#!/usr/bin/env python # This simple example shows how to do basic texture mapping. import vtk from vtk.util.misc import vtkGetDataRoot VTK_DATA_ROOT = vtkGetDataRoot() # Load in the texture map. A texture is any unsigned char image. If it # is not of this type, you will have to map it through a lookup table # or by using vtkImageShiftScale. bmpReader = vtk.vtkBMPReader() bmpReader.SetFileName(VTK_DATA_ROOT + "/Data/masonry.bmp") atext = vtk.vtkTexture() atext.SetInputConnection(bmpReader.GetOutputPort()) atext.InterpolateOn() # Create a plane source and actor. The vtkPlanesSource generates # texture coordinates. plane = vtk.vtkPlaneSource() planeMapper = vtk.vtkPolyDataMapper() planeMapper.SetInputConnection(plane.GetOutputPort()) planeActor = vtk.vtkActor() planeActor.SetMapper(planeMapper) planeActor.SetTexture(atext) # Create the RenderWindow, Renderer and both Actors ren = vtk.vtkRenderer() renWin = vtk.vtkRenderWindow() renWin.AddRenderer(ren) iren = vtk.vtkRenderWindowInteractor() iren.SetRenderWindow(renWin) # Add the actors to the renderer, set the background and size ren.AddActor(planeActor) ren.SetBackground(0.1, 0.2, 0.4) renWin.SetSize(500, 500) ren.ResetCamera() cam1 = ren.GetActiveCamera() cam1.Elevation(-30) cam1.Roll(-20) ren.ResetCameraClippingRange() iren.Initialize() renWin.Render() iren.Start()