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96 lines
2.9 KiB
96 lines
2.9 KiB
2 years ago
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# This example demonstrates the use of vtkDepthSortPolyData. This is a
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# poor man's algorithm to sort polygons for proper transparent blending.
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# It sorts polygons based on a single point (i.e., centroid) so the sorting
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# may not work for overlapping or intersection polygons.
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#
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package require vtk
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package require vtkinteraction
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# Create a bunch of spheres that overlap and cannot be easily arranged
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# so that the blending works without sorting. They are appended into a
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# single vtkPolyData because the filter only sorts within a single
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# vtkPolyData input.
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#
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vtkSphereSource sphere
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sphere SetThetaResolution 80
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sphere SetPhiResolution 40
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sphere SetRadius 1
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sphere SetCenter 0 0 0
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vtkSphereSource sphere2
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sphere2 SetThetaResolution 80
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sphere2 SetPhiResolution 40
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sphere2 SetRadius 0.5
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sphere2 SetCenter 1 0 0
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vtkSphereSource sphere3
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sphere3 SetThetaResolution 80
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sphere3 SetPhiResolution 40
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sphere3 SetRadius 0.5
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sphere3 SetCenter -1 0 0
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vtkSphereSource sphere4
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sphere4 SetThetaResolution 80
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sphere4 SetPhiResolution 40
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sphere4 SetRadius 0.5
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sphere4 SetCenter 0 1 0
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vtkSphereSource sphere5
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sphere5 SetThetaResolution 80
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sphere5 SetPhiResolution 40
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sphere5 SetRadius 0.5
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sphere5 SetCenter 0 -1 0
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vtkAppendPolyData appendData
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appendData AddInput [sphere GetOutput]
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appendData AddInput [sphere2 GetOutput]
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appendData AddInput [sphere3 GetOutput]
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appendData AddInput [sphere4 GetOutput]
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appendData AddInput [sphere5 GetOutput]
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# The dephSort object is set up to generate scalars representing
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# the sort depth. A camera is assigned for the sorting. The camera
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# define the sort vector (position and focal point).
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vtkCamera camera
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vtkDepthSortPolyData depthSort
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depthSort SetInputConnection [appendData GetOutputPort]
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depthSort SetDirectionToBackToFront
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depthSort SetVector 1 1 1
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depthSort SetCamera camera
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depthSort SortScalarsOn
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depthSort Update
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vtkPolyDataMapper mapper
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mapper SetInputConnection [depthSort GetOutputPort]
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mapper SetScalarRange 0 [[depthSort GetOutput] GetNumberOfCells]
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vtkActor actor
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actor SetMapper mapper
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[actor GetProperty] SetOpacity 0.5
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[actor GetProperty] SetColor 1 0 0
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actor RotateX -72
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# If an Prop3D is supplied, then its transformation matrix is taken
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# into account during sorting.
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depthSort SetProp3D actor
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# Create the RenderWindow, Renderer and both Actors
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#
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vtkRenderer ren1
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ren1 SetActiveCamera camera
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vtkRenderWindow renWin
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renWin AddRenderer ren1
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vtkRenderWindowInteractor iren
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iren SetRenderWindow renWin
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# Add the actors to the renderer, set the background and size
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#
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ren1 AddActor actor
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ren1 SetBackground 1 1 1
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renWin SetSize 300 200
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# render the image
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#
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iren AddObserver UserEvent {wm deiconify .vtkInteract}
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ren1 ResetCamera
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[ren1 GetActiveCamera] Zoom 2.2
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renWin Render
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# prevent the tk window from showing up then start the event loop
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wm withdraw .
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