWindowInteractor.h"
#include <Xm/PushB.h>
void quit_cb(Widget,XtPointer,XtPointer);
main (int argc, char *argv[])
{
// X window stuff
XtAppContext app;
Widget toplevel, button;
Display *display;
// VTK stuff
vtkRenderWindow *renWin;
vtkRenderer *ren1;
vtkActor *sphereActor1, *spikeActor1;
vtkSphereSource *sphere;
vtkConeSource *cone;
vtkGlyph3D *glyph;
vtkPolyDataMapper *sphereMapper, *spikeMapper;
vtkXRenderWindowInteractor *iren;
renWin = vtkRenderWindow::New();
ren1 = vtkRenderer::New();
renWin->AddRenderer(ren1);
sphere = vtkSphereSource::New();
sphereMapper = vtkPolyDataMapper::New();
sphereMapper->SetInputConnection(sphere->GetOutputPort());
sphereActor1 = vtkActor::New();
sphereActor1->SetMapper(sphereMapper);
cone = vtkConeSource::New();
glyph = vtkGlyph3D::New();
glyph->SetInputConnection(sphere->GetOutputPort());
glyph->SetSourceConnection(cone->GetOutputPort());
glyph->SetVectorModeToUseNormal();
glyph->SetScaleModeToScaleByVector();
glyph->SetScaleFactor(0.25);
spikeMapper = vtkPolyDataMapper::New();
spikeMapper->SetInputConnection(glyph->GetOutputPort());
spikeActor1 = vtkActor::New();
spikeActor1->SetMapper(spikeMapper);
ren1->AddActor(sphereActor1);
ren1->AddActor(spikeActor1);
ren1->SetBackground(0.4,0.1,0.2);
// do the xwindow ui stuff
XtSetLanguageProc(NULL,NULL,NULL);
toplevel = XtVaAppInitialize(&app,"Sample",NULL,0,
&argc,argv,NULL, NULL);
// get the display connection and give it to the renderer
display = XtDisplay(toplevel);
renWin->SetDisplayId(display);
// We use an X specific interactor
// since we have decided to make this an X program
iren = vtkXRenderWindowInteractor::New();
iren->SetRenderWindow(renWin);
iren->Initialize(app);
button = XtVaCreateManagedWidget("Exit",
xmPushButtonWidgetClass,
toplevel,
XmNwidth, 50,
XmNheight, 50, NULL);
XtRealizeWidget(toplevel);
XtAddCallback(button,XmNactivateCallback,quit_cb,NULL);
XtAppMainLoop(app);
}
// simple quit callback
void quit_cb(Widget w,XtPointer client_data, XtPointer call_data)
{
exit(0);
}