/*========================================================================= Program: Visualization Toolkit Module: $RCSfile: vtkPointSetAlgorithm.h,v $ Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ // .NAME vtkPointSetAlgorithm - Superclass for algorithms that produce output of the same type as input // .SECTION Description // vtkPointSetAlgorithm is a convenience class to make writing algorithms // easier. It is also designed to help transition old algorithms to the new // pipeline architecture. Ther are some assumptions and defaults made by this // class you should be aware of. This class defaults such that your filter // will have one input port and one output port. If that is not the case // simply change it with SetNumberOfInputPorts etc. See this classes // contstructor for the default. This class also provides a FillInputPortInfo // method that by default says that all inputs will be PointSet. If that // isn't the case then please override this method in your subclass. This // class breaks out the downstream requests into seperate functions such as // RequestDataObject RequestData and ExecuteInformation. The default // implementation of RequestDataObject will create an output data of the // same type as the input. #ifndef __vtkPointSetAlgorithm_h #define __vtkPointSetAlgorithm_h #include "vtkAlgorithm.h" class vtkPointSet; class vtkPolyData; class vtkStructuredGrid; class vtkUnstructuredGrid; class VTK_FILTERING_EXPORT vtkPointSetAlgorithm : public vtkAlgorithm { public: static vtkPointSetAlgorithm *New(); vtkTypeRevisionMacro(vtkPointSetAlgorithm,vtkAlgorithm); void PrintSelf(ostream& os, vtkIndent indent); // Description: // Get the output data object for a port on this algorithm. vtkPointSet* GetOutput(); vtkPointSet* GetOutput(int); // Description: // Get the output as vtkPolyData. vtkPolyData *GetPolyDataOutput(); // Description: // Get the output as vtkStructuredGrid. vtkStructuredGrid *GetStructuredGridOutput(); // Description: // Get the output as vtkUnstructuredGrid. vtkUnstructuredGrid *GetUnstructuredGridOutput(); // Description: // Set an input of this algorithm. You should not override these // methods because they are not the only way to connect a pipeline. // Note that these methods support old-style pipeline connections. // When writing new code you should use the more general // vtkAlgorithm::SetInputConnection(). These methods transform the // input index to the input port index, not an index of a connection // within a single port. void SetInput(vtkDataObject*); void SetInput(int, vtkDataObject*); void SetInput(vtkPointSet*); void SetInput(int, vtkPointSet*); // Description: // Add an input of this algorithm. Note that these methods support // old-style pipeline connections. When writing new code you should // use the more general vtkAlgorithm::AddInputConnection(). See // SetInput() for details. void AddInput(vtkDataObject *); void AddInput(vtkPointSet*); void AddInput(int, vtkPointSet*); void AddInput(int, vtkDataObject*); // this method is not recommended for use, but lots of old style filters // use it vtkDataObject *GetInput(); // Description: // see vtkAlgorithm for details virtual int ProcessRequest(vtkInformation* request, vtkInformationVector** inputVector, vtkInformationVector* outputVector); protected: vtkPointSetAlgorithm(); ~vtkPointSetAlgorithm() {}; // Description: // This is called by the superclass. // This is the method you should override. virtual int RequestDataObject(vtkInformation* request, vtkInformationVector** inputVector, vtkInformationVector* outputVector); // Description: // This is called by the superclass. // This is the method you should override. virtual int ExecuteInformation(vtkInformation*, vtkInformationVector**, vtkInformationVector*) {return 1;}; // Description: // This is called by the superclass. // This is the method you should override. virtual int RequestData(vtkInformation*, vtkInformationVector**, vtkInformationVector*) {return 1;}; // Description: // This is called by the superclass. // This is the method you should override. virtual int ComputeInputUpdateExtent(vtkInformation*, vtkInformationVector**, vtkInformationVector*) { return 1; }; // see algorithm for more info virtual int FillOutputPortInformation(int port, vtkInformation* info); virtual int FillInputPortInformation(int port, vtkInformation* info); private: vtkPointSetAlgorithm(const vtkPointSetAlgorithm&); // Not implemented. void operator=(const vtkPointSetAlgorithm&); // Not implemented. }; #endif