Cloned library of VTK-5.0.0 with extra build files for internal package management.
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/*=========================================================================
Program: Visualization Toolkit
Module: $RCSfile: vtkAnnotatedCubeActor.cxx,v $
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
#include "vtkAnnotatedCubeActor.h"
#include "vtkActor.h"
#include "vtkAppendPolyData.h"
#include "vtkCubeSource.h"
#include "vtkFeatureEdges.h"
#include "vtkObject.h"
#include "vtkObjectFactory.h"
#include "vtkPropCollection.h"
#include "vtkProperty.h"
#include "vtkRenderWindow.h"
#include "vtkPolyDataMapper.h"
#include "vtkPolyData.h"
#include "vtkRenderer.h"
#include "vtkTransform.h"
#include "vtkTransformFilter.h"
#include "vtkVectorText.h"
vtkCxxRevisionMacro(vtkAnnotatedCubeActor, "$Revision: 1.3 $");
vtkStandardNewMacro(vtkAnnotatedCubeActor);
vtkAnnotatedCubeActor::vtkAnnotatedCubeActor()
{
this->Cube = 1;
this->TextEdges = 1;
this->FaceText = 1;
this->FaceTextScale = 0.5;
this->XPlusFaceText = NULL;
this->XMinusFaceText = NULL;
this->YPlusFaceText = NULL;
this->YMinusFaceText = NULL;
this->ZPlusFaceText = NULL;
this->ZMinusFaceText = NULL;
this->CubeSource = vtkCubeSource::New();
this->CubeSource->SetBounds(-0.5, 0.5, -0.5, 0.5, -0.5, 0.5);
this->CubeSource->SetCenter(0, 0, 0);
vtkPolyDataMapper *cubeMapper = vtkPolyDataMapper::New();
this->CubeActor = vtkActor::New();
cubeMapper->SetInput( this->CubeSource->GetOutput() );
this->CubeActor->SetMapper( cubeMapper );
cubeMapper->Delete();
vtkProperty* prop = this->CubeActor->GetProperty();
prop->SetRepresentationToSurface();
prop->SetColor(1, 1, 1);
prop->SetLineWidth(1);
this->SetXPlusFaceText ( "A" );
this->SetXMinusFaceText( "P" );
this->SetYPlusFaceText ( "L" );
this->SetYMinusFaceText( "R" );
this->SetZPlusFaceText ( "S" );
this->SetZMinusFaceText( "I" );
this->XPlusFaceVectorText = vtkVectorText::New();
this->XMinusFaceVectorText = vtkVectorText::New();
this->YPlusFaceVectorText = vtkVectorText::New();
this->YMinusFaceVectorText = vtkVectorText::New();
this->ZPlusFaceVectorText = vtkVectorText::New();
this->ZMinusFaceVectorText = vtkVectorText::New();
vtkPolyDataMapper *xplusMapper = vtkPolyDataMapper::New();
vtkPolyDataMapper *xminusMapper = vtkPolyDataMapper::New();
vtkPolyDataMapper *yplusMapper = vtkPolyDataMapper::New();
vtkPolyDataMapper *yminusMapper = vtkPolyDataMapper::New();
vtkPolyDataMapper *zplusMapper = vtkPolyDataMapper::New();
vtkPolyDataMapper *zminusMapper = vtkPolyDataMapper::New();
xplusMapper->SetInput ( this->XPlusFaceVectorText->GetOutput() );
xminusMapper->SetInput( this->XMinusFaceVectorText->GetOutput() );
yplusMapper->SetInput ( this->YPlusFaceVectorText->GetOutput() );
yminusMapper->SetInput( this->YMinusFaceVectorText->GetOutput() );
zplusMapper->SetInput ( this->ZPlusFaceVectorText->GetOutput() );
zminusMapper->SetInput( this->ZMinusFaceVectorText->GetOutput() );
this->XPlusFaceActor = vtkActor::New();
this->XMinusFaceActor = vtkActor::New();
this->YPlusFaceActor = vtkActor::New();
