/*========================================================================= Program: Visualization Toolkit Module: $RCSfile: vtkGenericAttributeCollection.cxx,v $ Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ #include "vtkGenericAttributeCollection.h" #include "vtkObjectFactory.h" #include "vtkGenericAttribute.h" #include #include vtkCxxRevisionMacro(vtkGenericAttributeCollection,"$Revision: 1.9 $"); vtkStandardNewMacro(vtkGenericAttributeCollection); class vtkGenericAttributeInternalVector { public: typedef vtkstd::vector VectorType; VectorType Vector; }; class vtkIntInternalVector { public: typedef vtkstd::vector VectorType; VectorType Vector; }; //---------------------------------------------------------------------------- // Description: // Default constructor: empty collection vtkGenericAttributeCollection::vtkGenericAttributeCollection() { this->AttributeInternalVector = new vtkGenericAttributeInternalVector; this->AttributeIndices = new vtkIntInternalVector; this->ActiveAttribute = 0; this->ActiveComponent = 0; this->NumberOfAttributesToInterpolate = 0; this->NumberOfComponents = 0; this->NumberOfPointCenteredComponents = 0; this->MaxNumberOfComponents = 0; // cache this->ActualMemorySize = 0; } //---------------------------------------------------------------------------- vtkGenericAttributeCollection::~vtkGenericAttributeCollection() { for(unsigned int i=0; i < this->AttributeInternalVector->Vector.size(); ++i) { this->AttributeInternalVector->Vector[i]->Delete(); } delete this->AttributeInternalVector; delete this->AttributeIndices; } //---------------------------------------------------------------------------- void vtkGenericAttributeCollection::PrintSelf(ostream& os, vtkIndent indent) { this->Superclass::PrintSelf(os,indent); int i; int c = this->GetNumberOfAttributes(); os << indent << "Number Of Attributes: " << this->GetNumberOfAttributes() << "\n"; for(i=0; iGetAttribute(i)->PrintSelf(os,indent.GetNextIndent()); } c=this->GetNumberOfAttributesToInterpolate(); os << indent << "Number Of Attributes to interpolate: " << c << endl; os << indent << "Attributes to interpolate:"; for(i=0; iAttributesToInterpolate[i]; } os << endl; os << indent << "Active Attribute: " << this->ActiveAttribute << endl; os << indent << "Active Component" << this->ActiveComponent << endl; } //---------------------------------------------------------------------------- // Description: // Number of attributes. int vtkGenericAttributeCollection::GetNumberOfAttributes() { int result = this->AttributeInternalVector->Vector.size(); //assert("post: positive_result" && result>=0); size() is an unsigned type according to STL vector definition return result; } //---------------------------------------------------------------------------- int vtkGenericAttributeCollection::GetNumberOfComponents() { this->ComputeNumbers(); return this->NumberOfComponents; } //---------------------------------------------------------------------------- // Description: // Return the number of components. This is the sum of all components // found in all point centered attributes. // \post positive_result: result>=0 int vtkGenericAttributeCollection::GetNumberOfPointCenteredComponents() { this->ComputeNumbers(); return this->NumberOfPointCenteredComponents; } //---------------------------------------------------------------------------- // Description: // Maximum number of components encountered among all attributes. // \post positive_result: result>=0 // \post valid_result: result<=GetNumberOfComponents() int vtkGenericAttributeCollection::GetMaxNumberOfComponents() { this->ComputeNumbers(); assert("post: positive_result" && this->MaxNumberOfComponents>=0); assert("post: valid_result" && this->MaxNumberOfComponents<=GetNumberOfComponents()); return this->MaxNumberOfComponents; } //---------------------------------------------------------------------------- // Description: // Actual size of the data in kilobytes; only valid after the pipeline has // updated. It is guaranteed to be greater than or equal to the memory // required to represent the data. unsigned long vtkGenericAttributeCollection::GetActualMemorySize() { this->ComputeNumbers(); return this->ActualMemorySize; } //---------------------------------------------------------------------------- // Description: // Does `this' have no attribute? int vtkGenericAttributeCollection::IsEmpty() { return this->GetNumberOfAttributes()==0; } //---------------------------------------------------------------------------- // Description: // Attribute `i'. vtkGenericAttribute *vtkGenericAttributeCollection::GetAttribute(int i) { assert("pre: not_empty" && !IsEmpty()); assert("pre: valid_i" && (i>=0)&&(iGetNumberOfAttributes())); vtkGenericAttribute *result=this->AttributeInternalVector->Vector[i]; assert("post: result_exists" && result!=0); return result; } //---------------------------------------------------------------------------- // Description: // Return the index of attribute `name', if found. Return -1 otherwise. int vtkGenericAttributeCollection::FindAttribute(const char *name) { assert("pre: name_exists:" && name!