Cloned library of VTK-5.0.0 with extra build files for internal package management.
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/*=========================================================================
Program: Visualization Toolkit
Module: $RCSfile: vtkWin32RenderWindowInteractor.cxx,v $
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>
#define _WIN32_WINNT 0x0400 // for trackmouseevent support requires Win95 with IE 3.0 or greater.
#include "vtkWin32OpenGLRenderWindow.h"
// Mouse wheel support
// In an ideal world we would just have to include <zmouse.h>, but it is not
// always available with all compilers/headers
#ifndef WM_MOUSEWHEEL
# define WM_MOUSEWHEEL 0x020A
#endif //WM_MOUSEWHEEL
#ifndef GET_WHEEL_DELTA_WPARAM
# define GET_WHEEL_DELTA_WPARAM(wparam) ((short)HIWORD (wparam))
#endif //GET_WHEEL_DELTA_WPARAM
// MSVC does the right thing without the forward declaration when it
// sees it in the friend decl in vtkWin32RenderWindowInteractor, but
// GCC needs to see the declaration beforehand. It has to do with the
// CALLBACK attribute.
VTK_RENDERING_EXPORT LRESULT CALLBACK vtkHandleMessage(HWND,UINT,WPARAM,LPARAM);
VTK_RENDERING_EXPORT LRESULT CALLBACK vtkHandleMessage2(HWND,UINT,WPARAM,LPARAM,class vtkWin32RenderWindowInteractor*);
#include "vtkWin32RenderWindowInteractor.h"
#include "vtkActor.h"
#ifndef VTK_IMPLEMENT_MESA_CXX
# include "vtkOpenGL.h"
#endif
#include "vtkObjectFactory.h"
#include "vtkCommand.h"
#if ( _MSC_VER >= 1300 ) // Visual studio .NET
#pragma warning ( disable : 4311 )
#pragma warning ( disable : 4312 )
# define vtkGetWindowLong GetWindowLongPtr
# define vtkSetWindowLong SetWindowLongPtr
# define vtkGWL_WNDPROC GWLP_WNDPROC
#else // regular Visual studio
# define vtkGetWindowLong GetWindowLong
# define vtkSetWindowLong SetWindowLong
# define vtkGWL_WNDPROC GWL_WNDPROC
#endif //
#ifndef VTK_IMPLEMENT_MESA_CXX
vtkCxxRevisionMacro(vtkWin32RenderWindowInteractor, "$Revision: 1.94.2.1 $");
vtkStandardNewMacro(vtkWin32RenderWindowInteractor);
#endif
void (*vtkWin32RenderWindowInteractor::ClassExitMethod)(void *) = (void (*)(void *))NULL;
void *vtkWin32RenderWindowInteractor::ClassExitMethodArg = (void *)NULL;
void (*vtkWin32RenderWindowInteractor::ClassExitMethodArgDelete)(void *) = (void (*)(void *))NULL;
// Construct object so that light follows camera motion.
vtkWin32RenderWindowInteractor::vtkWin32RenderWindowInteractor()
{
static int timerId = 1;
this->WindowId = 0;
this->TimerId = timerId++;
this->InstallMessageProc = 1;
this->MouseInWindow = 0;
}
vtkWin32RenderWindowInteractor::~vtkWin32RenderWindowInteractor()
{
vtkWin32OpenGLRenderWindow *tmp;
// we need to release any hold we have on a windows event loop
if (this->WindowId && this->Enabled && this->InstallMessageProc)
{
vtkWin32OpenGLRenderWindow *ren;
ren = static_cast<vtkWin32OpenGLRenderWindow *>(this->RenderWindow);
tmp = (vtkWin32OpenGLRenderWindow *)(vtkGetWindowLong(this->WindowId,4));
// watch for odd conditions
if ((tmp != ren) && (ren != NULL))
{
// OK someone else has a hold on our event handler
// so lets have them handle this stuff
// well send a USER message to the other
// event handler so that it can properly
// call this event handler if required
CallWindowProc(this->OldProc,this->WindowId,WM_USER+14,28,(LONG)this->OldProc);
}
else
{
vtkSetWindowLong(this->WindowId,vtkGWL_WNDPROC,(LONG)this->OldProc);
}
this->Enabled = 0;
}
}
void vtkWin32RenderWindowInteractor::Start()
{
// Let the compositing handle the event loop if it wants to.
