Cloned library of VTK-5.0.0 with extra build files for internal package management.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

477 lines
15 KiB

2 years ago
"""
A simple VTK input file for PyQt, the qt bindings for python.
See http://www.trolltech.com for qt documentation, and
http://www.river-bank.demon.co.uk or http://www.thekompany.com
for the qt python bindings.
*******************************************************
NOTE: The widget provided by this module is not free of bugs and it
is recommended that you consider using the
QVTKRenderWindowInteractor widget that is also in this directory
instead of this one.
*******************************************************
Created by David Gobbi, December 2001
Based on vtkTkRenderWindget.py
Changes by Gerard Vermeulen Feb. 2003
Win32 support
"""
"""
This class should work with both the UNIX version of Qt and also on
Win32.
Depending on the OpenGL graphics drivers, it may not
be possible to have more than one QVTKRenderWidget
per application.
In short, this class is experimental. A proper implementation
will probably require a QVTKRenderWidget that is written in
C++ and then wrapped to be made available through python,
similar to the vtkTkRenderWidget.
"""
# Problems on Win32:
# 1. The widget is not cleaned up properly and crashes the
# application.
import vtk
import math, os, sys
from qt import *
class QVTKRenderWidget(QWidget):
"""
A QVTKRenderWidget for Python and Qt.
Use GetRenderWindow() to get the vtkRenderWindow.
Create with the keyword stereo=1 in order to
generate a stereo-capable window.
"""
def __init__(self, parent=None, name=None, *args, **kw):
# miscellaneous protected variables
self._CurrentRenderer = None
self._CurrentCamera = None
self._CurrentZoom = 1.0
self._CurrentLight = None
self._ViewportCenterX = 0
self._ViewportCenterY = 0
self._Picker = vtk.vtkCellPicker()
self._PickedActor = None
self._PickedProperty = vtk.vtkProperty()
self._PickedProperty.SetColor(1,0,0)
self._PrePickedProperty = None
# these record the previous mouse position
self._LastX = 0
self._LastY = 0
# the current interaction mode (Rotate, Pan, Zoom, etc)
self._Mode = None
self._ActiveButton = 0
# used by the LOD actors
self._DesiredUpdateRate = 15
self._StillUpdateRate = 0.0001
# private attributes
self.__oldFocus = None
self.__saveX = 0
self.__saveY = 0
self.__saveState = 0
self.__connected = 0 # is QT->VTK connection done?
# do special handling of some keywords:
# stereo, rw
stereo = 0
if kw.has_key('stereo'):
if kw['stereo']:
stereo = 1
del kw['stereo']
rw = None
if kw.has_key('rw'):
rw = kw['rw']
del kw['rw']
# create qt-level widget
apply(QWidget.__init__, (self,parent,name) + args, kw)
if rw: # user-supplied render window
self._RenderWindow = rw
else:
self._RenderWindow = vtk.vtkRenderWindow()
if stereo: # stereo mode
self._RenderWindow.StereoCapableWindowOn()
self._RenderWindow.SetStereoTypeToCrystalEyes()
# do all the necessary qt setup
self.setBackgroundMode(2) # NoBackground
self.setMouseTracking(1) # get all mouse events
self.setFocusPolicy(2) # ClickFocus
if parent == None:
self.show()
if self.isVisible():
if self.__connected == 0:
size = self.size()
self._RenderWindow.SetSize(size.width(),size.height())
self._RenderWindow.SetWindowInfo(str(int(self.winId())))
self.__connected = 1
def show(self):
QWidget.show(self)
self.repaint() # needed for initial contents display on Win32
def paintEvent(self,ev):
if self.isVisible():
if self.__connected == 0:
size = self.size()
self._RenderWindow.SetSize(size.width(),size.height())
self._RenderWindow.SetWindowInfo(str(int(self.winId())))
self.__connected = 1
if self.__connected:
self.Render()
def resizeEvent(self,ev):
self.repaint()
def enterEvent(self,ev):
if not self.hasFocus():
self.__oldFocus = self.focusWidget()
self.setFocus()
def leaveEvent(self,ev):
if (self.__saveState & 0x7) == 0 and self.__oldFocus:
self.__oldFocus.setFocus()
self.__oldFocus = None
def mousePressEvent(self,ev):
if self._Mode != None:
return
if (ev.button() == 2 or
ev.button() == 1 and ev.state() & 16):
self._Mode = "Zoom"
self._ActiveButton = ev.button()
elif (ev.button() == 4 or
ev.button() == 1 and ev.state() & 8):
self._Mode = "Pan"
self._ActiveButton = ev.button()
elif (ev.button() == 1):
self._Mode = "Rotate"
self._ActiveButton = ev.button()
if self._Mode != None:
self._RenderWindow.SetDesiredUpdateRate(self._DesiredUpdateRate)
self.UpdateRenderer(ev.x(),ev.y())
def mouseReleaseEvent(self,ev):
if self._Mode == None:
return
self._RenderWindow.SetDesiredUpdateRate(self._StillUpdateRate)
if self._CurrentRenderer:
self.Render()
if ev.button() == self._ActiveButton:
self._Mode = None
self._ActiveButton = 0
def mouseMoveEvent(self,ev):
self.__saveState = ev.state()
self.__saveX = ev.x()
self.__saveY = ev.y()
if self._Mode == "Pan":
self.Pan(ev.x(),ev.y())
elif self._Mode == "Rotate":
self.Rotate(ev.x(),ev.y())
elif self._Mode == "Zoom":
self.Zoom(ev.x(),ev.y())
def keyPressEvent(self,ev):
if ev.key() == ord('R'):
self.Reset(self.__saveX,self.__saveY)
if ev.key() == ord('W'):
self.Wireframe()
if ev.key() == ord('S'):
self.Surface()
if ev.key() == ord('P'):
self.PickActor(self.__saveX,self.__saveY)
def contextMenuEvent(self,ev):
ev.accept();
def SetDesiredUpdateRate(self, rate):
"""Mirrors the method with the same name in
vtkRenderWindowInteractor."""
