/*========================================================================= Program: Visualization Toolkit Module: $RCSfile: vtkMesaTexture.h,v $ Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ // .NAME vtkMesaTexture - Mesa texture map // .SECTION Description // vtkMesaTexture is a concrete implementation of the abstract class // vtkTexture. vtkMesaTexture interfaces to the Mesa rendering library. #ifndef __vtkMesaTexture_h #define __vtkMesaTexture_h #include "vtkTexture.h" class vtkWindow; class vtkMesaRenderer; class vtkRenderWindow; class VTK_RENDERING_EXPORT vtkMesaTexture : public vtkTexture { public: static vtkMesaTexture *New(); vtkTypeRevisionMacro(vtkMesaTexture,vtkTexture); virtual void PrintSelf(ostream& os, vtkIndent indent); // Description: // Implement base class method. void Load(vtkRenderer *ren); // Description: // Release any graphics resources that are being consumed by this texture. // The parameter window could be used to determine which graphic // resources to release. Using the same texture object in multiple // render windows is NOT currently supported. void ReleaseGraphicsResources(vtkWindow *); protected: vtkMesaTexture(); ~vtkMesaTexture(); unsigned char *ResampleToPowerOfTwo(int &xsize, int &ysize, unsigned char *dptr, int bpp); vtkTimeStamp LoadTime; long Index; static long GlobalIndex; vtkRenderWindow *RenderWindow; // RenderWindow used for previous render private: vtkMesaTexture(const vtkMesaTexture&); // Not implemented. void operator=(const vtkMesaTexture&); // Not implemented. }; #endif