if (this->HasObserver(vtkCommand::StartEvent))
{
this->InvokeEvent(vtkCommand::StartEvent,NULL);
return;
}
// No need to do anything if this is a 'mapped' interactor
if (!this->Enabled || !this->InstallMessageProc)
{
return;
}
MSG msg;
while (GetMessage(&msg, NULL, 0, 0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
// Begin processing keyboard strokes.
void vtkWin32RenderWindowInteractor::Initialize()
{
vtkWin32OpenGLRenderWindow *ren;
int *size;
// make sure we have a RenderWindow and camera
if ( ! this->RenderWindow)
{
vtkErrorMacro(<<"No renderer defined!");
return;
}
if (this->Initialized)
{
return;
}
this->Initialized = 1;
// get the info we need from the RenderingWindow
ren = (vtkWin32OpenGLRenderWindow *)(this->RenderWindow);
ren->Start();
size = ren->GetSize();
ren->GetPosition();
this->WindowId = ren->GetWindowId();
this->Enable();
this->Size[0] = size[0];
this->Size[1] = size[1];
}
void vtkWin32RenderWindowInteractor::Enable()
{
vtkWin32OpenGLRenderWindow *ren;
vtkWin32OpenGLRenderWindow *tmp;
if (this->Enabled)
{
return;
}
if (this->InstallMessageProc)
{
// add our callback
ren = (vtkWin32OpenGLRenderWindow *)(this->RenderWindow);
this->OldProc = (WNDPROC)vtkGetWindowLong(this->WindowId,vtkGWL_WNDPROC);
tmp=(vtkWin32OpenGLRenderWindow *)vtkGetWindowLong(this->WindowId,4);
// watch for odd conditions
if (tmp != ren)
{
// OK someone else has a hold on our event handler
// so lets have them handle this stuff
// well send a USER message to the other
// event handler so that it can properly
// call this event handler if required
CallWindowProc(this->OldProc,this->WindowId,WM_USER+12,24,(LONG)vtkHandleMessage);
}
else
{
vtkSetWindowLong(this->WindowId,vtkGWL_WNDPROC,(LONG)vtkHandleMessage);
}
// in case the size of the window has changed while we were away
int *size;
size = ren->GetSize();
this->Size[0] = size[0];
this->Size[1] = size[1];
}
this->Enabled = 1;
this->Modified();
}
void vtkWin32RenderWindowInteractor::Disable()
{
vtkWin32OpenGLRenderWindow *tmp;
if (!this->Enabled)
{
return;
}
if (this->InstallMessageProc && this->Enabled && this->WindowId)
{
// we need to release any hold we have on a windows event loop
vtkWin32OpenGLRenderWindow *ren;
ren = (vtkWin32OpenGLRenderWindow *)(this->RenderWindow);
tmp = (vtkWin32OpenGLRenderWindow *)vtkGetWindowLong(this->WindowId,4);
// watch for odd conditions
if ((tmp != ren) && (ren != NULL))
{
// OK someone else has a hold on our event handler
// so lets have them handle this stuff
// well send a USER message to the other
// event handler so that it can properly
// call this event handler if required
CallWindowProc(this->OldProc,this->WindowId,WM_USER+14,28,(LONG)this->OldProc);
}
else
{
vtkSetWindowLong(this->WindowId,vtkGWL_WNDPROC,(LONG)this->OldProc);
}
}
this->Enabled = 0;
this->Modified();
}
void vtkWin32RenderWindowInteractor::TerminateApp(void)
{
PostQuitMessage(0);
}
int vtkWin32RenderWindowInteractor::CreateTimer(int timertype)
{
if (timertype==VTKI_TIMER_FIRST)
{
return SetTimer(this->WindowId,this->TimerId,10,NULL);
}
return 1;
}
int vtkWin32RenderWindowInteractor::DestroyTimer(void)
{
return KillTimer(this->WindowId,this->TimerId);
}
//-------------------------------------------------------------
// Virtual Key Code to Unix KeySym Conversion
