Cloned library of VTK-5.0.0 with extra build files for internal package management.
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/*=========================================================================
Program: Visualization Toolkit
Module: $RCSfile: vtkCornerAnnotation.cxx,v $
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
#include "vtkCornerAnnotation.h"
#include "vtkAlgorithmOutput.h"
#include "vtkImageActor.h"
#include "vtkImageData.h"
#include "vtkImageMapToWindowLevelColors.h"
#include "vtkObjectFactory.h"
#include "vtkPropCollection.h"
#include "vtkTextMapper.h"
#include "vtkTextProperty.h"
#include "vtkViewport.h"
#include "vtkWindow.h"
//----------------------------------------------------------------------------
vtkStandardNewMacro(vtkCornerAnnotation);
vtkCxxRevisionMacro(vtkCornerAnnotation, "$Revision: 1.3.4.3 $");
vtkSetObjectImplementationMacro(vtkCornerAnnotation,ImageActor,vtkImageActor);
vtkSetObjectImplementationMacro(vtkCornerAnnotation,WindowLevel,
vtkImageMapToWindowLevelColors);
vtkCxxSetObjectMacro(vtkCornerAnnotation,TextProperty,vtkTextProperty);
//----------------------------------------------------------------------------
vtkCornerAnnotation::vtkCornerAnnotation()
{
this->PositionCoordinate->SetCoordinateSystemToNormalizedViewport();
this->PositionCoordinate->SetValue(0.2,0.85);
this->LastSize[0] = 0;
this->LastSize[1] = 0;
this->MaximumLineHeight = 1.0;
this->MinimumFontSize = 6;
this->MaximumFontSize = 200;
this->LinearFontScaleFactor = 5.0;
this->NonlinearFontScaleFactor = 0.35;
this->FontSize = 15;
this->TextProperty = vtkTextProperty::New();
this->TextProperty->ShadowOff();
for (int i = 0; i < 4; i++)
{
this->CornerText[i] = NULL;
this->TextMapper[i] = vtkTextMapper::New();
this->TextActor[i] = vtkActor2D::New();
this->TextActor[i]->SetMapper(this->TextMapper[i]);
}
this->ImageActor = NULL;
this->LastImageActor = 0;
this->WindowLevel = NULL;
this->LevelShift = 0;
this->LevelScale = 1;
this->ShowSliceAndImage = 1;
}
//----------------------------------------------------------------------------
vtkCornerAnnotation::~vtkCornerAnnotation()
{
this->SetTextProperty(NULL);
for (int i = 0; i < 4; i++)
{
delete [] this->CornerText[i];
this->TextMapper[i]->Delete();
this->TextActor[i]->Delete();
}
this->SetWindowLevel(NULL);
this->SetImageActor(NULL);
}
//----------------------------------------------------------------------------
// Release any graphics resources that are being consumed by this actor.
// The parameter window could be used to determine which graphic
// resources to release.
