Cloned library of VTK-5.0.0 with extra build files for internal package management.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

241 lines
8.5 KiB

2 years ago
/*=========================================================================
Program: Visualization Toolkit
Module: $RCSfile: vtkGenericAttributeCollection.h,v $
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkGenericAttributeCollection - a collection of attributes
// .SECTION Description
// vtkGenericAttributeCollection is a class that collects attributes
// (represented by vtkGenericAttribute).
#ifndef __vtkGenericAttributeCollection_h
#define __vtkGenericAttributeCollection_h
#include "vtkObject.h"
class vtkGenericAttributeInternalVector;
class vtkIntInternalVector;
class vtkGenericAttribute;
class VTK_FILTERING_EXPORT vtkGenericAttributeCollection : public vtkObject
{
public:
// Description:
// Create an empty collection.
static vtkGenericAttributeCollection *New();
// Description:
// Standard type definition and print methods for a VTK class.
vtkTypeRevisionMacro(vtkGenericAttributeCollection,vtkObject);
virtual void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// Return the number of attributes (e.g., instances of vtkGenericAttribute)
// in the collection.
// \post positive_result: result>=0
int GetNumberOfAttributes();
// Description:
// Return the number of components. This is the sum of all components
// found in all attributes.
// \post positive_result: result>=0
int GetNumberOfComponents();
// Description:
// Return the number of components. This is the sum of all components
// found in all point centered attributes.
// \post positive_result: result>=0
int GetNumberOfPointCenteredComponents();
// Description:
// Maximum number of components encountered among all attributes.
// \post positive_result: result>=0
// \post valid_result: result<=GetNumberOfComponents()
int GetMaxNumberOfComponents();
// Description:
// Actual size of the data in kilobytes; only valid after the pipeline has
// updated. It is guaranteed to be greater than or equal to the memory
// required to represent the data.
unsigned long GetActualMemorySize();
// Description:
// Indicate whether the collection contains any attributes.
// \post definition: result==(GetNumberOfAttributes()==0)
int IsEmpty();
// Description:
// Return a pointer to the ith instance of vtkGenericAttribute.
// \pre not_empty: !IsEmpty()
// \pre valid_i: i>=0 && i<GetNumberOfAttributes()
// \post result_exists: result!=0
vtkGenericAttribute *GetAttribute(int i);
// Description:
// Return the index of the attribute named `name'. Return the non-negative
// index if found. Return -1 otherwise.
// \pre name_exists: name!=0
// \post valid_result: (result==-1) || (result>=0) && (result<=GetNumberOfAttributes())
int FindAttribute(const char *name);
// Description:
// Return the index of the first component of attribute `i' in an array of
// format attrib0comp0 attrib0comp1 ... attrib4comp0 ...
// \pre valid_i: i>=0 && i<GetNumberOfAttributes()
// \pre is_point_centered: GetAttribute(i)->GetCentering()==vtkPointCentered
int GetAttributeIndex(int i);
// Description:
// Add the attribute `a' to the end of the collection.
// \pre a_exists: a!=0
// \post more_items: GetNumberOfAttributes()==old GetNumberOfAttributes()+1
// \post a_is_set: GetAttribute(GetNumberOfAttributes()-1)==a
void InsertNextAttribute(vtkGenericAttribute *a);
// Description:
// Replace the attribute at index `i' by `a'.
// \pre not_empty: !IsEmpty()
// \pre a_exists: a!=0
// \pre valid_i: i>=0 && i<GetNumberOfAttributes()
// \post same_size: GetNumberOfAttributes()==old GetNumberOfAttributes()
// \post item_is_set: GetAttribute(i)==a
void InsertAttribute(int i, vtkGenericAttribute *a);
// Description:
// Remove the attribute at `i'.
// \pre not_empty: !IsEmpty()
// \pre valid_i: i>=0 && i<GetNumberOfAttributes()
// \post fewer_items: GetNumberOfAttributes()==old GetNumberOfAttributes()-1
void RemoveAttribute(int i);
// Description:
// Remove all attributes.
// \post is_empty: GetNumberOfAttributes()==0
void Reset();
// Description:
// Copy, without reference counting, the other attribute array.