this->YMinusFaceActor = vtkActor::New();
this->ZPlusFaceActor = vtkActor::New();
this->ZMinusFaceActor = vtkActor::New();
this->XPlusFaceActor-> SetMapper( xplusMapper );
this->XMinusFaceActor->SetMapper( xminusMapper );
this->YPlusFaceActor-> SetMapper( yplusMapper );
this->YMinusFaceActor->SetMapper( yminusMapper );
this->ZPlusFaceActor-> SetMapper( zplusMapper );
this->ZMinusFaceActor->SetMapper( zminusMapper );
xplusMapper->Delete();
xminusMapper->Delete();
yplusMapper->Delete();
yminusMapper->Delete();
zplusMapper->Delete();
zminusMapper->Delete();
prop = this->XPlusFaceActor->GetProperty();
prop->SetColor(1, 1, 1);
prop->SetDiffuse(0);
prop->SetAmbient(1);
prop->BackfaceCullingOn();
this->XMinusFaceActor->GetProperty()->DeepCopy( prop );
this->YPlusFaceActor-> GetProperty()->DeepCopy( prop );
this->YMinusFaceActor->GetProperty()->DeepCopy( prop );
this->ZPlusFaceActor-> GetProperty()->DeepCopy( prop );
this->ZMinusFaceActor->GetProperty()->DeepCopy( prop );
this->AppendTextEdges = vtkAppendPolyData::New();
this->AppendTextEdges->UserManagedInputsOn();
this->AppendTextEdges->SetNumberOfInputs(6);
for (int i = 0; i < 6; i++)
{
vtkPolyData *edges = vtkPolyData::New();
this->AppendTextEdges->SetInputByNumber(i,edges);
edges->Delete();
}
this->ExtractTextEdges = vtkFeatureEdges::New();
this->ExtractTextEdges->BoundaryEdgesOn();
this->ExtractTextEdges->ColoringOff();
this->ExtractTextEdges->SetInput( this->AppendTextEdges->GetOutput() );
vtkPolyDataMapper* edgesMapper = vtkPolyDataMapper::New();
edgesMapper->SetInput( this->ExtractTextEdges->GetOutput() );
this->TextEdgesActor = vtkActor::New();
this->TextEdgesActor->SetMapper( edgesMapper );
edgesMapper->Delete();
prop = this->TextEdgesActor->GetProperty();
prop->SetRepresentationToWireframe();
prop->SetColor(1,0.5,0);
prop->SetDiffuse(0);
prop->SetAmbient(1);
prop->SetLineWidth(1);
this->TransformFilter = vtkTransformFilter::New();
this->Transform = vtkTransform::New();
this->TransformFilter->SetTransform( this->Transform );
this->XFaceTextRotation = 0.0;
this->YFaceTextRotation = 0.0;
this->ZFaceTextRotation = 0.0;
this->UpdateProps();
}
vtkAnnotatedCubeActor::~vtkAnnotatedCubeActor()
{
this->CubeSource->Delete();
this->CubeActor->Delete();
this->SetXPlusFaceText ( NULL );
this->SetXMinusFaceText( NULL );
this->SetYPlusFaceText ( NULL );
this->SetYMinusFaceText( NULL );
this->SetZPlusFaceText ( NULL );
this->SetZMinusFaceText( NULL );
this->XPlusFaceVectorText->Delete();
this->XMinusFaceVectorText->Delete();
this->YPlusFaceVectorText->Delete();
this->YMinusFaceVectorText->Delete();
this->ZPlusFaceVectorText->Delete();
this->ZMinusFaceVectorText->Delete();
this->XPlusFaceActor->Delete();
this->XMinusFaceActor->Delete();
this->YPlusFaceActor->Delete();
this->YMinusFaceActor->Delete();
this->ZPlusFaceActor->Delete();
this->ZMinusFaceActor->Delete();
this->AppendTextEdges->Delete();
this->ExtractTextEdges->Delete();
this->TextEdgesActor->Delete();
this->TransformFilter->Delete();
this->Transform->Delete();
}
// Shallow copy of an actor.
