/*========================================================================= Program: Visualization Toolkit Module: $RCSfile: vtkOpenGLPolyDataMapper2D.cxx,v $ Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ #include "vtkOpenGLPolyDataMapper2D.h" #include "vtkActor2D.h" #include "vtkCellArray.h" #include "vtkMath.h" #include "vtkObjectFactory.h" #include "vtkPlane.h" #include "vtkPlaneCollection.h" #include "vtkPointData.h" #include "vtkPolyData.h" #include "vtkProperty2D.h" #include "vtkScalarsToColors.h" #include "vtkUnsignedCharArray.h" #include "vtkViewport.h" #include "vtkWindow.h" #include "vtkgluPickMatrix.h" #include "vtkToolkits.h" // for VTK_USE_GL2PS #ifdef VTK_USE_GL2PS #include "gl2ps.h" #include "vtkGL2PSExporter.h" #endif // VTK_USE_GL2PS #include #ifndef VTK_IMPLEMENT_MESA_CXX vtkCxxRevisionMacro(vtkOpenGLPolyDataMapper2D, "$Revision: 1.55 $"); vtkStandardNewMacro(vtkOpenGLPolyDataMapper2D); #endif void vtkOpenGLPolyDataMapper2D::RenderOverlay(vtkViewport* viewport, vtkActor2D* actor) { int numPts; vtkPolyData *input= (vtkPolyData *)this->GetInput(); int j; vtkPoints *p, *displayPts; vtkCellArray *aPrim; vtkUnsignedCharArray *c=NULL; unsigned char *rgba; unsigned char color[4]; vtkIdType *pts = 0; vtkIdType npts = 0; int cellScalars = 0; int cellNum = 0; vtkPlaneCollection *clipPlanes; vtkPlane *plane; int i,numClipPlanes; double planeEquation[4]; vtkDebugMacro (<< "vtkOpenGLPolyDataMapper2D::Render"); if ( input == NULL ) { vtkErrorMacro(<< "No input!"); return; } else { input->Update(); numPts = input->GetNumberOfPoints(); } if (numPts == 0) { vtkDebugMacro(<< "No points!"); return; } if ( this->LookupTable == NULL ) { this->CreateDefaultLookupTable(); } // if something has changed regenrate colors and display lists // if required // if ( this->GetMTime() > this->BuildTime || input->GetMTime() > this->BuildTime || this->LookupTable->GetMTime() > this->BuildTime || actor->GetProperty()->GetMTime() > this->BuildTime) { // sets this->Colors as side effect this->MapScalars(actor->GetProperty()->GetOpacity()); this->BuildTime.Modified(); } // Get the position of the actor int size[2]; size[0] = viewport->GetSize()[0]; size[1] = viewport->GetSize()[1]; double *vport = viewport->GetViewport(); int* actorPos = actor->GetPositionCoordinate()->GetComputedViewportValue(viewport); // get window info double *tileViewPort = viewport->GetVTKWindow()->GetTileViewport(); double visVP[4]; visVP[0] = (vport[0] >= tileViewPort[0]) ? vport[0] : tileViewPort[0]; visVP[1] = (vport[1] >= tileViewPort[1]) ? vport[1] : tileViewPort[1]; visVP[2] = (vport[2] <= tileViewPort[2]) ? vport[2] : tileViewPort[2]; visVP[3] = (vport[3] <= tileViewPort[3]) ? vport[3] : tileViewPort[3]; if (visVP[0] >= visVP[2]) { return; } if (visVP[1] >= visVP[3]) { return; } size[0] = vtkMath::Round(size[0]*(visVP[2] - visVP[0])/(vport[2] - vport[0])); size[1] = vtkMath::Round(size[1]*(visVP[3] - visVP[1])/(vport[3] - vport[1])); // Set up the font color from the text actor double* actorColor = actor->GetProperty()->GetColor(); color[0] = (unsigned char) (actorColor[0] * 255.0); color[1] = (unsigned char) (actorColor[1] * 255.0); color[2] = (unsigned char) (actorColor[2] * 255.0); color[3] = (unsigned char) (255.0*actor->GetProperty()->GetOpacity()); // Transform the points, if necessary p = input->GetPoints(); if ( this->TransformCoordinate ) { int *itmp; numPts = p->GetNumberOfPoints(); displayPts = vtkPoints::New(); displayPts->SetNumberOfPoints(numPts); for ( j=0; j < numPts; j++ ) { this->TransformCoordinate->SetValue(p->GetPoint(j)); itmp = this->TransformCoordinate->GetComputedViewportValue(viewport); displayPts->SetPoint(j,itmp[0], itmp[1], 0.0); } p = displayPts; } // Set up the coloring if ( this->Colors ) { c = this->Colors; if (!input->GetPointData()->GetScalars()) { cellScalars = 1; } } vtkDebugMacro(<< c); vtkDebugMacro(<< cellScalars); // set the colors for the foreground glColor4ubv(color); // push a 2D matrix on the stack glMatrixMode( GL_PROJECTION ); glPushMatrix(); glLoadIdentity(); if(viewport->GetIsPicking()) { vtkgluPickMatrix(viewport->GetPickX(), viewport->GetPickY(), 1, 