void vtkCornerAnnotation::ReleaseGraphicsResources(vtkWindow *win)
{
this->Superclass::ReleaseGraphicsResources(win);
for (int i = 0; i < 4; i++)
{
this->TextActor[i]->ReleaseGraphicsResources(win);
}
}
//----------------------------------------------------------------------------
void vtkCornerAnnotation::TextReplace(vtkImageActor *ia,
vtkImageMapToWindowLevelColors *wl)
{
int i;
char *text, *text2;
int slice = 0, slice_max = 0;
char *rpos, *tmp;
double window = 0, level = 0;
long int windowi = 0, leveli = 0;
vtkImageData *wl_input = NULL, *ia_input = NULL;
int input_type_is_float = 0;
if (wl)
{
window = wl->GetWindow();
window *= this->LevelScale;
level = wl->GetLevel();
level = level * this->LevelScale + this->LevelShift;
windowi = (long int)window;
leveli = (long int)level;
wl_input = vtkImageData::SafeDownCast(wl->GetInput());
if (wl_input)
{
input_type_is_float = (wl_input->GetScalarType() == VTK_FLOAT ||
wl_input->GetScalarType() == VTK_DOUBLE);
}
}
if (ia)
{
slice = ia->GetSliceNumber() + 1;
slice_max = ia->GetWholeZMax() + 1;
ia_input = ia->GetInput();
if (!wl_input && ia_input)
{
input_type_is_float = (ia_input->GetScalarType() == VTK_FLOAT ||
ia_input->GetScalarType() == VTK_DOUBLE);
}
}
// search for tokens, replace and then assign to TextMappers
for (i = 0; i < 4; i++)
{
if (this->CornerText[i] && strlen(this->CornerText[i]))
{
text = new char [strlen(this->CornerText[i])+1000];
text2 = new char [strlen(this->CornerText[i])+1000];
strcpy(text,this->CornerText[i]);
// now do the replacements
rpos = strstr(text,"<image>");
while (rpos)
{
*rpos = '\0';
if (ia && this->ShowSliceAndImage)
{
sprintf(text2,"%sImage: %i%s",text,slice,rpos+7);
}
else
{
sprintf(text2,"%s%s",text,rpos+7);
}
tmp = text;
text = text2;
text2 = tmp;
rpos = strstr(text,"<image>");
}
rpos = strstr(text,"<image_and_max>");
while (rpos)
{
*rpos = '\0';
if (ia && this->ShowSliceAndImage)
{
sprintf(text2,"%sImage: %i / %i%s",text,slice,slice_max,rpos+15);
}
else
{
sprintf(text2,"%s%s",text,rpos+15);
}
tmp = text;
text = text2;
text2 = tmp;
rpos = strstr(text,"<image_and_max>");
}
rpos = strstr(text,"<slice>");
while (rpos)
{
*rpos = '\0';
if (ia && this->ShowSliceAndImage)
{
sprintf(text2,"%sSlice: %i%s",text,slice,rpos+7);
}
else
{
sprintf(text2,"%s%s",text,rpos+7);
}
tmp = text;
text = text2;
text2 = tmp;
rpos = strstr(text,"<slice>");
}
rpos = strstr(text,"<slice_and_max>");
while (rpos)
{
*rpos = '\0';
if (ia && this->ShowSliceAndImage)
{
sprintf(text2,"%sSlice: %i / %i%s",text,slice,slice_max,rpos+15);
}
else
{
sprintf(text2,"%s%s",text,rpos+15);
}
tmp = text;
text = text2;
text2 = tmp;
rpos = strstr(text,"<slice_and_max>");
}
rpos = strstr(text,"<slice_pos>");
while (rpos)
{
*rpos = '\0';
if (ia && this->ShowSliceAndImage)
{
double *dbounds = ia->GetDisplayBounds();
int *dext = ia->GetDisplayExtent();
double pos;
if (dext[0] == dext[1])
{
pos = dbounds[0];
}
else if (dext[2] == dext[3])
{
pos = dbounds[2];
}
else
{
pos = dbounds[4];
}
sprintf(text2,"%s%g%s",text,pos,rpos+11);
}
else
{
sprintf(text2,"%s%s",text,rpos+11);
}
tmp = text;
text = text2;
text2 = tmp;
rpos = strstr(text,"<slice_pos>");
}
rpos = strstr(text,"<window>");
while (rpos)
{
*rpos = '\0';
if (wl)
{
if (input_type_is_float)
{
sprintf(text2,"%sWindow: %g%s",text,window,rpos+8);
}
else
