/*========================================================================= Program: Visualization Toolkit Module: $RCSfile: vtkActorCollection.h,v $ Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ // .NAME vtkActorCollection - a list of actors // .SECTION Description // vtkActorCollection represents and provides methods to manipulate a list of // actors (i.e., vtkActor and subclasses). The list is unsorted and duplicate // entries are not prevented. // .SECTION see also // vtkActor vtkCollection #ifndef __vtkActorC_h #define __vtkActorC_h #include "vtkPropCollection.h" #include "vtkActor.h" // For inline methods class vtkProperty; class VTK_RENDERING_EXPORT vtkActorCollection : public vtkPropCollection { public: static vtkActorCollection *New(); vtkTypeRevisionMacro(vtkActorCollection,vtkPropCollection); virtual void PrintSelf(ostream& os, vtkIndent indent); // Description: // Add an actor to the list. void AddItem(vtkActor *a); // Description: // Get the next actor in the list. vtkActor *GetNextActor(); // Description: // Get the last actor in the list. vtkActor *GetLastActor(); // Description: // Access routines that are provided for compatibility with previous // version of VTK. Please use the GetNextActor(), GetLastActor() variants // where possible. vtkActor *GetNextItem(); vtkActor *GetLastItem(); // Description: // Apply properties to all actors in this collection. void ApplyProperties(vtkProperty *p); //BTX // Description: // Reentrant safe way to get an object in a collection. Just pass the // same cookie back and forth. vtkActor *GetNextActor(vtkCollectionSimpleIterator &cookie) { return static_cast(this->GetNextItemAsObject(cookie));}; //ETX protected: vtkActorCollection() {}; ~vtkActorCollection() {}; private: // hide the standard AddItem from the user and the compiler. void AddItem(vtkObject *o) { this->vtkCollection::AddItem(o); }; void AddItem(vtkProp *o) { this->vtkPropCollection::AddItem(o); }; private: vtkActorCollection(const vtkActorCollection&); // Not implemented. void operator=(const vtkActorCollection&); // Not implemented. }; inline void vtkActorCollection::AddItem(vtkActor *a) { this->vtkCollection::AddItem((vtkObject *)a); } inline vtkActor *vtkActorCollection::GetNextActor() { return static_cast(this->GetNextItemAsObject()); } inline vtkActor *vtkActorCollection::GetLastActor() { if ( this->Bottom == NULL ) { return NULL; } else { return static_cast(this->Bottom->Item); } } inline vtkActor *vtkActorCollection::GetNextItem() { return this->GetNextActor(); } inline vtkActor *vtkActorCollection::GetLastItem() { return this->GetLastActor(); } #endif