You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
92 lines
2.9 KiB
92 lines
2.9 KiB
2 years ago
|
/*=========================================================================
|
||
|
|
||
|
Program: Visualization Toolkit
|
||
|
Module: $RCSfile: Cylinder.cxx,v $
|
||
|
|
||
|
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
|
||
|
All rights reserved.
|
||
|
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
|
||
|
|
||
|
This software is distributed WITHOUT ANY WARRANTY; without even
|
||
|
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
||
|
PURPOSE. See the above copyright notice for more information.
|
||
|
|
||
|
=========================================================================*/
|
||
|
//
|
||
|
// This simple example shows how to do basic rendering and pipeline
|
||
|
// creation using C++.
|
||
|
//
|
||
|
#include "vtkCylinderSource.h"
|
||
|
#include "vtkPolyDataMapper.h"
|
||
|
#include "vtkActor.h"
|
||
|
#include "vtkRenderer.h"
|
||
|
#include "vtkRenderWindow.h"
|
||
|
#include "vtkRenderWindowInteractor.h"
|
||
|
#include "vtkProperty.h"
|
||
|
#include "vtkCamera.h"
|
||
|
|
||
|
int main()
|
||
|
{
|
||
|
// This creates a polygonal cylinder model with eight circumferential facets.
|
||
|
//
|
||
|
vtkCylinderSource *cylinder = vtkCylinderSource::New();
|
||
|
cylinder->SetResolution(8);
|
||
|
|
||
|
// The mapper is responsible for pushing the geometry into the graphics
|
||
|
// library. It may also do color mapping, if scalars or other attributes
|
||
|
// are defined.
|
||
|
//
|
||
|
vtkPolyDataMapper *cylinderMapper = vtkPolyDataMapper::New();
|
||
|
cylinderMapper->SetInputConnection(cylinder->GetOutputPort());
|
||
|
|
||
|
// The actor is a grouping mechanism: besides the geometry (mapper), it
|
||
|
// also has a property, transformation matrix, and/or texture map.
|
||
|
// Here we set its color and rotate it -22.5 degrees.
|
||
|
vtkActor *cylinderActor = vtkActor::New();
|
||
|
cylinderActor->SetMapper(cylinderMapper);
|
||
|
cylinderActor->GetProperty()->SetColor(1.0000, 0.3882, 0.2784);
|
||
|
cylinderActor->RotateX(30.0);
|
||
|
cylinderActor->RotateY(-45.0);
|
||
|
|
||
|
// Create the graphics structure. The renderer renders into the
|
||
|
// render window. The render window interactor captures mouse events
|
||
|
// and will perform appropriate camera or actor manipulation
|
||
|
// depending on the nature of the events.
|
||
|
//
|
||
|
vtkRenderer *ren1 = vtkRenderer::New();
|
||
|
vtkRenderWindow *renWin = vtkRenderWindow::New();
|
||
|
renWin->AddRenderer(ren1);
|
||
|
vtkRenderWindowInteractor *iren = vtkRenderWindowInteractor::New();
|
||
|
iren->SetRenderWindow(renWin);
|
||
|
|
||
|
// Add the actors to the renderer, set the background and size
|
||
|
//
|
||
|
ren1->AddActor(cylinderActor);
|
||
|
ren1->SetBackground(0.1, 0.2, 0.4);
|
||
|
renWin->SetSize(200, 200);
|
||
|
|
||
|
// We'll zoom in a little by accessing the camera and invoking a "Zoom"
|
||
|
// method on it.
|
||
|
ren1->ResetCamera();
|
||
|
ren1->GetActiveCamera()->Zoom(1.5);
|
||
|
renWin->Render();
|
||
|
|
||
|
// This starts the event loop and as a side effect causes an initial render.
|
||
|
iren->Start();
|
||
|
|
||
|
// Exiting from here, we have to delete all the instances that
|
||
|
// have been created.
|
||
|
cylinder->Delete();
|
||
|
cylinderMapper->Delete();
|
||
|
cylinderActor->Delete();
|
||
|
ren1->Delete();
|
||
|
renWin->Delete();
|
||
|
iren->Delete();
|
||
|
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
|