/*========================================================================= Program: Visualization Toolkit Module: $RCSfile: vtkHull.h,v $ Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ // .NAME vtkHull - produce an n-sided convex hull // .SECTION Description // vtkHull is a filter which will produce an n-sided convex hull given a // set of n planes. (The convex hull bounds the input polygonal data.) // The hull is generated by squeezing the planes towards the input // vtkPolyData, until the planes just touch the vtkPolyData. Then, // the resulting planes are used to generate a polyhedron (i.e., hull) // that is represented by triangles. // // The n planes can be defined in a number of ways including 1) manually // specifying each plane; 2) choosing the six face planes of the input's // bounding box; 3) choosing the eight vertex planes of the input's // bounding box; 4) choosing the twelve edge planes of the input's // bounding box; and/or 5) using a recursively subdivided octahedron. // Note that when specifying planes, the plane normals should point // outside of the convex region. // // The output of this filter can be used in combination with vtkLODActor // to represent a levels-of-detail in the LOD hierarchy. Another use of // this class is to manually specify the planes, and then generate the // polyhedron from the planes (without squeezing the planes towards the // input). The method GenerateHull() is used to do this. #ifndef __vtkHull_h #define __vtkHull_h #include "vtkPolyDataAlgorithm.h" class vtkCellArray; class vtkPlanes; class vtkPoints; class vtkPolyData; class VTK_GRAPHICS_EXPORT vtkHull : public vtkPolyDataAlgorithm { public: static vtkHull *New(); vtkTypeRevisionMacro(vtkHull,vtkPolyDataAlgorithm); void PrintSelf(ostream& os, vtkIndent indent); // Description: // Remove all planes from the current set of planes. void RemoveAllPlanes( void ); // Description: // Add a plane to the current set of planes. It will be added at the // end of the list, and an index that can later be used to set this // plane's normal will be returned. The values A, B, C are from the // plane equation Ax + By + Cz + D = 0. This vector does not have to // have unit length (but it must have a non-zero length!). If a value // 0 > i >= -NumberOfPlanes is returned, then the plane is parallel // with a previously inserted plane, and |-i-1| is the index of the // plane that was previously inserted. If a value i < -NumberOfPlanes // is returned, then the plane normal is zero length. int AddPlane( double A, double B, double C ); int AddPlane( double plane[3] ); // Description: // Set the normal values for plane i. This is a plane that was already // added to the current set of planes with AddPlane(), and is now being // modified. The values A, B, C are from the plane equation // Ax + By + Cz + D = 0. This vector does not have to have unit length. // Note that D is set to zero, except in the case of the method taking // a vtkPlanes* argument, where it is set to the D value defined there. void SetPlane( int i, double A, double B, double C ); void SetPlane( int i, double plane[3] ); // Description: // Variations of AddPlane()/SetPlane() that allow D to be set. These // methods are used when GenerateHull() is used. int AddPlane( double A, double B, double C, double D ); int AddPlane( double plane[3], double D ); void SetPlane( int i, double A, double B, double C, double D ); void SetPlane( int i, double plane[3], double D ); // Description: // Set all the planes at once using a vtkPlanes implicit function. // This also sets the D value, so it can be used with GenerateHull(). void SetPlanes( vtkPlanes *planes ); // Description: // Get the number of planes in the current set of planes. vtkGetMacro( NumberOfPlanes, int ); // Description: // Add the 8 planes that represent the vertices of a cube - the combination // of the three face planes connecting to a vertex - (1,1,1), (1,1,-1), // (1,-1,1), (1,-1,1), (-1,1,1), (-1,1,-1), (-1,-1,1), (-1,-1-1). void AddCubeVertexPlanes(); // Description: // Add the 12 planes that represent the edges of a cube - halfway between // the two connecting face planes - (1,1,0), (-1,-1,0), (-1,1,0), (1,-1,0), // (0,1,1), (0,-1,-1), (0,1,-1), (0,-1,1), (1,0,1), (-1,0,-1), // (1,0,-1), (-1,0,1) void AddCubeEdgePlanes(); // Description: // Add the six planes that make up the faces of a cube - (1,0,0), // (-1, 0, 0), (0,1,0), (0,-1,0), (0,0,1), (0,0,-1) void AddCubeFacePlanes(); // Description: // Add the planes that represent the normals of the vertices of a // polygonal sphere formed by recursively subdividing the triangles // in an octahedron. Each triangle is subdivided by connecting the // midpoints of the edges thus forming 4 smaller triangles. The // level indicates how many subdivisions to do with a level of 0 // used to add the 6 planes from the original octahedron, level 1 // will add 18 planes, and so on. void AddRecursiveSpherePlanes( int level ); // Description: // A special method that is used to generate a polyhedron directly // from a set of n planes. The planes that are supplied by the user // are not squeezed towards the input data (in fact the user need // not specify an input). To use this method, you must provide an // instance of vtkPolyData into which the points and cells defining // the polyhedron are placed. You must also provide a bounding box // where you expect the resulting polyhedron to lie. This can be // a very generous fit, it's only used to create the initial polygons // that are eventually clipped. void GenerateHull(vtkPolyData *pd, double *bounds); void GenerateHull(vtkPolyData *pd, double xmin, double xmax, double ymin, double ymax, double zmin, double zmax); protected: vtkHull(); ~vtkHull(); // The planes - 4 doubles per plane for A, B, C, D double *Planes; // This indicates the current size (in planes - 4*sizeof(double)) of // the this->Planes array. Planes are allocated in chunks so that the // array does not need to be reallocated every time a new plane is added int PlanesStorageSize; // The number of planes that have been added int NumberOfPlanes; // Internal method used to find the position of each plane void ComputePlaneDistances(vtkPolyData *input); // Internal method used to create the actual polygons from the set // of planes void ClipPolygonsFromPlanes( vtkPoints *points, vtkCellArray *polys, double *bounds ); // Internal method used to create the initial "big" polygon from the // plane equation. This polygon is clipped by all other planes to form // the final polygon (or it may be clipped entirely) void CreateInitialPolygon( double *, int, double * ); // The method that does it all... int RequestData(vtkInformation *, vtkInformationVector **, vtkInformationVector *); private: vtkHull(const vtkHull&); // Not implemented. void operator=(const vtkHull&); // Not implemented. }; #endif