{
sprintf(text2,"%sWindow: %li%s",text,windowi,rpos+8);
}
}
else
{
sprintf(text2,"%s%s",text,rpos+8);
}
tmp = text;
text = text2;
text2 = tmp;
rpos = strstr(text,"<window>");
}
rpos = strstr(text,"<level>");
while (rpos)
{
*rpos = '\0';
if (wl)
{
if (input_type_is_float)
{
sprintf(text2,"%sLevel: %g%s",text,level,rpos+7);
}
else
{
sprintf(text2,"%sLevel: %li%s",text,leveli,rpos+7);
}
}
else
{
sprintf(text2,"%s%s",text,rpos+7);
}
tmp = text;
text = text2;
text2 = tmp;
rpos = strstr(text,"<level>");
}
rpos = strstr(text,"<window_level>");
while (rpos)
{
*rpos = '\0';
if (wl)
{
if (input_type_is_float)
{
sprintf(text2,"%sWW/WL: %g / %g%s",text,window,level,rpos+14);
}
else
{
sprintf(text2,"%sWW/WL: %li / %li%s",text,windowi,leveli,rpos+14);
}
}
else
{
sprintf(text2,"%s%s",text,rpos+14);
}
tmp = text;
text = text2;
text2 = tmp;
rpos = strstr(text,"<window_level>");
}
this->TextMapper[i]->SetInput(text);
delete [] text;
delete [] text2;
}
else
{
this->TextMapper[i]->SetInput("");
}
}
}
//----------------------------------------------------------------------------
int vtkCornerAnnotation::RenderOverlay(vtkViewport *viewport)
{
// Everything is built, just have to render
// only render if font is at least minimum font
if (this->FontSize >= this->MinimumFontSize)
{
for (int i = 0; i < 4; i++)
{
this->TextActor[i]->RenderOverlay(viewport);
}
}
return 1;
}
//----------------------------------------------------------------------------
int vtkCornerAnnotation::RenderOpaqueGeometry(vtkViewport *viewport)
{
int fontSize;
int i;
// Check to see whether we have to rebuild everything
// If the viewport has changed we may - or may not need
// to rebuild, it depends on if the projected coords chage
int viewport_size_has_changed = 0;
if (viewport->GetMTime() > this->BuildTime ||
(viewport->GetVTKWindow() &&
viewport->GetVTKWindow()->GetMTime() > this->BuildTime))
{
int *vSize = viewport->GetSize();
if (this->LastSize[0] != vSize[0] || this->LastSize[1] != vSize[1])
{
viewport_size_has_changed = 1;
}
}
// Is there an image actor ?
vtkImageMapToWindowLevelColors *wl = this->WindowLevel;
vtkImageActor *ia = NULL;
if (this->ImageActor)
{
ia = this->ImageActor;
}
else
{
vtkPropCollection *pc = viewport->GetViewProps();
int numProps = pc->GetNumberOfItems();
for (i = 0; i < numProps; i++)
{
ia = vtkImageActor::SafeDownCast(pc->GetItemAsObject(i));
if (ia)
{
if (ia->GetInput() && !wl)
{
wl = vtkImageMapToWindowLevelColors::SafeDownCast(
ia->GetInput()->GetProducerPort()->GetProducer());
}
break;
}
}
}
int tprop_has_changed = (this->TextProperty &&
this->TextProperty->GetMTime() > this->BuildTime);
// Check to see whether we have to rebuild everything
if (viewport_size_has_changed ||
tprop_has_changed ||
(this->GetMTime() > this->BuildTime) ||
(ia && (ia != this->LastImageActor ||
ia->GetMTime() > this->BuildTime)) ||
(wl && wl->GetMTime() > this->BuildTime))
{
int *vSize = viewport->GetSize();
vtkDebugMacro(<<"Rebuilding text");
// Replace text
this->TextReplace(ia, wl);
// Get the viewport size in display coordinates
this->LastSize[0] = vSize[0];
this->LastSize[1] = vSize[1];
// Only adjust size then the text changes due to non w/l slice reasons
if (viewport_size_has_changed ||
tprop_has_changed ||
this->GetMTime() > this->BuildTime)
{
// Rebuid text props.