=0); int result=-1; const char *attributeName; int numAtt = this->GetNumberOfAttributes(); int i=0; while((iGetAttribute(i)->GetName(); if(attributeName!=0) { if(strcmp( attributeName, name ) == 0) { result=i; } } ++i; } assert("post: valid_result" && ((result==-1) || ((result>=0) && (result<=this->GetNumberOfAttributes())))); return result; } //---------------------------------------------------------------------------- // Description: // Return the index of the first component of attribute `i' in an array of // format attrib0comp0 attrib0comp1 ... attrib4comp0 ... // \pre valid_i: i>=0 && iGetCentering()==vtkPointCentered int vtkGenericAttributeCollection::GetAttributeIndex(int i) { assert("pre: valid_i" && i>=0 && iGetNumberOfAttributes()); assert("pre: is_point_centered" && this->GetAttribute(i)->GetCentering()==vtkPointCentered); this->ComputeNumbers(); return this->AttributeIndices->Vector[i]; } //---------------------------------------------------------------------------- // Description: // Add attribute `a' at the end. void vtkGenericAttributeCollection::InsertNextAttribute(vtkGenericAttribute *a) { assert("pre: a_exists" && a!=0); #ifndef NDEBUG int oldnumber=this->GetNumberOfAttributes(); #endif this->AttributeInternalVector->Vector.push_back(a); this->AttributeIndices->Vector.push_back(0); // a dummy default value a->Register( this ); this->Modified(); assert("post: more_items" && this->GetNumberOfAttributes()==oldnumber+1); assert("post: a_is_set" && this->GetAttribute(this->GetNumberOfAttributes()-1)==a); } //---------------------------------------------------------------------------- // Description: // Replace attribute at index `i' by `a'. void vtkGenericAttributeCollection::InsertAttribute(int i, vtkGenericAttribute *a) { assert("pre: not_empty" && !this->IsEmpty()); assert("pre: a_exists" && a!=0); assert("pre: valid_i" && (i>=0)&&(iGetNumberOfAttributes())); #ifndef NDEBUG int oldnumber = this->GetNumberOfAttributes(); #endif if(this->AttributeInternalVector->Vector[i]!=0) { this->AttributeInternalVector->Vector[i]->Delete(); } this->AttributeInternalVector->Vector[i] = a; a->Register( this ); this->Modified(); assert("post: more_items" && this->GetNumberOfAttributes()==oldnumber); assert("post: a_is_set" && this->GetAttribute(i)==a); } //---------------------------------------------------------------------------- // Description: // Remove Attribute at `i'. void vtkGenericAttributeCollection::RemoveAttribute(int i) { assert("pre: not_empty" && !this->IsEmpty()); assert("pre: valid_i" && (i>=0)&&(iGetNumberOfAttributes())); #ifndef NDEBUG int oldnumber=this->GetNumberOfAttributes(); #endif this->AttributeInternalVector->Vector[i]->UnRegister( this ); this->AttributeInternalVector->Vector.erase( this->AttributeInternalVector->Vector.begin()+i); this->AttributeIndices->Vector.erase( this->AttributeIndices->Vector.begin()+i); this->Modified(); assert("post: fewer_items" && this->GetNumberOfAttributes()==(oldnumber-1)); } //---------------------------------------------------------------------------- // Description: // Remove all attributes. void vtkGenericAttributeCollection::Reset() { for(unsigned int i = 0; i < this->AttributeInternalVector->Vector.size(); ++i) { this->AttributeInternalVector->Vector[i]->Delete(); } this->AttributeInternalVector->Vector.clear(); this->AttributeIndices->Vector.clear(); this->Modified(); assert("post: is_empty" && this->IsEmpty()); } //---------------------------------------------------------------------------- // Description: // Recursive duplication of `other' in `this'. void vtkGenericAttributeCollection::DeepCopy(vtkGenericAttributeCollection *other) { assert("pre: other_exists" && other!=0); assert("pre: not_self" && other!=this); this->AttributeInternalVector->Vector.resize( other->AttributeInternalVector->Vector.size()); this->AttributeIndices->Vector.resize( other->AttributeIndices->Vector.size()); int c = this->AttributeInternalVector->Vector.size(); for(int i=0; iAttributeInternalVector->Vector[i] == 0) { this->AttributeInternalVector->Vector[i] = other->AttributeInternalVector->Vector[i]->NewInstance(); } this->AttributeInternalVector->Vector[i]->DeepCopy( other->AttributeInternalVector->Vector[i]); // Dont need to copy the contents of AttributeIndices: it will be // recomputed because of the following Moditied call. } this->Modified(); assert("post: same_size" && this->GetNumberOfAttributes()==other->GetNumberOfAttributes()); } //---------------------------------------------------------------------------- // Description: // Update `this' using fields of `other'. void vtkGenericAttributeCollection::ShallowCopy(vtkGenericAttributeCollection *other) { assert("pre: other_exists" && other!=0); assert("pre: not_self" && other!