// \pre other_exists: other!=0
// \pre not_self: other!=this
// \post same_size: GetNumberOfAttributes()==other->GetNumberOfAttributes()
void DeepCopy(vtkGenericAttributeCollection *other);
// Description:
// Copy, via reference counting, the other attribute array.
// \pre other_exists: other!=0
// \pre not_self: other!=this
// \post same_size: GetNumberOfAttributes()==other->GetNumberOfAttributes()
void ShallowCopy(vtkGenericAttributeCollection *other);
// Description:
// vtkAttributeCollection is a composite object and needs to check each
// member of its collection for modified time.
virtual unsigned long int GetMTime();
// *** ALL THE FOLLOWING METHODS SHOULD BE REMOVED WHEN when the
// new pipeline update mechanism is checked in.
// *** BEGIN
// Description:
// Index of the attribute to be processed (not necessarily scalar).
// \pre not_empty: !IsEmpty()
// \post valid_result: result>=0 && result<GetNumberOfAttributes()
vtkGetMacro(ActiveAttribute, int);
// Description:
// Component of the active attribute to be processed. -1 means module.
// \pre not_empty: GetNumberOfAttributes()>0
// \post valid_result: result>=-1 &&
// result<GetAttribute(GetActiveAttribute())->GetNumberOfComponents()
vtkGetMacro(ActiveComponent, int);
// Description:
// Set the scalar attribute to be processed. -1 means module.
// \pre not_empty: !IsEmpty()
// \pre valid_attribute: attribute>=0 && attribute<GetNumberOfAttributes()
// \pre valid_component: component>=-1 &&
// component<GetAttribute(attribute)->GetNumberOfComponents()
// \post is_set: GetActiveAttribute()==attribute &&
// GetActiveComponent()==component
void SetActiveAttribute(int attribute, int component = 0);
// Description:
// Number of attributes to interpolate.
// \pre not_empty: !IsEmpty()
// \post positive_result: result>=0
vtkGetMacro(NumberOfAttributesToInterpolate, int);
//BTX
// Description:
// Indices of attributes to interpolate.
// \pre not_empty: !IsEmpty()
// \post valid_result: GetNumberOfAttributesToInterpolate()>0 implies
// result!=0
int *GetAttributesToInterpolate();
//ETX
// Description
// Does the array `attributes' of size `size' have `attribute'?
// \pre positive_size: size>=0
// \pre valid_attributes: size>0 implies attributes!=0
int HasAttribute(int size, int *attributes, int attribute);
// Description:
// Set the attributes to interpolate.
// \pre not_empty: !IsEmpty()
// \pre positive_size: size>=0
// \pre valid_attributes: size>0 implies attributes!=0
// \pre valid_attributes_contents: attributes!=0 implies
// !HasAttributes(size,attributes,GetActiveAttribute())
// \post is_set: (GetNumberOfAttributesToInterpolate()==size)&&
// (GetAttributesToInterpolate()==attributes)
void SetAttributesToInterpolate(int size, int *attributes);
void SetAttributesToInterpolateToAll();
protected:
// Description:
// Default constructor: empty collection.
vtkGenericAttributeCollection();
// Description:
// Destructor.
virtual ~vtkGenericAttributeCollection();
// Description:
// STL vector for storing attributes
vtkGenericAttributeInternalVector* AttributeInternalVector;
// Description:
// STL vector for storing index of point centered attributes
vtkIntInternalVector *AttributeIndices;
int ActiveAttribute;
int ActiveComponent;
int NumberOfAttributesToInterpolate;
int AttributesToInterpolate[10];
int NumberOfComponents; // cache
int NumberOfPointCenteredComponents; // cache
int MaxNumberOfComponents; // cache
unsigned long ActualMemorySize; // cache
vtkTimeStamp ComputeTime; // cache time stamp
// Description:
// Compute number of components, max number of components and actual
// memory size.
void ComputeNumbers();
private:
vtkGenericAttributeCollection(const vtkGenericAttributeCollection &); // Not implemented.
void operator=(const vtkGenericAttributeCollection &); // Not implemented.
};
#endif