//-------------------------------------------------------------
// this ascii code to keysym table is meant to mimic Tk
static char *AsciiToKeySymTable[] = {
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
"space", "exclam", "quotedbl", "numbersign",
"dollar", "percent", "ampersand", "quoteright",
"parenleft", "parenright", "asterisk", "plus",
"comma", "minus", "period", "slash",
"0", "1", "2", "3", "4", "5", "6", "7",
"8", "9", "colon", "semicolon", "less", "equal", "greater", "question",
"at", "A", "B", "C", "D", "E", "F", "G",
"H", "I", "J", "K", "L", "M", "N", "O",
"P", "Q", "R", "S", "T", "U", "V", "W",
"X", "Y", "Z", "bracketleft",
"backslash", "bracketright", "asciicircum", "underscore",
"quoteleft", "a", "b", "c", "d", "e", "f", "g",
"h", "i", "j", "k", "l", "m", "n", "o",
"p", "q", "r", "s", "t", "u", "v", "w",
"x", "y", "z", "braceleft", "bar", "braceright", "asciitilde", "Delete",
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
// this virtual key code to keysym table is meant to mimic Tk
static char *VKeyCodeToKeySymTable[] = {
0, 0, 0, "Cancel", 0, 0, 0, 0,
"BackSpace", "Tab", 0, 0, "Clear", "Return", 0, 0,
"Shift_L", "Control_L", "Alt_L", "Pause", "Caps_Lock", 0,0,0,
0, 0, 0, "Escape", 0, 0, 0, 0,
"space", "Prior", "Next", "End", "Home", "Left", "Up", "Right",
"Down", "Select", 0, "Execute", "Snapshot", "Insert", "Delete", "Help",
"0", "1", "2", "3", "4", "5", "6", "7",
"8", "9", 0, 0, 0, 0, 0, 0,
0, "a", "b", "c", "d", "e", "f", "g",
"h", "i", "j", "k", "l", "m", "n", "o",
"p", "q", "r", "s", "t", "u", "v", "w",
"x", "y", "z", "Win_L", "Win_R", "App", 0, 0,
"KP_0", "KP_1", "KP_2", "KP_3", "KP_4", "KP_5", "KP_6", "KP_7",
"KP_8", "KP_9", "asterisk", "plus", "bar", "minus", "period", "slash",
"F1", "F2", "F3", "F4", "F5", "F6", "F7", "F8",
"F9", "F10", "F11", "F12", "F13", "F14", "F15", "F16",
"F17", "F18", "F19", "F20", "F21", "F22", "F23", "F24",
0, 0, 0, 0, 0, 0, 0, 0,
"Num_Lock", "Scroll_Lock", 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
//-------------------------------------------------------------
// Event loop handlers
//-------------------------------------------------------------
void vtkWin32RenderWindowInteractor::OnMouseMove(HWND hWnd, UINT nFlags,
int X, int Y)
{
if (!this->Enabled)
{
return;
}
this->SetEventInformationFlipY(X,
Y,
nFlags & MK_CONTROL,
nFlags & MK_SHIFT);
if (!this->MouseInWindow &&
(X >= 0 && X < this->Size[0] && Y >= 0 && Y < this->Size[1]))
{
this->InvokeEvent(vtkCommand::EnterEvent, NULL);
this->MouseInWindow = 1;
// request WM_MOUSELEAVE generation
TRACKMOUSEEVENT tme;
tme.cbSize = sizeof(TRACKMOUSEEVENT);
tme.dwFlags = TME_LEAVE;
tme.hwndTrack = hWnd;
TrackMouseEvent(&tme);
}
this->InvokeEvent(vtkCommand::MouseMoveEvent, NULL);
}
void vtkWin32RenderWindowInteractor::OnNCMouseMove(HWND, UINT nFlags,
int X, int Y)
{
if (!this->Enabled)
{
return;
}
int *pos = this->RenderWindow->GetPosition();
if (this->MouseInWindow)
{
this->SetEventInformationFlipY(X - pos[0],
Y - pos[1],
nFlags & MK_CONTROL,
nFlags & MK_SHIFT);
this->InvokeEvent(vtkCommand::LeaveEvent, NULL);
this->MouseInWindow = 0;
}
}
void vtkWin32RenderWindowInteractor::OnMouseWheelForward(HWND,UINT nFlags,
int X, int Y)
{
if (!this->Enabled)
{
return;
}
this->SetEventInformationFlipY(X,
Y,
nFlags & MK_CONTROL,
nFlags & MK_SHIFT);