void vtkAnnotatedCubeActor::ShallowCopy(vtkProp *prop)
{
vtkAnnotatedCubeActor *a = vtkAnnotatedCubeActor::SafeDownCast(prop);
if ( a != NULL )
{
this->SetXPlusFaceText( a->GetXPlusFaceText() );
this->SetXMinusFaceText( a->GetXMinusFaceText() );
this->SetYPlusFaceText( a->GetYPlusFaceText() );
this->SetYMinusFaceText( a->GetYMinusFaceText() );
this->SetZPlusFaceText( a->GetZPlusFaceText() );
this->SetZMinusFaceText( a->GetZMinusFaceText() );
this->SetFaceTextScale( a->GetFaceTextScale() );
this->SetTextEdges( a->GetTextEdges() );
this->SetCube( a->GetCube() );
this->SetFaceText( a->GetFaceText() );
}
// Now do superclass
this->vtkProp3D::ShallowCopy(prop);
}
void vtkAnnotatedCubeActor::GetActors(vtkPropCollection *ac)
{
ac->AddItem( this->CubeActor );
ac->AddItem( this->XPlusFaceActor );
ac->AddItem( this->XMinusFaceActor );
ac->AddItem( this->YPlusFaceActor );
ac->AddItem( this->YMinusFaceActor );
ac->AddItem( this->ZPlusFaceActor );
ac->AddItem( this->ZMinusFaceActor );
ac->AddItem( this->TextEdgesActor );
}
int vtkAnnotatedCubeActor::RenderOpaqueGeometry(vtkViewport *vp)
{
this->UpdateProps();
int renderedSomething = 0;
if ( this->Cube )
{
renderedSomething += this->CubeActor->RenderOpaqueGeometry( vp );
}
if ( this->FaceText )
{
renderedSomething += this->XPlusFaceActor->RenderOpaqueGeometry( vp );
renderedSomething += this->XMinusFaceActor->RenderOpaqueGeometry( vp );
renderedSomething += this->YPlusFaceActor->RenderOpaqueGeometry( vp );
renderedSomething += this->YMinusFaceActor->RenderOpaqueGeometry( vp );
renderedSomething += this->ZPlusFaceActor->RenderOpaqueGeometry( vp );
renderedSomething += this->ZMinusFaceActor->RenderOpaqueGeometry( vp );
}
if ( this->TextEdges )
{
renderedSomething += this->TextEdgesActor->RenderOpaqueGeometry( vp );
}
renderedSomething = (renderedSomething > 0)?(1):(0);
return renderedSomething;
}
int vtkAnnotatedCubeActor::RenderTranslucentGeometry(vtkViewport *vp)
{
this->UpdateProps();
int renderedSomething = 0;
if ( this->Cube )
{
renderedSomething += this->CubeActor->RenderTranslucentGeometry( vp );
}
if ( this->FaceText )
{
renderedSomething += this->XPlusFaceActor->RenderTranslucentGeometry( vp );
renderedSomething += this->XMinusFaceActor->RenderTranslucentGeometry( vp );
renderedSomething += this->YPlusFaceActor->RenderTranslucentGeometry( vp );
renderedSomething += this->YMinusFaceActor->RenderTranslucentGeometry( vp );
renderedSomething += this->ZPlusFaceActor->RenderTranslucentGeometry( vp );
renderedSomething += this->ZMinusFaceActor->RenderTranslucentGeometry( vp );
}
if ( this->TextEdges )
{
renderedSomething += this->TextEdgesActor->RenderTranslucentGeometry( vp );
}
renderedSomething = (renderedSomething > 0)?(1):(0);
return renderedSomething;
}
void vtkAnnotatedCubeActor::ReleaseGraphicsResources(vtkWindow *win)
{
this->CubeActor->ReleaseGraphicsResources( win );
this->XPlusFaceActor->ReleaseGraphicsResources( win );
this->XMinusFaceActor->ReleaseGraphicsResources( win );
this->YPlusFaceActor->ReleaseGraphicsResources( win );
this->YMinusFaceActor->ReleaseGraphicsResources( win );
this->ZPlusFaceActor->ReleaseGraphicsResources( win );
this->ZMinusFaceActor->ReleaseGraphicsResources( win );
this->TextEdgesActor->ReleaseGraphicsResources( win );
}
void vtkAnnotatedCubeActor::GetBounds(double bounds[6])
{
double *bds = this->GetBounds();
bounds[0] = bds[0];
bounds[1] = bds[1];
bounds[2] = bds[2];
bounds[3] = bds[3];
bounds[4] = bds[4];
bounds[5] = bds[5];
}
// Get the bounds for this Actor as (Xmin,Xmax,Ymin,Ymax,Zmin,Zmax).
