/*========================================================================= Program: Visualization Toolkit Module: $RCSfile: vtkOpenGLVolumeTextureMapper2D.h,v $ Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ // .NAME vtkOpenGLVolumeTextureMapper2D - Abstract class for a volume mapper // .SECTION Description // vtkOpenGLVolumeTextureMapper2D renders a volume using 2D texture mapping. // .SECTION see also // vtkVolumeMapper #ifndef __vtkOpenGLVolumeTextureMapper2D_h #define __vtkOpenGLVolumeTextureMapper2D_h #include "vtkVolumeTextureMapper2D.h" class VTK_VOLUMERENDERING_EXPORT vtkOpenGLVolumeTextureMapper2D : public vtkVolumeTextureMapper2D { public: vtkTypeRevisionMacro(vtkOpenGLVolumeTextureMapper2D,vtkVolumeTextureMapper2D); void PrintSelf( ostream& os, vtkIndent indent ); static vtkOpenGLVolumeTextureMapper2D *New(); //BTX // Description: // WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE // DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS // Render the volume virtual void Render(vtkRenderer *ren, vtkVolume *vol); void RenderQuads( int count, float *v, float *t, unsigned char *texture, int size[2], int reverseFlag); //ETX protected: vtkOpenGLVolumeTextureMapper2D(); ~vtkOpenGLVolumeTextureMapper2D(); private: vtkOpenGLVolumeTextureMapper2D(const vtkOpenGLVolumeTextureMapper2D&); // Not implemented. void operator=(const vtkOpenGLVolumeTextureMapper2D&); // Not implemented. }; #endif