this->InvokeEvent(vtkCommand::MouseWheelForwardEvent,NULL);
}
void vtkWin32RenderWindowInteractor::OnMouseWheelBackward(HWND,UINT nFlags,
int X, int Y)
{
if (!this->Enabled)
{
return;
}
this->SetEventInformationFlipY(X,
Y,
nFlags & MK_CONTROL,
nFlags & MK_SHIFT);
this->InvokeEvent(vtkCommand::MouseWheelBackwardEvent,NULL);
}
void vtkWin32RenderWindowInteractor::OnLButtonDown(HWND wnd,UINT nFlags,
int X, int Y, int repeat)
{
if (!this->Enabled)
{
return;
}
SetCapture(wnd);
this->SetEventInformationFlipY(X,
Y,
nFlags & MK_CONTROL,
nFlags & MK_SHIFT,
0, repeat);
this->InvokeEvent(vtkCommand::LeftButtonPressEvent,NULL);
}
void vtkWin32RenderWindowInteractor::OnLButtonUp(HWND,UINT nFlags,
int X, int Y)
{
if (!this->Enabled)
{
return;
}
this->SetEventInformationFlipY(X,
Y,
nFlags & MK_CONTROL,
nFlags & MK_SHIFT);
this->InvokeEvent(vtkCommand::LeftButtonReleaseEvent,NULL);
ReleaseCapture( );
}
void vtkWin32RenderWindowInteractor::OnMButtonDown(HWND wnd,UINT nFlags,
int X, int Y, int repeat)
{
if (!this->Enabled)
{
return;
}
SetCapture(wnd);
this->SetEventInformationFlipY(X,
Y,
nFlags & MK_CONTROL,
nFlags & MK_SHIFT,
0, repeat);
this->InvokeEvent(vtkCommand::MiddleButtonPressEvent,NULL);
}
void vtkWin32RenderWindowInteractor::OnMButtonUp(HWND,UINT nFlags,
int X, int Y)
{
if (!this->Enabled)
{
return;
}
this->SetEventInformationFlipY(X,
Y,
nFlags & MK_CONTROL,
nFlags & MK_SHIFT);
this->InvokeEvent(vtkCommand::MiddleButtonReleaseEvent,NULL);
ReleaseCapture( );
}
void vtkWin32RenderWindowInteractor::OnRButtonDown(HWND wnd,UINT nFlags,
int X, int Y, int repeat)
{
if (!this->Enabled)
{
return;
}
SetCapture(wnd );
this->SetEventInformationFlipY(X,
Y,
nFlags & MK_CONTROL,
nFlags & MK_SHIFT,
0, repeat);
this->InvokeEvent(vtkCommand::RightButtonPressEvent,NULL);
}
void vtkWin32RenderWindowInteractor::OnRButtonUp(HWND,UINT nFlags,
int X, int Y)
{
if (!this->Enabled)
{
return;
}
this->SetEventInformationFlipY(X,
Y,
nFlags & MK_CONTROL,
nFlags & MK_SHIFT);
this->InvokeEvent(vtkCommand::RightButtonReleaseEvent,NULL);
ReleaseCapture( );
}
void vtkWin32RenderWindowInteractor::OnSize(HWND,UINT, int X, int Y) {
this->UpdateSize(X,Y);
if (this->Enabled)
{
this->InvokeEvent(vtkCommand::ConfigureEvent,NULL);
}
}
void vtkWin32RenderWindowInteractor::OnTimer(HWND,UINT)
{
if (!this->Enabled)
{
return;
}
this->InvokeEvent(vtkCommand::TimerEvent,NULL);
}
void vtkWin32RenderWindowInteractor::OnKeyDown(HWND, UINT vCode, UINT nRepCnt, UINT nFlags)
{
if (!this->Enabled)
{
return;
}
int ctrl = GetKeyState(VK_CONTROL) & (~1);
int shift = GetKeyState(VK_SHIFT) & (~1);
WORD nChar = 0;
{
#ifndef _WIN32_WCE
BYTE keyState[256];
GetKeyboardState(keyState);
if (ToAscii(vCode,nFlags & 0xff,keyState,&nChar,0) == 0)
{
nChar = 0;
}
#endif
}
char *keysym = AsciiToKeySymTable[(unsigned char)nChar];
if (keysym == 0)
{
keysym = VKeyCodeToKeySymTable[(unsigned char)vCode];
}
if (keysym == 0)
{
keysym = "None";
}
this->SetKeyEventInformation(ctrl,
shift,
nChar,
nRepCnt,
keysym);
this->InvokeEvent(vtkCommand::KeyPressEvent, NULL);
}
void vtkWin32RenderWindowInteractor::OnKeyUp(HWND, UINT vCode, UINT nRepCnt, UINT nFlags)
{
if (!this->Enabled)
{
return;
}
int ctrl = GetKeyState(VK_CONTROL) & (~1);
int shift = GetKeyState(VK_SHIFT) & (~1);
WORD nChar = 0;
{
BYTE keyState[256];
#ifndef _WIN32_WCE