1, viewport->GetOrigin(), viewport->GetSize()); } glMatrixMode( GL_MODELVIEW ); glPushMatrix(); glLoadIdentity(); glDisable( GL_TEXTURE_2D ); glDisable( GL_LIGHTING ); // Assume we want to do Zbuffering for now. // we may turn this off later glDepthMask(GL_TRUE); int *winSize = viewport->GetVTKWindow()->GetSize(); int xoff = static_cast(actorPos[0] - (visVP[0] - vport[0])* winSize[0]); int yoff = static_cast(actorPos[1] - (visVP[1] - vport[1])* winSize[1]); if ( actor->GetProperty()->GetDisplayLocation() == VTK_FOREGROUND_LOCATION ) { glOrtho(-xoff,-xoff + size[0], -yoff, -yoff +size[1], 0, 1); } else { glOrtho(-xoff,-xoff + size[0], -yoff, -yoff + size[1], -1, 0); } // Clipping plane stuff clipPlanes = this->ClippingPlanes; if (clipPlanes == NULL) { numClipPlanes = 0; } else { numClipPlanes = clipPlanes->GetNumberOfItems(); if (numClipPlanes > 4) { vtkErrorMacro(<< "Only 4 clipping planes are used with 2D mappers"); } } for (i = 0; i < numClipPlanes; i++) { glEnable((GLenum)(GL_CLIP_PLANE0+i)); } for (i = 0; i < numClipPlanes; i++) { plane = (vtkPlane *)clipPlanes->GetItemAsObject(i); planeEquation[0] = plane->GetNormal()[0]; planeEquation[1] = plane->GetNormal()[1]; planeEquation[2] = plane->GetNormal()[2]; planeEquation[3] = -(planeEquation[0]*plane->GetOrigin()[0]+ planeEquation[1]*plane->GetOrigin()[1]+ planeEquation[2]*plane->GetOrigin()[2]); glClipPlane((GLenum)(GL_CLIP_PLANE0+i),planeEquation); } // Set the PointSize glPointSize(actor->GetProperty()->GetPointSize()); double *dptr; aPrim = input->GetVerts(); glBegin(GL_POINTS); for (aPrim->InitTraversal(); aPrim->GetNextCell(npts,pts); cellNum++) { for (j = 0; j < npts; j++) { if (c) { if (cellScalars) { rgba = c->GetPointer(4*cellNum); } else { rgba = c->GetPointer(4*pts[j]); } glColor4ubv(rgba); } // this is done to work around an OpenGL bug, otherwise we could just // call glVertex2dv dptr = p->GetPoint(pts[j]); glVertex3d(dptr[0],dptr[1],0); } } glEnd(); // Set pointsize and linewidth for GL2PS output. #ifdef VTK_USE_GL2PS gl2psPointSize(actor->GetProperty()->GetPointSize()* vtkGL2PSExporter::GetGlobalPointSizeFactor()); gl2psLineWidth(actor->GetProperty()->GetLineWidth()* vtkGL2PSExporter::GetGlobalLineWidthFactor()); #endif // VTK_USE_GL2PS // Set the LineWidth glLineWidth(actor->GetProperty()->GetLineWidth()); // Set the LineStipple if (actor->GetProperty()->GetLineStipplePattern() != 0xFFFF) { glEnable (GL_LINE_STIPPLE); #ifdef VTK_USE_GL2PS gl2psEnable(GL2PS_LINE_STIPPLE); #endif // VTK_USE_GL2PS glLineStipple (actor->GetProperty()->GetLineStippleRepeatFactor(), actor->GetProperty()->GetLineStipplePattern()); } else { glDisable (GL_LINE_STIPPLE); #ifdef VTK_USE_GL2PS gl2psDisable(GL2PS_LINE_STIPPLE); #endif // VTK_USE_GL2PS } aPrim = input->GetLines(); for (aPrim->InitTraversal(); aPrim->GetNextCell(npts,pts); cellNum++) { glBegin(GL_LINE_STRIP); for (j = 0; j < npts; j++) { if (c) { if (cellScalars) { rgba = c->GetPointer(4*cellNum); } else { rgba = c->GetPointer(4*pts[j]); } glColor4ubv(rgba); } // this is done to work around an OpenGL bug, otherwise we could just // call glVertex2dv dptr = p->GetPoint(pts[j]); glVertex3d(dptr[0],dptr[1],0); } glEnd(); } aPrim = input->GetPolys(); for (aPrim->InitTraversal(); aPrim->GetNextCell(npts,pts); cellNum++) { glBegin(GL_POLYGON); for (j = 0; j < npts; j++) { if (c) { if (cellScalars) { rgba = c->GetPointer(4*cellNum); } else { rgba = c->GetPointer(4*pts[j]); } glColor4ubv(rgba); } // this is done to work around an OpenGL bug, otherwise we could just // call glVertex2dv dptr = p->GetPoint(pts[j]); glVertex3d(dptr[0],dptr[1],0); } glEnd(); } if ( this->TransformCoordinate ) { p->Delete(); } for (i = 0; i < numClipPlanes; i++) { glDisable((GLenum)(GL_CLIP_PLANE0+i)); } // push a 2D matrix on the stack glMatrixMode( GL_PROJECTION); glPopMatrix(); glMatrixMode( GL_MODELVIEW); glPopMatrix(); glEnable( GL_LIGHTING); // Turn it back on in case we've turned it off glDepthMask( GL_TRUE ); } //---------------------------------------------------------------------------- void vtkOpenGLPolyDataMapper2D::PrintSelf(ostream& os, vtkIndent indent) { this->Superclass::PrintSelf(os,indent); }