/*========================================================================= Program: Visualization Toolkit Module: $RCSfile: Medical3.cxx,v $ Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ // // This example reads a volume dataset, extracts two isosurfaces that // represent the skin and bone, creates three orthogonal planes // (saggital, axial, coronal), and displays them. // #include "vtkRenderer.h" #include "vtkRenderWindow.h" #include "vtkRenderWindowInteractor.h" #include "vtkVolume16Reader.h" #include "vtkPolyDataMapper.h" #include "vtkActor.h" #include "vtkOutlineFilter.h" #include "vtkCamera.h" #include "vtkStripper.h" #include "vtkLookupTable.h" #include "vtkImageDataGeometryFilter.h" #include "vtkProperty.h" #include "vtkPolyDataNormals.h" #include "vtkContourFilter.h" #include "vtkImageData.h" #include "vtkImageMapToColors.h" #include "vtkImageActor.h" int main (int argc, char **argv) { if (argc < 2) { cout << "Usage: " << argv[0] << " DATADIR/headsq/quarter" << endl; return 1; } // Create the renderer, the render window, and the interactor. The // renderer draws into the render window, the interactor enables // mouse- and keyboard-based interaction with the data within the // render window. // vtkRenderer *aRenderer = vtkRenderer::New(); vtkRenderWindow *renWin = vtkRenderWindow::New(); renWin->AddRenderer(aRenderer); vtkRenderWindowInteractor *iren = vtkRenderWindowInteractor::New(); iren->SetRenderWindow(renWin); // The following reader is used to read a series of 2D slices (images) // that compose the volume. The slice dimensions are set, and the // pixel spacing. The data Endianness must also be specified. The // reader usese the FilePrefix in combination with the slice number to // construct filenames using the format FilePrefix.%d. (In this case // the FilePrefix is the root name of the file: quarter.) vtkVolume16Reader *v16 = vtkVolume16Reader::New(); v16->SetDataDimensions(64,64); v16->SetDataByteOrderToLittleEndian(); v16->SetFilePrefix (argv[1]); v16->SetImageRange(1, 93); v16->SetDataSpacing (3.2, 3.2, 1.5); // An isosurface, or contour value of 500 is known to correspond to // the skin of the patient. Once generated, a vtkPolyDataNormals // filter is is used to create normals for smooth surface shading // during rendering. The triangle stripper is used to create triangle // strips from the isosurface; these render much faster on may // systems. vtkContourFilter *skinExtractor = vtkContourFilter::New(); skinExtractor->SetInputConnection( v16->GetOutputPort()); skinExtractor->SetValue(0, 500); vtkPolyDataNormals *skinNormals = vtkPolyDataNormals::New(); skinNormals->SetInputConnection(skinExtractor->GetOutputPort()); skinNormals->SetFeatureAngle(60.0); vtkStripper *skinStripper = vtkStripper::New(); skinStripper->SetInputConnection(skinNormals->GetOutputPort()); vtkPolyDataMapper *skinMapper = vtkPolyDataMapper::New(); skinMapper->SetInputConnection(skinStripper->GetOutputPort()); skinMapper->ScalarVisibilityOff(); vtkActor *skin = vtkActor::New(); skin->SetMapper(skinMapper); skin->GetProperty()->SetDiffuseColor(1, .49, .25); skin->GetProperty()->SetSpecular(.3); skin->GetProperty()->SetSpecularPower(20); // An isosurface, or contour value of 1150 is known to correspond to // the skin of the patient. Once generated, a vtkPolyDataNormals // filter is is used to create normals for smooth surface shading // during rendering. The triangle stripper is used to create triangle // strips from the isosurface; these render much faster on may // systems. vtkContourFilter *boneExtractor = vtkContourFilter::New(); boneExtractor->SetInputConnection(v16->GetOutputPort()); boneExtractor->SetValue(0, 1150); vtkPolyDataNormals *boneNormals = vtkPolyDataNormals::New(); boneNormals->SetInputConnection(boneExtractor->GetOutputPort()); boneNormals->SetFeatureAngle(60.0); vtkStripper *boneStripper = vtkStripper::New(); boneStripper->SetInputConnection(boneNormals->GetOutputPort()); vtkPolyDataMapper *boneMapper = vtkPolyDataMapper::New(); boneMapper->SetInputConnection(boneStripper->GetOutputPort()); boneMapper->ScalarVisibilityOff(); vtkActor *bone = vtkActor::New(); bone->SetMapper(boneMapper); bone->GetProperty()->SetDiffuseColor(1, 1, .9412); // An outline provides context around the data. // vtkOutlineFilter *outlineData = vtkOutlineFilter::New(); outlineData->SetInputConnection(v16->GetOutputPort()); vtkPolyDataMapper *mapOutline = vtkPolyDataMapper::New(); mapOutline->SetInputConnection(outlineData->GetOutputPort()); vtkActor *outline = vtkActor::New(); outline->SetMapper(mapOutline); outline->GetProperty()->SetColor(0,0,0); // Now we are creating three orthogonal planes passing through the // volume. Each plane uses a different texture map and therefore has // diferent coloration. // Start by creatin a black/white lookup table. vtkLookupTable *bwLut = vtkLookupTable::New(); bwLut->SetTableRange (0, 