GetKeyboardState(keyState);
if (ToAscii(vCode,nFlags & 0xff,keyState,&nChar,0) == 0)
{
nChar = 0;
}
#endif
}
char *keysym = AsciiToKeySymTable[(unsigned char)nChar];
if (keysym == 0)
{
keysym = VKeyCodeToKeySymTable[(unsigned char)vCode];
}
if (keysym == 0)
{
keysym = "None";
}
this->SetKeyEventInformation(ctrl,
shift,
nChar,
nRepCnt,
keysym);
this->InvokeEvent(vtkCommand::KeyReleaseEvent, NULL);
}
void vtkWin32RenderWindowInteractor::OnChar(HWND,UINT nChar,
UINT nRepCnt, UINT)
{
if (!this->Enabled)
{
return;
}
int ctrl = GetKeyState(VK_CONTROL) & (~1);
int shift = GetKeyState(VK_SHIFT) & (~1);
this->SetKeyEventInformation(ctrl,
shift,
nChar,
nRepCnt);
this->InvokeEvent(vtkCommand::CharEvent, NULL);
}
// This is only called when InstallMessageProc is true
LRESULT CALLBACK vtkHandleMessage(HWND hWnd,UINT uMsg, WPARAM wParam,
LPARAM lParam)
{
vtkWin32OpenGLRenderWindow *ren;
vtkWin32RenderWindowInteractor *me;
ren = (vtkWin32OpenGLRenderWindow *)vtkGetWindowLong(hWnd,4);
if (ren == NULL)
{
return 0;
}
me = (vtkWin32RenderWindowInteractor *)ren->GetInteractor();
if (me == NULL)
{
return 0;
}
return vtkHandleMessage2(hWnd,uMsg,wParam, lParam, me);
}
#ifndef MAKEPOINTS
#define MAKEPOINTS(l) (*((POINTS FAR *) & (l)))
#endif
LRESULT CALLBACK vtkHandleMessage2(HWND hWnd,UINT uMsg, WPARAM wParam,
LPARAM lParam,
vtkWin32RenderWindowInteractor *me)
{
if ((uMsg == WM_USER+13)&&(wParam == 26))
{
// someone is telling us to set our OldProc
me->OldProc = (WNDPROC)lParam;
return 1;
}
switch (uMsg)
{
case WM_PAINT:
me->Render();
return CallWindowProc(me->OldProc,hWnd,uMsg,wParam,lParam);
break;
case WM_SIZE:
me->OnSize(hWnd,wParam,LOWORD(lParam),HIWORD(lParam));
return CallWindowProc(me->OldProc,hWnd,uMsg,wParam,lParam);
break;
case WM_LBUTTONDBLCLK:
me->OnLButtonDown(hWnd,wParam,MAKEPOINTS(lParam).x,MAKEPOINTS(lParam).y, 1);
break;
case WM_LBUTTONDOWN:
me->OnLButtonDown(hWnd,wParam,MAKEPOINTS(lParam).x,MAKEPOINTS(lParam).y, 0);
break;
case WM_LBUTTONUP:
me->OnLButtonUp(hWnd,wParam,MAKEPOINTS(lParam).x,MAKEPOINTS(lParam).y);
break;
case WM_MBUTTONDBLCLK:
me->OnMButtonDown(hWnd,wParam,MAKEPOINTS(lParam).x,MAKEPOINTS(lParam).y, 1);
break;
case WM_MBUTTONDOWN:
me->OnMButtonDown(hWnd,wParam,MAKEPOINTS(lParam).x,MAKEPOINTS(lParam).y, 0);
break;
case WM_MBUTTONUP:
me->OnMButtonUp(hWnd,wParam,MAKEPOINTS(lParam).x,MAKEPOINTS(lParam).y);
break;
case WM_RBUTTONDBLCLK:
me->OnRButtonDown(hWnd,wParam,MAKEPOINTS(lParam).x,MAKEPOINTS(lParam).y, 1);
break;
case WM_RBUTTONDOWN:
me->OnRButtonDown(hWnd,wParam,MAKEPOINTS(lParam).x,MAKEPOINTS(lParam).y, 0);
break;
case WM_RBUTTONUP:
me->OnRButtonUp(hWnd,wParam,MAKEPOINTS(lParam).x,MAKEPOINTS(lParam).y);
break;
case WM_MOUSELEAVE:
me->InvokeEvent(vtkCommand::LeaveEvent, NULL);
me->MouseInWindow = 0;
break;
case WM_MOUSEMOVE:
me->OnMouseMove(hWnd,wParam,MAKEPOINTS(lParam).x,MAKEPOINTS(lParam).y);
break;
case WM_MOUSEWHEEL:
if( GET_WHEEL_DELTA_WPARAM(wParam) > 0)
me->OnMouseWheelForward(hWnd,wParam,MAKEPOINTS(lParam).x,MAKEPOINTS(lParam).y);
else
me->OnMouseWheelBackward(hWnd,wParam,MAKEPOINTS(lParam).x,MAKEPOINTS(lParam).y);
break;
#ifdef WM_MCVMOUSEMOVE
case WM_NCMOUSEMOVE:
me->OnNCMouseMove(hWnd,wParam,MAKEPOINTS(lParam).x,MAKEPOINTS(lParam).y);
break;
#endif
case WM_CLOSE:
// Don't know what to put here ! Why so many callbacks ?