// Perform shallow copy here since each individual corner has a
// different aligment/size but they share the other this->TextProperty
// attributes.
fontSize = this->TextMapper[0]->GetTextProperty()->GetFontSize();
if (tprop_has_changed)
{
vtkTextProperty *tprop = this->TextMapper[0]->GetTextProperty();
tprop->ShallowCopy(this->TextProperty);
tprop->SetFontSize(fontSize);
tprop = this->TextMapper[1]->GetTextProperty();
tprop->ShallowCopy(this->TextProperty);
tprop->SetFontSize(fontSize);
tprop = this->TextMapper[2]->GetTextProperty();
tprop->ShallowCopy(this->TextProperty);
tprop->SetFontSize(fontSize);
tprop = this->TextMapper[3]->GetTextProperty();
tprop->ShallowCopy(this->TextProperty);
tprop->SetFontSize(fontSize);
this->SetTextActorsJustification();
}
// Update all the composing objects to find the best size for the font
// use the last size as a first guess
/*
+--------+
|2 3|
| |
| |
|0 1|
+--------+
*/
int tempi[8];
int allZeros = 1;
for (i = 0; i < 4; i++)
{
this->TextMapper[i]->GetSize(viewport, tempi + i * 2);
if (tempi[2*i] > 0 || tempi[2*i+1] > 0)
{
allZeros = 0;
}
}
if (allZeros)
{
return 0;
}
int height_02 = tempi[1] + tempi[5];
int height_13 = tempi[3] + tempi[7];
int width_01 = tempi[0] + tempi[2];
int width_23 = tempi[4] + tempi[6];
int max_width = (width_01 > width_23) ? width_01 : width_23;
int num_lines_02 =
this->TextMapper[0]->GetNumberOfLines() +
this->TextMapper[2]->GetNumberOfLines();
int num_lines_13 =
this->TextMapper[1]->GetNumberOfLines() +
this->TextMapper[3]->GetNumberOfLines();
int line_max_02 = (int)(vSize[1] * this->MaximumLineHeight) *
(num_lines_02 ? num_lines_02 : 1);
int line_max_13 = (int)(vSize[1] * this->MaximumLineHeight) *
(num_lines_13 ? num_lines_13 : 1);
// Target size is to use 90% of x and y
int tSize[2];
tSize[0] = (int)(0.9*vSize[0]);
tSize[1] = (int)(0.9*vSize[1]);
// While the size is too small increase it
while (height_02 < tSize[1] &&
height_13 < tSize[1] &&
max_width < tSize[0] &&
height_02 < line_max_02 &&
height_13 < line_max_13 &&
fontSize < 100)
{
fontSize++;
for (i = 0; i < 4; i++)
{
this->TextMapper[i]->GetTextProperty()->SetFontSize(fontSize);
this->TextMapper[i]->GetSize(viewport, tempi + i * 2);
}
height_02 = tempi[1] + tempi[5];
height_13 = tempi[3] + tempi[7];
width_01 = tempi[0] + tempi[2];
width_23 = tempi[4] + tempi[6];
max_width = (width_01 > width_23) ? width_01 : width_23;
}
// While the size is too large decrease it
while ((height_02 > tSize[1] ||
height_13 > tSize[1] ||
max_width > tSize[0] ||
height_02 > line_max_02 ||
height_13 > line_max_13) &&
fontSize > 0)
{
fontSize--;
for (i = 0; i < 4; i++)
{
this->TextMapper[i]->GetTextProperty()->SetFontSize(fontSize);
this->TextMapper[i]->GetSize(viewport, tempi + i * 2);
}
height_02 = tempi[1] + tempi[5];
height_13 = tempi[3] + tempi[7];
width_01 = tempi[0] + tempi[2];
width_23 = tempi[4] + tempi[6];
max_width = (width_01 > width_23) ? width_01 : width_23;
}
fontSize = static_cast<int>(pow((double)fontSize,
NonlinearFontScaleFactor)*LinearFontScaleFactor);
if (fontSize > this->MaximumFontSize)
{
fontSize = this->MaximumFontSize;
}
this->FontSize = fontSize;
for (i = 0; i < 4; i++)
{
this->TextMapper[i]->GetTextProperty()->SetFontSize(fontSize);
}
// Now set the position of the TextActors
this->SetTextActorsPosition(vSize);
for (i = 0; i < 4; i++)
