/*========================================================================= Program: Visualization Toolkit Module: $RCSfile: vtkLinearTransform.h,v $ Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ // .NAME vtkLinearTransform - abstract superclass for linear transformations // .SECTION Description // vtkLinearTransform provides a generic interface for linear // (affine or 12 degree-of-freedom) geometric transformations. // .SECTION see also // vtkTransform vtkIdentityTransform #ifndef __vtkLinearTransform_h #define __vtkLinearTransform_h #include "vtkHomogeneousTransform.h" class VTK_COMMON_EXPORT vtkLinearTransform : public vtkHomogeneousTransform { public: vtkTypeRevisionMacro(vtkLinearTransform,vtkHomogeneousTransform); void PrintSelf(ostream& os, vtkIndent indent); // Description: // Apply the transformation to a normal. // You can use the same array to store both the input and output. void TransformNormal(const float in[3], float out[3]) { this->Update(); this->InternalTransformNormal(in,out); }; // Description: // Apply the transformation to a double-precision normal. // You can use the same array to store both the input and output. void TransformNormal(const double in[3], double out[3]) { this->Update(); this->InternalTransformNormal(in,out); }; // Description: // Synonymous with TransformDoubleNormal(x,y,z). // Use this if you are programming in python, tcl or Java. double *TransformNormal(double x, double y, double z) { return this->TransformDoubleNormal(x,y,z); } double *TransformNormal(const double normal[3]) { return this->TransformDoubleNormal(normal[0],normal[1],normal[2]); }; // Description: // Apply the transformation to an (x,y,z) normal. // Use this if you are programming in python, tcl or Java. float *TransformFloatNormal(float x, float y, float z) { this->InternalFloatPoint[0] = x; this->InternalFloatPoint[1] = y; this->InternalFloatPoint[2] = z; this->TransformNormal(this->InternalFloatPoint,this->InternalFloatPoint); return this->InternalFloatPoint; }; float *TransformFloatNormal(const float normal[3]) { return this->TransformFloatNormal(normal[0],normal[1],normal[2]); }; // Description: // Apply the transformation to a double-precision (x,y,z) normal. // Use this if you are programming in python, tcl or Java. double *TransformDoubleNormal(double x, double y, double z) { this->InternalDoublePoint[0] = x; this->InternalDoublePoint[1] = y; this->InternalDoublePoint[2] = z; this->TransformNormal(this->InternalDoublePoint,this->InternalDoublePoint); return this->InternalDoublePoint; }; double *TransformDoubleNormal(const double normal[3]) { return this->TransformDoubleNormal(normal[0],normal[1],normal[2]); }; // Description: // Synonymous with TransformDoubleVector(x,y,z). // Use this if you are programming in python, tcl or Java. double *TransformVector(double x, double y, double z) { return this->TransformDoubleVector(x,y,z); } double *TransformVector(const double normal[3]) { return this->TransformDoubleVector(normal[0],normal[1],normal[2]); }; // Description: // Apply the transformation to a vector. // You can use the same array to store both the input and output. void TransformVector(const float in[3], float out[3]) { this->Update(); this->InternalTransformVector(in,out); }; // Description: // Apply the transformation to a double-precision vector. // You can use the same array to store both the input and output. void TransformVector(const double in[3], double out[3]) { this->Update(); this->InternalTransformVector(in,out); }; // Description: // Apply the transformation to an (x,y,z) vector. // Use this if you are programming in python, tcl or Java. float *TransformFloatVector(float x, float y, float z) { this->InternalFloatPoint[0] = x; this->InternalFloatPoint[1] = y; this->InternalFloatPoint[2] = z; this->TransformVector(this->InternalFloatPoint,this->InternalFloatPoint); return this->InternalFloatPoint; }; float *TransformFloatVector(const float vec[3]) { return this->TransformFloatVector(vec[0],vec[1],vec[2]); }; // Description: // Apply the transformation to a double-precision (x,y,z) vector. // Use this if you are programming in python, tcl or Java. double *TransformDoubleVector(double x, double y, double z) { this->InternalDoublePoint[0] = x; this->InternalDoublePoint[1] = y; this->InternalDoublePoint[2] = z; this->TransformVector(this->InternalDoublePoint,this->InternalDoublePoint); return this->InternalDoublePoint; }; double *TransformDoubleVector(const double vec[3]) { return this->TransformDoubleVector(vec[0],vec[1],vec[2]); }; // Description: // Apply the transformation to a series of points, and append the // results to outPts. void TransformPoints(vtkPoints *inPts, vtkPoints *outPts); // Description: // Apply the transformation to a series of normals, and append the // results to outNms. virtual void TransformNormals(vtkDataArray *inNms, vtkDataArray *outNms); // Description: // Apply the transformation to a series of vectors, and append the // results to outVrs. virtual void TransformVectors(vtkDataArray *inVrs, vtkDataArray *outVrs); // Description: // Apply the transformation to a combination of points, normals // and vectors. void TransformPointsNormalsVectors(vtkPoints *inPts, vtkPoints *outPts, vtkDataArray *inNms, vtkDataArray *outNms, vtkDataArray *inVrs, vtkDataArray *outVrs); // Description: // Just like GetInverse, but it includes a typecast to // vtkLinearTransform. vtkLinearTransform *GetLinearInverse() { return (vtkLinearTransform *)this->GetInverse(); }; // Description: // This will calculate the transformation without calling Update. // Meant for use only within other VTK classes. void InternalTransformPoint(const float in[3], float out[3]); void InternalTransformPoint(const double in[3], double out[3]); // Description: // This will calculate the transformation without calling Update. // Meant for use only within other VTK classes. virtual void InternalTransformNormal(const float in[3], float out[3]); virtual void InternalTransformNormal(const double in[3], double out[3]); // Description: // This will calculate the transformation without calling Update. // Meant for use only within other VTK classes. virtual void InternalTransformVector(const float in[3], float out[3]); virtual void InternalTransformVector(const double in[3], double out[3]); // Description: // This will calculate the transformation as well as its derivative // without calling Update. Meant for use only within other VTK // classes. void InternalTransformDerivative(const float in[3], float out[3], float derivative[3][3]); void InternalTransformDerivative(const double in[3], double out[3], double derivative[3][3]); protected: vtkLinearTransform() {}; ~vtkLinearTransform() {}; private: vtkLinearTransform(const vtkLinearTransform&); // Not implemented. void operator=(const vtkLinearTransform&); // Not implemented. }; #endif