2000); bwLut->SetSaturationRange (0, 0); bwLut->SetHueRange (0, 0); bwLut->SetValueRange (0, 1); bwLut->Build(); //effective built // Now create a lookup table that consists of the full hue circle // (from HSV). vtkLookupTable *hueLut = vtkLookupTable::New(); hueLut->SetTableRange (0, 2000); hueLut->SetHueRange (0, 1); hueLut->SetSaturationRange (1, 1); hueLut->SetValueRange (1, 1); hueLut->Build(); //effective built // Finally, create a lookup table with a single hue but having a range // in the saturation of the hue. vtkLookupTable *satLut = vtkLookupTable::New(); satLut->SetTableRange (0, 2000); satLut->SetHueRange (.6, .6); satLut->SetSaturationRange (0, 1); satLut->SetValueRange (1, 1); satLut->Build(); //effective built // Create the first of the three planes. The filter vtkImageMapToColors // maps the data through the corresponding lookup table created above. The // vtkImageActor is a type of vtkProp and conveniently displays an image on // a single quadrilateral plane. It does this using texture mapping and as // a result is quite fast. (Note: the input image has to be unsigned char // values, which the vtkImageMapToColors produces.) Note also that by // specifying the DisplayExtent, the pipeline requests data of this extent // and the vtkImageMapToColors only processes a slice of data. vtkImageMapToColors *saggitalColors = vtkImageMapToColors::New(); saggitalColors->SetInputConnection(v16->GetOutputPort()); saggitalColors->SetLookupTable(bwLut); vtkImageActor *saggital = vtkImageActor::New(); saggital->SetInput(saggitalColors->GetOutput()); saggital->SetDisplayExtent(32,32, 0,63, 0,92); // Create the second (axial) plane of the three planes. We use the // same approach as before except that the extent differs. vtkImageMapToColors *axialColors = vtkImageMapToColors::New(); axialColors->SetInputConnection(v16->GetOutputPort()); axialColors->SetLookupTable(hueLut); vtkImageActor *axial = vtkImageActor::New(); axial->SetInput(axialColors->GetOutput()); axial->SetDisplayExtent(0,63, 0,63, 46,46); // Create the third (coronal) plane of the three planes. We use // the same approach as before except that the extent differs. vtkImageMapToColors *coronalColors = vtkImageMapToColors::New(); coronalColors->SetInputConnection(v16->GetOutputPort()); coronalColors->SetLookupTable(satLut); vtkImageActor *coronal = vtkImageActor::New(); coronal->SetInput(coronalColors->GetOutput()); coronal->SetDisplayExtent(0,63, 32,32, 0,92); // It is convenient to create an initial view of the data. The // FocalPoint and Position form a vector direction. Later on // (ResetCamera() method) this vector is used to position the camera // to look at the data in this direction. vtkCamera *aCamera = vtkCamera::New(); aCamera->SetViewUp (0, 0, -1); aCamera->SetPosition (0, 1, 0); aCamera->SetFocalPoint (0, 0, 0); aCamera->ComputeViewPlaneNormal(); // Actors are added to the renderer. aRenderer->AddActor(outline); aRenderer->AddActor(saggital); aRenderer->AddActor(axial); aRenderer->AddActor(coronal); aRenderer->AddActor(axial); aRenderer->AddActor(coronal); aRenderer->AddActor(skin); aRenderer->AddActor(bone); // Turn off bone for this example. bone->VisibilityOff(); // Set skin to semi-transparent. skin->GetProperty()->SetOpacity(0.5); // An initial camera view is created. The Dolly() method moves // the camera towards the FocalPoint, thereby enlarging the image. aRenderer->SetActiveCamera(aCamera); aRenderer->Render(); aRenderer->ResetCamera (); aCamera->Dolly(1.5); // Set a background color for the renderer and set the size of the // render window (expressed in pixels). aRenderer->SetBackground(1,1,1); renWin->SetSize(640, 480); // Note that when camera movement occurs (as it does in the Dolly() // method), the clipping planes often need adjusting. Clipping planes // consist of two planes: near and far along the view direction. The // near plane clips out objects in front of the plane; the far plane // clips out objects behind the plane. This way only what is drawn // between the planes is actually rendered. aRenderer->ResetCameraClippingRange (); // interact with data iren->Initialize(); iren->Start(); // It is important to delete all objects created previously to prevent // memory leaks. In this case, since the program is on its way to // exiting, it is not so important. But in applications it is // essential. v16->Delete(); skinExtractor->Delete(); skinNormals->Delete(); skinStripper->Delete(); skinMapper->Delete(); skin->Delete(); boneExtractor->Delete(); boneNormals->Delete(); boneStripper->Delete(); boneMapper->Delete(); bone->Delete(); outlineData->Delete(); mapOutline->Delete(); outline->Delete(); bwLut->Delete(); hueLut->Delete(); satLut->Delete(); saggitalColors->Delete(); saggital->Delete(); axialColors->Delete(); axial->Delete(); coronalColors->Delete(); coronal->Delete(); aCamera->Delete(); aRenderer->Delete(); renWin->Delete(); iren->Delete(); return 0; }