{
this->TextActor[i]->SetProperty(this->GetProperty());
}
}
this->BuildTime.Modified();
this->LastImageActor = ia;
}
// Everything is built, just have to render
if (this->FontSize >= this->MinimumFontSize)
{
for (i = 0; i < 4; i++)
{
this->TextActor[i]->RenderOpaqueGeometry(viewport);
}
}
return 1;
}
//----------------------------------------------------------------------------
void vtkCornerAnnotation::SetTextActorsPosition(int vsize[2])
{
this->TextActor[0]->SetPosition(5, 5);
this->TextActor[1]->SetPosition(vsize[0] - 5, 5);
this->TextActor[2]->SetPosition(5, vsize[1] - 5);
this->TextActor[3]->SetPosition(vsize[0] - 5, vsize[1] - 5);
}
//----------------------------------------------------------------------------
void vtkCornerAnnotation::SetTextActorsJustification()
{
vtkTextProperty *tprop = this->TextMapper[0]->GetTextProperty();
tprop->SetJustificationToLeft();
tprop->SetVerticalJustificationToBottom();
tprop = this->TextMapper[1]->GetTextProperty();
tprop->SetJustificationToRight();
tprop->SetVerticalJustificationToBottom();
tprop = this->TextMapper[2]->GetTextProperty();
tprop->SetJustificationToLeft();
tprop->SetVerticalJustificationToTop();
tprop = this->TextMapper[3]->GetTextProperty();
tprop->SetJustificationToRight();
tprop->SetVerticalJustificationToTop();
}
//----------------------------------------------------------------------------
void vtkCornerAnnotation::SetText(int i, const char *text)
{
if (i < 0 || i > 3)
{
return;
}
if (!text ||
(this->CornerText[i] && text && (!strcmp(this->CornerText[i],text))))
{
return;
}
delete [] this->CornerText[i];
this->CornerText[i] = new char [strlen(text)+1];
strcpy(this->CornerText[i],text);
this->Modified();
}
//----------------------------------------------------------------------------
char* vtkCornerAnnotation::GetText(int i)
{
if (i < 0 || i > 3)
{
return NULL;
}
return this->CornerText[i];
}
//----------------------------------------------------------------------------
void vtkCornerAnnotation::ClearAllTexts()
{
int i;
for (i = 0; i < 4; i++)
{
this->SetText(i, "");
}
}
//----------------------------------------------------------------------------
void vtkCornerAnnotation::CopyAllTextsFrom(vtkCornerAnnotation *ca)
{
int i;
for (i = 0; i < 4; i++)
{
this->SetText(i, ca->GetText(i));
}
}
//----------------------------------------------------------------------------
void vtkCornerAnnotation::PrintSelf(ostream& os, vtkIndent indent)
{
this->Superclass::PrintSelf(os,indent);
os << indent << "ImageActor: " << this->GetImageActor() << endl;
os << indent << "MinimumFontSize: " << this->GetMinimumFontSize() << endl;
os << indent << "MaximumFontSize: " << this->GetMaximumFontSize() << endl;
os << indent << "LinearFontScaleFactor: " << this->GetLinearFontScaleFactor() << endl;
os << indent << "NonlinearFontScaleFactor: " << this->GetNonlinearFontScaleFactor() << endl;
os << indent << "WindowLevel: " << this->GetWindowLevel() << endl;
os << indent << "Mapper: " << this->GetMapper() << endl;
os << indent << "MaximumLineHeight: " << this->MaximumLineHeight << endl;
os << indent << "LevelShift: " << this->LevelShift << endl;
os << indent << "LevelScale: " << this->LevelScale << endl;
os << indent << "TextProperty: " << this->TextProperty << endl;
os << indent << "ShowSliceAndImage: " << this->ShowSliceAndImage << endl;
}