/*========================================================================= Program: Visualization Toolkit Module: $RCSfile: vtkSphericalTransform.h,v $ Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ // .NAME vtkSphericalTransform - spherical to rectangular coords and back // .SECTION Description // vtkSphericalTransform will convert (r,phi,theta) coordinates to // (x,y,z) coordinates and back again. The angles are given in radians. // By default, it converts cylindrical coordinates to rectangular, but // GetInverse() returns a transform that will do the opposite. The equation // that is used is x = r*sin(phi)*cos(theta), y = r*sin(phi)*sin(theta), // z = r*cos(phi). // .SECTION Caveats // This transform is not well behaved along the line x=y=0 (i.e. along // the z-axis) // .SECTION see also // vtkCylindricalTransform vtkGeneralTransform #ifndef __vtkSphericalTransform_h #define __vtkSphericalTransform_h #include "vtkWarpTransform.h" class VTK_COMMON_EXPORT vtkSphericalTransform : public vtkWarpTransform { public: static vtkSphericalTransform *New(); vtkTypeRevisionMacro(vtkSphericalTransform,vtkWarpTransform); virtual void PrintSelf(ostream& os, vtkIndent indent); // Description: // Make another transform of the same type. vtkAbstractTransform *MakeTransform(); protected: vtkSphericalTransform(); ~vtkSphericalTransform(); // Description: // Copy this transform from another of the same type. void InternalDeepCopy(vtkAbstractTransform *transform); // Description: // Internal functions for calculating the transformation. void ForwardTransformPoint(const float in[3], float out[3]); void ForwardTransformPoint(const double in[3], double out[3]); void ForwardTransformDerivative(const float in[3], float out[3], float derivative[3][3]); void ForwardTransformDerivative(const double in[3], double out[3], double derivative[3][3]); void InverseTransformPoint(const float in[3], float out[3]); void InverseTransformPoint(const double in[3], double out[3]); void InverseTransformDerivative(const float in[3], float out[3], float derivative[3][3]); void InverseTransformDerivative(const double in[3], double out[3], double derivative[3][3]); private: vtkSphericalTransform(const vtkSphericalTransform&); // Not implemented. void operator=(const vtkSphericalTransform&); // Not implemented. }; #endif