if (me->HasObserver(vtkCommand::ExitEvent))
{
me->InvokeEvent(vtkCommand::ExitEvent,NULL);
}
else if (me->ClassExitMethod)
{
(*me->ClassExitMethod)(me->ClassExitMethodArg);
}
else
{
// Add a else condition to override the ExitEvent, and allow for example
// a message box: "Are you sure you want to quit?"
me->TerminateApp();
}
break;
case WM_CHAR:
me->OnChar(hWnd,wParam,LOWORD(lParam),HIWORD(lParam));
break;
case WM_KEYDOWN:
case WM_SYSKEYDOWN:
me->OnKeyDown(hWnd,wParam,LOWORD(lParam),HIWORD(lParam));
break;
case WM_KEYUP:
case WM_SYSKEYUP:
me->OnKeyUp(hWnd,wParam,LOWORD(lParam),HIWORD(lParam));
break;
case WM_TIMER:
me->OnTimer(hWnd,wParam);
break;
default:
if (me)
{
return CallWindowProc(me->OldProc,hWnd,uMsg,wParam,lParam);
}
};
return 0;
}
//----------------------------------------------------------------------------
// Specify the default function to be called when an interactor needs to exit.
// This callback is overridden by an instance ExitMethod that is defined.
void
vtkWin32RenderWindowInteractor::SetClassExitMethod(void (*f)(void *),void *arg)
{
if ( f != vtkWin32RenderWindowInteractor::ClassExitMethod
|| arg != vtkWin32RenderWindowInteractor::ClassExitMethodArg)
{
// delete the current arg if there is a delete method
if ((vtkWin32RenderWindowInteractor::ClassExitMethodArg)
&& (vtkWin32RenderWindowInteractor::ClassExitMethodArgDelete))
{
(*vtkWin32RenderWindowInteractor::ClassExitMethodArgDelete)
(vtkWin32RenderWindowInteractor::ClassExitMethodArg);
}
vtkWin32RenderWindowInteractor::ClassExitMethod = f;
vtkWin32RenderWindowInteractor::ClassExitMethodArg = arg;
// no call to this->Modified() since this is a class member function
}
}
//----------------------------------------------------------------------------
// Set the arg delete method. This is used to free user memory.
void
vtkWin32RenderWindowInteractor::SetClassExitMethodArgDelete(void (*f)(void *))
{
if (f != vtkWin32RenderWindowInteractor::ClassExitMethodArgDelete)
{
vtkWin32RenderWindowInteractor::ClassExitMethodArgDelete = f;
// no call to this->Modified() since this is a class member function
}
}
//----------------------------------------------------------------------------
void vtkWin32RenderWindowInteractor::PrintSelf(ostream& os, vtkIndent indent)
{
this->Superclass::PrintSelf(os,indent);
os << indent << "InstallMessageProc: " << this->InstallMessageProc << endl;
}
//----------------------------------------------------------------------------
void vtkWin32RenderWindowInteractor::ExitCallback()
{
if (this->HasObserver(vtkCommand::ExitEvent))
{
this->InvokeEvent(vtkCommand::ExitEvent,NULL);
}
else if (this->ClassExitMethod)
{
(*this->ClassExitMethod)(this->ClassExitMethodArg);
}
this->TerminateApp();
}