/*========================================================================= Program: Visualization Toolkit Module: $RCSfile: vtkHomogeneousTransform.h,v $ Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ // .NAME vtkHomogeneousTransform - superclass for homogeneous transformations // .SECTION Description // vtkHomogeneousTransform provides a generic interface for homogeneous // transformations, i.e. transformations which can be represented by // multiplying a 4x4 matrix with a homogeneous coordinate. // .SECTION see also // vtkPerspectiveTransform vtkLinearTransform vtkIdentityTransform #ifndef __vtkHomogeneousTransform_h #define __vtkHomogeneousTransform_h #include "vtkAbstractTransform.h" class vtkMatrix4x4; class VTK_COMMON_EXPORT vtkHomogeneousTransform : public vtkAbstractTransform { public: vtkTypeRevisionMacro(vtkHomogeneousTransform,vtkAbstractTransform); void PrintSelf(ostream& os, vtkIndent indent); // Description: // Apply the transformation to a series of points, and append the // results to outPts. void TransformPoints(vtkPoints *inPts, vtkPoints *outPts); // Description: // Apply the transformation to a combination of points, normals // and vectors. virtual void TransformPointsNormalsVectors(vtkPoints *inPts, vtkPoints *outPts, vtkDataArray *inNms, vtkDataArray *outNms, vtkDataArray *inVrs, vtkDataArray *outVrs); // Description: // Get a copy of the internal transformation matrix. The // transform is Updated first, to guarantee that the matrix // is valid. void GetMatrix(vtkMatrix4x4 *m); // Description: // Get a pointer to an internal vtkMatrix4x4 that represents // the transformation. An Update() is called on the transform // to ensure that the matrix is up-to-date when you get it. // You should not store the matrix pointer anywhere because it // might become stale. vtkMatrix4x4 *GetMatrix() { this->Update(); return this->Matrix; }; // Description: // Just like GetInverse(), but includes typecast to vtkHomogeneousTransform. vtkHomogeneousTransform *GetHomogeneousInverse() { return (vtkHomogeneousTransform *)this->GetInverse(); }; // Description: // This will calculate the transformation without calling Update. // Meant for use only within other VTK classes. void InternalTransformPoint(const float in[3], float out[3]); void InternalTransformPoint(const double in[3], double out[3]); // Description: // This will calculate the transformation as well as its derivative // without calling Update. Meant for use only within other VTK // classes. void InternalTransformDerivative(const float in[3], float out[3], float derivative[3][3]); void InternalTransformDerivative(const double in[3], double out[3], double derivative[3][3]); protected: vtkHomogeneousTransform(); ~vtkHomogeneousTransform(); void InternalDeepCopy(vtkAbstractTransform *transform); vtkMatrix4x4 *Matrix; private: vtkHomogeneousTransform(const vtkHomogeneousTransform&); // Not implemented. void operator=(const vtkHomogeneousTransform&); // Not implemented. }; #endif