self._DesiredUpdateRate = rate
def GetDesiredUpdateRate(self):
"""Mirrors the method with the same name in
vtkRenderWindowInteractor."""
return self._DesiredUpdateRate
def SetStillUpdateRate(self, rate):
"""Mirrors the method with the same name in
vtkRenderWindowInteractor."""
self._StillUpdateRate = rate
def GetStillUpdateRate(self):
"""Mirrors the method with the same name in
vtkRenderWindowInteractor."""
return self._StillUpdateRate
def GetZoomFactor(self):
return self._CurrentZoom
def GetRenderWindow(self):
return self._RenderWindow
def GetPicker(self):
return self._Picker
def Render(self):
if (self._CurrentLight):
light = self._CurrentLight
light.SetPosition(self._CurrentCamera.GetPosition())
light.SetFocalPoint(self._CurrentCamera.GetFocalPoint())
self._RenderWindow.Render()
def UpdateRenderer(self,x,y):
"""
UpdateRenderer will identify the renderer under the mouse and set
up _CurrentRenderer, _CurrentCamera, and _CurrentLight.
"""
windowX = self.width()
windowY = self.height()
renderers = self._RenderWindow.GetRenderers()
numRenderers = renderers.GetNumberOfItems()
self._CurrentRenderer = None
renderers.InitTraversal()
for i in range(0,numRenderers):
renderer = renderers.GetNextItem()
vx,vy = (0,0)
if (windowX > 1):
vx = float(x)/(windowX-1)
if (windowY > 1):
vy = (windowY-float(y)-1)/(windowY-1)
(vpxmin,vpymin,vpxmax,vpymax) = renderer.GetViewport()
if (vx >= vpxmin and vx <= vpxmax and
vy >= vpymin and vy <= vpymax):
self._CurrentRenderer = renderer
self._ViewportCenterX = float(windowX)*(vpxmax-vpxmin)/2.0\
+vpxmin
self._ViewportCenterY = float(windowY)*(vpymax-vpymin)/2.0\
+vpymin
self._CurrentCamera = self._CurrentRenderer.GetActiveCamera()
lights = self._CurrentRenderer.GetLights()
lights.InitTraversal()
self._CurrentLight = lights.GetNextItem()
break
self._LastX = x
self._LastY = y
def GetCurrentRenderer(self):
return self._CurrentRenderer
def Rotate(self,x,y):
if self._CurrentRenderer:
self._CurrentCamera.Azimuth(self._LastX - x)
self._CurrentCamera.Elevation(y - self._LastY)
self._CurrentCamera.OrthogonalizeViewUp()
self._LastX = x
self._LastY = y
self._CurrentRenderer.ResetCameraClippingRange()
self.Render()
def Pan(self,x,y):
if self._CurrentRenderer:
renderer = self._CurrentRenderer
camera = self._CurrentCamera
(pPoint0,pPoint1,pPoint2) = camera.GetPosition()
(fPoint0,fPoint1,fPoint2) = camera.GetFocalPoint()
if (camera.GetParallelProjection()):
renderer.SetWorldPoint(fPoint0,fPoint1,fPoint2,1.0)
renderer.WorldToDisplay()
fx,fy,fz = renderer.GetDisplayPoint()
renderer.SetDisplayPoint(fx-x+self._LastX,
fy+y-self._LastY,
fz)
renderer.DisplayToWorld()
fx,fy,fz,fw = renderer.GetWorldPoint()
camera.SetFocalPoint(fx,fy,fz)
renderer.SetWorldPoint(pPoint0,pPoint1,pPoint2,1.0)
renderer.WorldToDisplay()
fx,fy,fz = renderer.GetDisplayPoint()
renderer.SetDisplayPoint(fx-x+self._LastX,
fy+y-self._LastY,
fz)
renderer.DisplayToWorld()
fx,fy,fz,fw = renderer.GetWorldPoint()
camera.SetPosition(fx,fy,fz)
else:
(fPoint0,fPoint1,fPoint2) = camera.GetFocalPoint()
# Specify a point location in world coordinates
renderer.SetWorldPoint(fPoint0,fPoint1,fPoint2,1.0)
renderer.WorldToDisplay()