double *vtkAnnotatedCubeActor::GetBounds()
{
double bounds[6];
int i;
this->CubeActor->GetBounds(this->Bounds);
this->XPlusFaceActor->GetBounds(bounds);
for (i=0; i<3; i++)
{
this->Bounds[2*i+1] =
(bounds[2*i+1]>this->Bounds[2*i+1])?(bounds[2*i+1]):(this->Bounds[2*i+1]);
}
this->XMinusFaceActor->GetBounds(bounds);
for (i=0; i<3; i++)
{
this->Bounds[2*i+1] =
(bounds[2*i+1]>this->Bounds[2*i+1])?(bounds[2*i+1]):(this->Bounds[2*i+1]);
}
this->YPlusFaceActor->GetBounds(bounds);
for (i=0; i<3; i++)
{
this->Bounds[2*i+1] =
(bounds[2*i+1]>this->Bounds[2*i+1])?(bounds[2*i+1]):(this->Bounds[2*i+1]);
}
this->YMinusFaceActor->GetBounds(bounds);
for (i=0; i<3; i++)
{
this->Bounds[2*i+1] =
(bounds[2*i+1]>this->Bounds[2*i+1])?(bounds[2*i+1]):(this->Bounds[2*i+1]);
}
this->ZPlusFaceActor->GetBounds(bounds);
for (i=0; i<3; i++)
{
this->Bounds[2*i+1] =
(bounds[2*i+1]>this->Bounds[2*i+1])?(bounds[2*i+1]):(this->Bounds[2*i+1]);
}
this->ZMinusFaceActor->GetBounds(bounds);
for (i=0; i<3; i++)
{
this->Bounds[2*i+1] =
(bounds[2*i+1]>this->Bounds[2*i+1])?(bounds[2*i+1]):(this->Bounds[2*i+1]);
}
// We want this actor to rotate / re-center about the origin, so give it
// the bounds it would have if everything were symmetric.
for (i = 0; i < 3; i++)
{
this->Bounds[2*i] = -this->Bounds[2*i+1];
}
return this->Bounds;
}
unsigned long int vtkAnnotatedCubeActor::GetMTime()
{
unsigned long mTime = this->Superclass::GetMTime();
return mTime;
}
unsigned long int vtkAnnotatedCubeActor::GetRedrawMTime()
{
unsigned long mTime = this->GetMTime();
return mTime;
}
vtkProperty *vtkAnnotatedCubeActor::GetXPlusFaceProperty()
{
return this->XPlusFaceActor->GetProperty();
}
vtkProperty *vtkAnnotatedCubeActor::GetXMinusFaceProperty()
{
return this->XMinusFaceActor->GetProperty();
}
vtkProperty *vtkAnnotatedCubeActor::GetYPlusFaceProperty()
{
return this->YPlusFaceActor->GetProperty();
}
vtkProperty *vtkAnnotatedCubeActor::GetYMinusFaceProperty()
{
return this->YMinusFaceActor->GetProperty();
}
vtkProperty *vtkAnnotatedCubeActor::GetZPlusFaceProperty()
{
return this->ZPlusFaceActor->GetProperty();
}
vtkProperty *vtkAnnotatedCubeActor::GetZMinusFaceProperty()
{
return this->ZMinusFaceActor->GetProperty();
}
vtkProperty *vtkAnnotatedCubeActor::GetCubeProperty()
{
return this->CubeActor->GetProperty();
}
vtkProperty *vtkAnnotatedCubeActor::GetTextEdgesProperty()
{
return this->TextEdgesActor->GetProperty();
}
void vtkAnnotatedCubeActor::SetFaceTextScale(double scale)
{
if(this->FaceTextScale == scale)
{
return;
}
this->FaceTextScale = scale;
this->UpdateProps();
}
void vtkAnnotatedCubeActor::UpdateProps()
{
this->XPlusFaceVectorText-> SetText( this->XPlusFaceText );
this->XMinusFaceVectorText->SetText( this->XMinusFaceText );
this->YPlusFaceVectorText-> SetText( this->YPlusFaceText );
this->YMinusFaceVectorText->SetText( this->YMinusFaceText );
this->ZPlusFaceVectorText-> SetText( this->ZPlusFaceText );
this->ZMinusFaceVectorText->SetText( this->ZMinusFaceText );
vtkProperty* prop = this->CubeActor->GetProperty();
// Place the text slightly offset from the cube face to prevent
// rendering problems when the cube is in surface render mode.
