/*========================================================================= Program: Visualization Toolkit Module: $RCSfile: vtkTextureMapToSphere.cxx,v $ Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ #include "vtkTextureMapToSphere.h" #include "vtkCellData.h" #include "vtkDataSet.h" #include "vtkFloatArray.h" #include "vtkInformation.h" #include "vtkInformationVector.h" #include "vtkMath.h" #include "vtkObjectFactory.h" #include "vtkPointData.h" vtkCxxRevisionMacro(vtkTextureMapToSphere, "$Revision: 1.33 $"); vtkStandardNewMacro(vtkTextureMapToSphere); // Create object with Center (0,0,0) and the PreventSeam ivar is set to true. The // sphere center is automatically computed. vtkTextureMapToSphere::vtkTextureMapToSphere() { this->Center[0] = this->Center[1] = this->Center[2] = 0.0; this->AutomaticSphereGeneration = 1; this->PreventSeam = 1; } int vtkTextureMapToSphere::RequestData( vtkInformation *vtkNotUsed(request), vtkInformationVector **inputVector, vtkInformationVector *outputVector) { // get the info objects vtkInformation *inInfo = inputVector[0]->GetInformationObject(0); vtkInformation *outInfo = outputVector->GetInformationObject(0); // get the input and ouptut vtkDataSet *input = vtkDataSet::SafeDownCast( inInfo->Get(vtkDataObject::DATA_OBJECT())); vtkDataSet *output = vtkDataSet::SafeDownCast( outInfo->Get(vtkDataObject::DATA_OBJECT())); vtkFloatArray *newTCoords; vtkIdType numPts=input->GetNumberOfPoints(); vtkIdType ptId; double x[3], rho, r, tc[2], phi=0.0, thetaX, thetaY; double diff, PiOverTwo=vtkMath::Pi()/2.0; vtkDebugMacro(<<"Generating Spherical Texture Coordinates"); // First, copy the input to the output as a starting point output->CopyStructure( input ); if ( numPts < 1 ) { vtkErrorMacro(<<"Can't generate texture coordinates without points"); return 1; } if ( this->AutomaticSphereGeneration ) { this->Center[0] = this->Center[1] = this->Center[2] = 0.0; for ( ptId=0; ptId < numPts; ptId++ ) { input->GetPoint(ptId, x); this->Center[0] += x[0]; this->Center[1] += x[1]; this->Center[2] += x[2]; } this->Center[0] /= numPts; this->Center[1] /= numPts; this->Center[2] /= numPts; vtkDebugMacro(<<"Center computed as: (" << this->Center[0] <<", " << this->Center[1] <<", " << this->Center[2] <<")"); } //loop over all points computing spherical coordinates. Only tricky part //is keeping track of singularities/numerical problems. newTCoords = vtkFloatArray::New(); newTCoords->SetNumberOfComponents(2); newTCoords->SetNumberOfTuples(numPts); for ( ptId=0; ptId < numPts; ptId++ ) { input->GetPoint(ptId, x); rho = sqrt((double)vtkMath::Distance2BetweenPoints(x,this->Center)); if ( rho != 0.0 ) { // watch for truncation problems if ( fabs((diff=x[2]-this->Center[2])) > rho ) { phi = 0.0; if ( diff > 0.0 ) { tc[1] = 0.0; } else { tc[1] = 1.0; } } else { phi = acos((double)(diff/rho)); tc[1] = phi / vtkMath::Pi(); } } else { tc[1] = 0.0; } r = rho * sin((double)phi); if ( r != 0.0 ) { // watch for truncation problems if ( fabs((diff=x[0]-this->Center[0])) > r ) { if ( diff > 0.0 ) { thetaX = 0.0; } else { thetaX = vtkMath::Pi(); } } else { thetaX = acos ((double)diff/r); } if ( fabs((diff=x[1]-this->Center[1])) > r ) { if ( diff > 0.0 ) { thetaY = PiOverTwo; } else { thetaY = -PiOverTwo; } } else { thetaY = asin ((double)diff/r); } } else { thetaX = thetaY = 0.0; } if ( this->PreventSeam ) { tc[0] = thetaX / vtkMath::Pi(); } else { tc[0] = thetaX / (2.0*vtkMath::Pi()); if ( thetaY < 0.0 ) { tc[0] = 1.0 - tc[0]; } } newTCoords->SetTuple(ptId,tc); } output->GetPointData()->CopyTCoordsOff(); output->GetPointData()->PassData(input->GetPointData()); output->GetCellData()->PassData(input->GetCellData()); output->GetPointData()->SetTCoords(newTCoords); newTCoords->Delete(); return 1; } void vtkTextureMapToSphere::PrintSelf(ostream& os, vtkIndent indent) { this->Superclass::PrintSelf(os,indent); os << indent << "Automatic Sphere Generation: " << (this->AutomaticSphereGeneration ? "On\n" : "Off\n"); os << indent << "Prevent Seam: " << (this->PreventSeam ? "On\n" : "Off\n"); os << indent << "Center: (" << this->Center[0] << ", " << this->Center[1] << ", " << this->Center[2] << ")\n"; }