=this); this->AttributeInternalVector->Vector = other->AttributeInternalVector->Vector; this->AttributeIndices->Vector = other->AttributeIndices->Vector; int c = this->AttributeInternalVector->Vector.size(); for (int i=0; iAttributeInternalVector->Vector[i] != 0) { this->AttributeInternalVector->Vector[i]->Register( this ); } } this->Modified(); assert("post: same_size" && this->GetNumberOfAttributes()==other->GetNumberOfAttributes()); } //---------------------------------------------------------------------------- // Description: // Collection is composite object and need to check each part for MTime. unsigned long int vtkGenericAttributeCollection::GetMTime() { unsigned long result; unsigned long mtime; result = vtkObject::GetMTime(); for(int i = 0; i < this->GetNumberOfAttributes(); ++i) { mtime = this->GetAttribute(i)->GetMTime(); result = ( mtime > result ? mtime : result ); } return result; } //---------------------------------------------------------------------------- // Description: // Compute number of components, max number of components and actual memory // size. void vtkGenericAttributeCollection::ComputeNumbers() { if ( this->GetMTime() > this->ComputeTime ) { int nb = 0; int pnb = 0; int count; int maxNb = 0; unsigned long memory=0; int firstComponentIndex=0; int c = this->GetNumberOfAttributes(); for(int i = 0; i < c; ++i) { count = this->GetAttribute(i)->GetNumberOfComponents(); memory=memory+this->GetAttribute(i)->GetActualMemorySize(); if(count > maxNb) { maxNb = count; } nb += count; if(this->GetAttribute(i)->GetCentering()==vtkPointCentered) { pnb += count; this->AttributeIndices->Vector[i]=firstComponentIndex; firstComponentIndex=firstComponentIndex+count; } } this->NumberOfComponents = nb; this->NumberOfPointCenteredComponents = pnb; this->MaxNumberOfComponents = maxNb; this->ActualMemorySize = memory; assert("check: positive_number" && this->NumberOfComponents>=0); assert("check: positive_point_centered_number" && this->NumberOfPointCenteredComponents>=0); assert("check: positiveMaxNumber" && this->MaxNumberOfComponents>=0); assert("check: valid_number" && this->MaxNumberOfComponents<=this->NumberOfComponents); this->ComputeTime.Modified(); } } //---------------------------------------------------------------------------- // *** ALL THE FOLLOWING METHODS SHOULD BE REMOVED WHEN vtkInformation // will be ready. // *** BEGIN // Description: // Set the scalar attribute to be processed. -1 means module. void vtkGenericAttributeCollection::SetActiveAttribute(int attribute, int component) { assert("pre: not_empty" && !IsEmpty()); assert("pre: valid_attribute" && (attribute>=0)&&(attributeGetNumberOfAttributes())); assert("pre: valid_component" && (component>=-1)&&(componentGetAttribute(attribute)->GetNumberOfComponents())); this->ActiveAttribute = attribute; this->ActiveComponent = component; assert("post: is_set" && (this->GetActiveAttribute()==attribute) && (this->GetActiveComponent()==component)); } //---------------------------------------------------------------------------- // Description: // Indices of attributes to interpolate. // \pre not_empty: !IsEmpty() // \post valid_result: GetNumberOfAttributesToInterpolate()>0 implies // result!=0 int *vtkGenericAttributeCollection::GetAttributesToInterpolate() { assert("pre: not_empty" && !IsEmpty()); assert("post: valid_result" && ((!(this->NumberOfAttributesToInterpolate>0)) || this->AttributesToInterpolate!=0)); // A=>B !A||B return this->AttributesToInterpolate; } //---------------------------------------------------------------------------- // Description // Does the array `attributes' of size `size' have `attribute'? int vtkGenericAttributeCollection::HasAttribute(int size, int *attributes, int attribute) { assert("pre: positive_size" && size>=0); assert("pre: valid_attributes" && ((!(size>0))||(attributes!=0))); // size>0 => attributes!=0 (A=>B: !A||B ) int result = 0; // false int i; if(size != 0) { i = 0; while( !result && i++ < size ) { result = attributes[i] == attribute; } } return result; } //---------------------------------------------------------------------------- // Description: // Set the attributes to interpolate. void vtkGenericAttributeCollection::SetAttributesToInterpolate(int size, int *attributes) { assert("pre: not_empty" && !this->IsEmpty()); assert("pre: positive_size" && size>=0); assert("pre: magic_number" && size<=10); assert("pre: valid_attributes" && ((!(size>0))||(attributes!=0))); // size>0 => attributes!=0 (A=>B: !A||B ) assert("pre: valid_attributes_contents" && (!(attributes!=0) || !(!this->HasAttribute(size,attributes,this->GetActiveAttribute())))); // attributes!=0 => !this->HasAttribute(size,attributes,this->GetActiveAttribute()) (A=>B: !A||B ) this->NumberOfAttributesToInterpolate = size; for(int i=0; iAttributesToInterpolate[i] = attributes[i]; } assert("post: is_set" && (this->GetNumberOfAttributesToInterpolate()==size)); } //---------------------------------------------------------------------------- // Description: // Set the attributes to interpolate. void vtkGenericAttributeCollection::SetAttributesToInterpolateToAll() { assert("pre: not_empty" && !this->IsEmpty()); this->NumberOfAttributesToInterpolate = this->GetMaxNumberOfComponents(); for(int i=0; iNumberOfAttributesToInterpolate; ++i) { this->AttributesToInterpolate[i] = i; } } //---------------------------------------------------------------------------- // *** ALL THE PREVIOUS METHODS SHOULD BE REMOVED WHEN vtkInformation // will be ready. // *** END