double offset = (prop->GetRepresentation() == VTK_SURFACE)? (0.501) : (0.5);
this->XPlusFaceVectorText->Update();
double* bounds = this->XPlusFaceVectorText->GetOutput()->GetBounds();
double cu = -this->FaceTextScale*fabs(0.5*(bounds[0] + bounds[1]));
double cv = -this->FaceTextScale*fabs(0.5*(bounds[2] + bounds[3]));
this->XPlusFaceActor->SetScale( this->FaceTextScale );
this->XPlusFaceActor->SetPosition( offset, cu, cv );
this->XPlusFaceActor->SetOrientation( 90 , 0, 90 );
this->XMinusFaceVectorText->Update();
bounds = this->XMinusFaceVectorText->GetOutput()->GetBounds();
cu = this->FaceTextScale*fabs(0.5*(bounds[0] + bounds[1]));
cv = -this->FaceTextScale*fabs(0.5*(bounds[2] + bounds[3]));
this->XMinusFaceActor->SetScale( this->FaceTextScale );
this->XMinusFaceActor->SetPosition( -offset, cu, cv );
this->XMinusFaceActor->SetOrientation( 90 , 0, -90 );
if ( this->XFaceTextRotation != 0.0 )
{
vtkTransform* transform = vtkTransform::New();
transform->Identity();
transform->RotateX( this->XFaceTextRotation );
this->XPlusFaceActor->SetUserTransform( transform );
this->XMinusFaceActor->SetUserTransform( transform );
transform->Delete();
}
this->YPlusFaceVectorText->Update();
bounds = this->YPlusFaceVectorText->GetOutput()->GetBounds();
cu = this->FaceTextScale*0.5*(bounds[0] + bounds[1]);
cv = -this->FaceTextScale*0.5*(bounds[2] + bounds[3]);
this->YPlusFaceActor->SetScale( this->FaceTextScale );
this->YPlusFaceActor->SetPosition( cu, offset, cv );
this->YPlusFaceActor->SetOrientation( 90, 0, 180 );
this->YMinusFaceVectorText->Update();
bounds = this->YMinusFaceVectorText->GetOutput()->GetBounds();
cu = -this->FaceTextScale*0.5*(bounds[0] + bounds[1]);
cv = -this->FaceTextScale*0.5*(bounds[2] + bounds[3]);
this->YMinusFaceActor->SetScale( this->FaceTextScale );
this->YMinusFaceActor->SetPosition( cu, -offset, cv );
this->YMinusFaceActor->SetOrientation( 90, 0, 0 );
if ( this->YFaceTextRotation != 0.0 )
{
vtkTransform* transform = vtkTransform::New();
transform->Identity();
transform->RotateY( this->YFaceTextRotation );
this->YPlusFaceActor->SetUserTransform( transform );
this->YMinusFaceActor->SetUserTransform( transform );
transform->Delete();
}
this->ZPlusFaceVectorText->Update();
bounds = this->ZPlusFaceVectorText->GetOutput()->GetBounds();
cu = this->FaceTextScale*0.5*(bounds[0] + bounds[1]);
cv = -this->FaceTextScale*0.5*(bounds[2] + bounds[3]);
this->ZPlusFaceActor->SetScale( this->FaceTextScale );
this->ZPlusFaceActor->SetPosition( cv, cu, offset );
this->ZPlusFaceActor->SetOrientation( 0, 0, -90 );
this->ZMinusFaceVectorText->Update();
bounds = this->ZMinusFaceVectorText->GetOutput()->GetBounds();
cu = -this->FaceTextScale*0.5*(bounds[0] + bounds[1]);
cv = -this->FaceTextScale*0.5*(bounds[2] + bounds[3]);
this->ZMinusFaceActor->SetScale( this->FaceTextScale );
this->ZMinusFaceActor->SetPosition( cv, cu, -offset );
this->ZMinusFaceActor->SetOrientation( 180, 0, 90 );
if ( this->ZFaceTextRotation != 0.0 )
{
vtkTransform* transform = vtkTransform::New();
transform->Identity();
transform->RotateZ( this->ZFaceTextRotation );
this->ZPlusFaceActor->SetUserTransform( transform );
this->ZMinusFaceActor->SetUserTransform( transform );
