#!/usr/bin/env python # # This example creates a polygonal model of a cone, and then renders it to # the screen. It will rotate the cone 360 degrees and then exit. The basic # setup of source -> mapper -> actor -> renderer -> renderwindow is # typical of most VTK programs. # # # First we include the VTK Python packages that will make available # all of the VTK commands to Python. # import vtk import time # # Next we create an instance of vtkConeSource and set some of its # properties. The instance of vtkConeSource "cone" is part of a visualization # pipeline (it is a source process object); it produces data (output type is # vtkPolyData) which other filters may process. # cone = vtk.vtkConeSource() cone.SetHeight( 3.0 ) cone.SetRadius( 1.0 ) cone.SetResolution( 10 ) # # In this example we terminate the pipeline with a mapper process object. # (Intermediate filters such as vtkShrinkPolyData could be inserted in # between the source and the mapper.) We create an instance of # vtkPolyDataMapper to map the polygonal data into graphics primitives. We # connect the output of the cone souece to the input of this mapper. # coneMapper = vtk.vtkPolyDataMapper() coneMapper.SetInputConnection( cone.GetOutputPort() ) # # Create an actor to represent the cone. The actor orchestrates rendering of # the mapper's graphics primitives. An actor also refers to properties via a # vtkProperty instance, and includes an internal transformation matrix. We # set this actor's mapper to be coneMapper which we created above. # coneActor = vtk.vtkActor() coneActor.SetMapper( coneMapper ) # # Create the Renderer and assign actors to it. A renderer is like a # viewport. It is part or all of a window on the screen and it is # responsible for drawing the actors it has. We also set the background # color here # ren1= vtk.vtkRenderer() ren1.AddActor( coneActor ) ren1.SetBackground( 0.1, 0.2, 0.4 ) # # Finally we create the render window which will show up on the screen # We put our renderer into the render window using AddRenderer. We also # set the size to be 300 pixels by 300 # renWin = vtk.vtkRenderWindow() renWin.AddRenderer( ren1 ) renWin.SetSize( 300, 300 ) # # now we loop over 360 degreeees and render the cone each time # for i in range(0,360): time.sleep(0.03) renWin.Render() ren1.GetActiveCamera().Azimuth( 1 )