// SampleView.cpp : implementation of the CSampleView class // #include "stdafx.h" #include "Sample.h" #include "SampleDoc.h" #include "SampleView.h" #include "vtkRenderer.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CSampleView IMPLEMENT_DYNCREATE(CSampleView, vtkMFCRenderView) BEGIN_MESSAGE_MAP(CSampleView, vtkMFCRenderView) //{{AFX_MSG_MAP(CSampleView) // NOTE - the ClassWizard will add and remove mapping macros here. // DO NOT EDIT what you see in these blocks of generated code! //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CSampleView construction/destruction CSampleView::CSampleView() { // TODO: add construction code here } CSampleView::~CSampleView() { } ///////////////////////////////////////////////////////////////////////////// // CSampleView diagnostics #ifdef _DEBUG void CSampleView::AssertValid() const { CView::AssertValid(); } void CSampleView::Dump(CDumpContext& dc) const { CView::Dump(dc); } CSampleDoc* CSampleView::GetDocument() // non-debug version is inline { ASSERT(m_pDocument->IsKindOf(RUNTIME_CLASS(CSampleDoc))); return (CSampleDoc*)m_pDocument; } #endif //_DEBUG ///////////////////////////////////////////////////////////////////////////// // CSampleView message handlers void CSampleView::OnUpdate(CView* pSender, LPARAM lHint, CObject* pHint) { // TODO: Add your specialized code here and/or call the base class vtkPropCollection *propc; vtkProp *prop; // TODO: Add your specialized code here and/or call the base class // first remove any old actors this->Renderer->GetViewProps()->RemoveAllItems(); propc = this->GetDocument()->GetViewProps(); propc->InitTraversal(); while (prop = propc->GetNextProp()) { this->Renderer->AddViewProp(prop); this->Renderer->ResetCamera(); } this->vtkMFCRenderView::OnUpdate(pSender, lHint, pHint); }