/*========================================================================= Program: Visualization Toolkit Module: $RCSfile: vtkMatrixToLinearTransform.h,v $ Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ // .NAME vtkMatrixToLinearTransform - convert a matrix to a transform // .SECTION Description // This is a very simple class which allows a vtkMatrix4x4 to be used in // place of a vtkLinearTransform or vtkAbstractTransform. For example, // if you use it as a proxy between a matrix and vtkTransformPolyDataFilter // then any modifications to the matrix will automatically be reflected in // the output of the filter. // .SECTION See Also // vtkTransform vtkMatrix4x4 vtkMatrixToHomogeneousTransform #ifndef __vtkMatrixToLinearTransform_h #define __vtkMatrixToLinearTransform_h #include "vtkLinearTransform.h" class vtkMatrix4x4; class VTK_COMMON_EXPORT vtkMatrixToLinearTransform : public vtkLinearTransform { public: static vtkMatrixToLinearTransform *New(); vtkTypeRevisionMacro(vtkMatrixToLinearTransform,vtkLinearTransform); void PrintSelf (ostream& os, vtkIndent indent); // Description: // Set the input matrix. Any modifications to the matrix will be // reflected in the transformation. virtual void SetInput(vtkMatrix4x4*); vtkGetObjectMacro(Input,vtkMatrix4x4); // Description: // The input matrix is left as-is, but the transformation matrix // is inverted. void Inverse(); // Description: // Get the MTime: this is the bit of magic that makes everything work. unsigned long GetMTime(); // Description: // Make a new transform of the same type. vtkAbstractTransform *MakeTransform(); // Description: // @deprecated This method is deprecated. VTK_LEGACY(void SetMatrix(vtkMatrix4x4 *matrix)); protected: vtkMatrixToLinearTransform(); ~vtkMatrixToLinearTransform(); void InternalUpdate(); void InternalDeepCopy(vtkAbstractTransform *transform); int InverseFlag; vtkMatrix4x4 *Input; private: vtkMatrixToLinearTransform(const vtkMatrixToLinearTransform&); // Not implemented. void operator=(const vtkMatrixToLinearTransform&); // Not implemented. }; #endif