transform->Delete();
}
this->XPlusFaceActor->ComputeMatrix();
this->TransformFilter->SetInput( this->XPlusFaceVectorText->GetOutput() );
this->Transform->SetMatrix( this->XPlusFaceActor->GetMatrix() );
this->TransformFilter->Update();
vtkPolyData* edges = this->AppendTextEdges->GetInput( 0 );
edges->CopyStructure( this->TransformFilter->GetOutput() );
this->XMinusFaceActor->ComputeMatrix();
this->TransformFilter->SetInput( this->XMinusFaceVectorText->GetOutput() );
this->Transform->SetMatrix( this->XMinusFaceActor->GetMatrix() );
this->TransformFilter->Update();
edges = this->AppendTextEdges->GetInput( 1 );
edges->CopyStructure( this->TransformFilter->GetOutput() );
this->YPlusFaceActor->ComputeMatrix();
this->TransformFilter->SetInput( this->YPlusFaceVectorText->GetOutput() );
this->Transform->SetMatrix( this->YPlusFaceActor->GetMatrix() );
this->TransformFilter->Update();
edges = this->AppendTextEdges->GetInput( 2 );
edges->CopyStructure( this->TransformFilter->GetOutput() );
this->YMinusFaceActor->ComputeMatrix();
this->TransformFilter->SetInput( this->YMinusFaceVectorText->GetOutput() );
this->Transform->SetMatrix( this->YMinusFaceActor->GetMatrix() );
this->TransformFilter->Update();
edges = this->AppendTextEdges->GetInput( 3 );
edges->CopyStructure( this->TransformFilter->GetOutput() );
this->ZPlusFaceActor->ComputeMatrix();
this->TransformFilter->SetInput( this->ZPlusFaceVectorText->GetOutput() );
this->Transform->SetMatrix( this->ZPlusFaceActor->GetMatrix() );
this->TransformFilter->Update();
edges = this->AppendTextEdges->GetInput( 4 );
edges->CopyStructure(this->TransformFilter->GetOutput());
this->ZMinusFaceActor->ComputeMatrix();
this->TransformFilter->SetInput( this->ZMinusFaceVectorText->GetOutput() );
this->Transform->SetMatrix( this->ZMinusFaceActor->GetMatrix() );
this->TransformFilter->Update();
edges = this->AppendTextEdges->GetInput( 5 );
edges->CopyStructure( this->TransformFilter->GetOutput() );
}
void vtkAnnotatedCubeActor::PrintSelf(ostream& os, vtkIndent indent)
{
this->Superclass::PrintSelf(os,indent);
os << indent << "XPlusFaceText: " << (this->XPlusFaceText ?
this->XPlusFaceText : "(none)")
<< endl;
os << indent << "XMinusFaceText: " << (this->XMinusFaceText ?
this->XMinusFaceText : "(none)")
<< endl;
os << indent << "YPlusFaceText: " << (this->YPlusFaceText ?
this->YPlusFaceText : "(none)")
<< endl;
os << indent << "YMinusFaceText: " << (this->YMinusFaceText ?
this->YMinusFaceText : "(none)")
<< endl;
os << indent << "ZPlusFaceText: " << (this->ZPlusFaceText ?
this->ZPlusFaceText : "(none)")
<< endl;
os << indent << "ZMinusFaceText: " << (this->ZMinusFaceText ?
this->ZMinusFaceText : "(none)")
<< endl;
os << indent << "FaceTextScale: " << this->FaceTextScale << endl;
os << indent << "TextEdges: " << (this->TextEdges ? "On\n" : "Off\n");
os << indent << "FaceText: " << (this->FaceText ? "On\n" : "Off\n");
os << indent << "Cube: " << (this->Cube ? "On\n" : "Off\n");
os << indent << "XFaceTextRotation: " << this->XFaceTextRotation << endl;
os << indent << "YFaceTextRotation: " << this->YFaceTextRotation << endl;
os << indent << "ZFaceTextRotation: " << this->ZFaceTextRotation << endl;
}