# This example demonstrates the use of 2D text. # # First we include the VTK Tcl packages which will make available # all of the vtk commands to Tcl # package require vtk package require vtkinteraction # Create a sphere source, mapper, and actor vtkSphereSource sphere vtkPolyDataMapper sphereMapper sphereMapper SetInputConnection [sphere GetOutputPort] sphereMapper GlobalImmediateModeRenderingOn vtkLODActor sphereActor sphereActor SetMapper sphereMapper # Create a scaled text actor. # Set the text, font, justification, and properties (bold, italics, etc.). vtkTextActor textActor textActor ScaledTextOn textActor SetDisplayPosition 90 50 textActor SetInput "This is a sphere" # Set coordinates to match the old vtkScaledTextActor default value [textActor GetPosition2Coordinate] SetCoordinateSystemToNormalizedViewport [textActor GetPosition2Coordinate] SetValue 0.6 0.1 set tprop [textActor GetTextProperty] $tprop SetFontSize 18 $tprop SetFontFamilyToArial $tprop SetJustificationToCentered $tprop BoldOn $tprop ItalicOn $tprop ShadowOn $tprop SetColor 0 0 1 # Create the Renderer, RenderWindow, RenderWindowInteractor # vtkRenderer ren1 vtkRenderWindow renWin renWin AddRenderer ren1 vtkRenderWindowInteractor iren iren SetRenderWindow renWin # Add the actors to the renderer; set the background and size; zoom in; # and render. # ren1 AddActor2D textActor ren1 AddActor sphereActor ren1 SetBackground 1 1 1 renWin SetSize 250 125 ren1 ResetCamera [ren1 GetActiveCamera] Zoom 1.5 renWin Render # Set the user method (bound to key 'u') iren AddObserver UserEvent {wm deiconify .vtkInteract} # Withdraw the tk window wm withdraw .