# Convert world point coordinates to display coordinates
dPoint = renderer.GetDisplayPoint()
focalDepth = dPoint[2]
aPoint0 = self._ViewportCenterX + (x - self._LastX)
aPoint1 = self._ViewportCenterY - (y - self._LastY)
renderer.SetDisplayPoint(aPoint0,aPoint1,focalDepth)
renderer.DisplayToWorld()
(rPoint0,rPoint1,rPoint2,rPoint3) = renderer.GetWorldPoint()
if (rPoint3 != 0.0):
rPoint0 = rPoint0/rPoint3
rPoint1 = rPoint1/rPoint3
rPoint2 = rPoint2/rPoint3
camera.SetFocalPoint((fPoint0 - rPoint0) + fPoint0,
(fPoint1 - rPoint1) + fPoint1,
(fPoint2 - rPoint2) + fPoint2)
camera.SetPosition((fPoint0 - rPoint0) + pPoint0,
(fPoint1 - rPoint1) + pPoint1,
(fPoint2 - rPoint2) + pPoint2)
self._LastX = x
self._LastY = y
self.Render()
def Zoom(self,x,y):
if self._CurrentRenderer:
renderer = self._CurrentRenderer
camera = self._CurrentCamera
zoomFactor = math.pow(1.02,(0.5*(self._LastY - y)))
self._CurrentZoom = self._CurrentZoom * zoomFactor
if camera.GetParallelProjection():
parallelScale = camera.GetParallelScale()/zoomFactor
camera.SetParallelScale(parallelScale)
else:
camera.Dolly(zoomFactor)
renderer.ResetCameraClippingRange()
self._LastX = x
self._LastY = y
self.Render()
def Reset(self,x,y):
if self._CurrentRenderer:
self._CurrentRenderer.ResetCamera()
self.Render()
def Wireframe(self):
actors = self._CurrentRenderer.GetActors()
numActors = actors.GetNumberOfItems()
actors.InitTraversal()
for i in range(0,numActors):
actor = actors.GetNextItem()
actor.GetProperty().SetRepresentationToWireframe()
self.Render()
def Surface(self):
actors = self._CurrentRenderer.GetActors()
numActors = actors.GetNumberOfItems()
actors.InitTraversal()
for i in range(0,numActors):
actor = actors.GetNextItem()
actor.GetProperty().SetRepresentationToSurface()
self.Render()
def PickActor(self,x,y):
if self._CurrentRenderer:
renderer = self._CurrentRenderer
picker = self._Picker
windowY = self.height()
picker.Pick(x,(windowY - y - 1),0.0,renderer)
actor = picker.GetActor()
if (self._PickedActor != None and
self._PrePickedProperty != None):
self._PickedActor.SetProperty(self._PrePickedProperty)
# release hold of the property
self._PrePickedProperty.UnRegister(self._PrePickedProperty)
self._PrePickedProperty = None
if (actor != None):
self._PickedActor = actor
self._PrePickedProperty = self._PickedActor.GetProperty()
# hold onto the property
self._PrePickedProperty.Register(self._PrePickedProperty)
self._PickedActor.SetProperty(self._PickedProperty)
self.Render()
#----------------------------------------------------------------------------
def QVTKRenderWidgetConeExample():
"""Like it says, just a simple example
"""
# every QT app needs an app
app = QApplication(['QVTKRenderWidget'])
# create the widget
widget = QVTKRenderWidget()
ren = vtk.vtkRenderer()
widget.GetRenderWindow().AddRenderer(ren)
cone = vtk.vtkConeSource()
cone.SetResolution(8)
coneMapper = vtk.vtkPolyDataMapper()
coneMapper.SetInput(cone.GetOutput())
coneActor = vtk.vtkActor()
coneActor.SetMapper(coneMapper)
ren.AddActor(coneActor)
# show the widget
widget.show()
# close the application when window is closed
qApp.setMainWidget(widget)
# start event processing
app.exec_loop()
if __name__ == "__main__":
QVTKRenderWidgetConeExample()