""" A simple VTK input file for PyQt, the qt bindings for python. See http://www.trolltech.com for qt documentation, and http://www.river-bank.demon.co.uk or http://www.thekompany.com for the qt python bindings. This class is based on the vtkGenericRenderWindowInteractor and is therefore fairly powerful. It should also play nicely with the vtk3DWidget code. Created by Prabhu Ramachandran, May 2002 Based on David Gobbi's QVTKRenderWidget.py Changes by Gerard Vermeulen Feb. 2003 Win32 support. Changes by Gerard Vermeulen, May 2003 Bug fixes and better integration with the Qt framework. """ """ This class works with the UNIX and Win32 versions of Qt. Depending on the OpenGL graphics drivers, it may not be possible to have more than one QVTKRenderWidget per application. In short, this class is experimental. """ # To do for Win32: # 1. More testing to assure that the widget is always cleaned up # properly and does not crash the application. import qt import vtk class QVTKRenderWindowInteractor(qt.QWidget): """ A QVTKRenderWindowInteractor for Python and Qt. Uses a vtkGenericRenderWindowInteractor to handle the interactions. Use GetRenderWindow() to get the vtkRenderWindow. Create with the keyword stereo=1 in order to generate a stereo-capable window. The user interface is summarized in vtkInteractorStyle.h: - Keypress j / Keypress t: toggle between joystick (position sensitive) and trackball (motion sensitive) styles. In joystick style, motion occurs continuously as long as a mouse button is pressed. In trackball style, motion occurs when the mouse button is pressed and the mouse pointer moves. - Keypress c / Keypress o: toggle between camera and object (actor) modes. In camera mode, mouse events affect the camera position and focal point. In object mode, mouse events affect the actor that is under the mouse pointer. - Button 1: rotate the camera around its focal point (if camera mode) or rotate the actor around its origin (if actor mode). The rotation is in the direction defined from the center of the renderer's viewport towards the mouse position. In joystick mode, the magnitude of the rotation is determined by the distance the mouse is from the center of the render window. - Button 2: pan the camera (if camera mode) or translate the actor (if object mode). In joystick mode, the direction of pan or translation is from the center of the viewport towards the mouse position. In trackball mode, the direction of motion is the direction the mouse moves. (Note: with 2-button mice, pan is defined as -Button 1.) - Button 3: zoom the camera (if camera mode) or scale the actor (if object mode). Zoom in/increase scale if the mouse position is in the top half of the viewport; zoom out/decrease scale if the mouse position is in the bottom half. In joystick mode, the amount of zoom is controlled by the distance of the mouse pointer from the horizontal centerline of the window. - Keypress 3: toggle the render window into and out of stereo mode. By default, red-blue stereo pairs are created. Some systems support Crystal Eyes LCD stereo glasses; you have to invoke SetStereoTypeToCrystalEyes() on the rendering window. Note: to use stereo you also need to pass a stereo=1 keyword argument to the constructor. - Keypress e: exit the application. - Keypress f: fly to the picked point - Keypress p: perform a pick operation. The render window interactor has an internal instance of vtkCellPicker that it uses to pick. - Keypress r: reset the camera view along the current view direction. Centers the actors and moves the camera so that all actors are visible. - Keypress s: modify the representation of all actors so that they are surfaces. - Keypress u: invoke the user-defined function. Typically, this keypress will bring up an interactor that you can type commands in. - Keypress w: modify the representation of all actors so that they are wireframe. """ def __init__(self, parent=None, name=None, *args, **kw): # the current button self._ActiveButton = 0 # private attributes self.__oldFocus = None self.__saveX = 0 self.__saveY = 0 self.__saveState = 0 self.__connected = 0 # is QT->VTK connection done? # do special handling of some keywords: # stereo, rw stereo = 0 if kw.has_key('stereo'): if kw['stereo']: stereo = 1 del kw['stereo'] rw = None if kw.has_key('rw'): rw = kw['rw'] del kw['rw'] # create qt-level widget # You cannot pass kw anymore, you'll a TypeError: keyword arguments are not supported # http://goldenspud.com/webrog/archives/2004/07/20/pyqt-platform-inconsistencies/ apply(qt.QWidget.__init__, (self,parent,name) + args) if rw: # user-supplied render window self._RenderWindow = rw else: self._RenderWindow = vtk.vtkRenderWindow() if stereo: # stereo mode self._RenderWindow.StereoCapableWindowOn() self._RenderWindow.SetStereoTypeToCrystalEyes() self._Iren = vtk.vtkGenericRenderWindowInteractor() self._Iren.SetRenderWindow(self._RenderWindow) # do all the necessary qt setup self.setBackgroundMode(2) # NoBackground self.setMouseTracking(1) # get all mouse events self.setFocusPolicy(2) # ClickFocus if parent == None: self.show() self._Timer = qt.QTimer(self, 'timer handler') self.connect(self._Timer, qt.SIGNAL('timeout()'), self.TimerEvent) self._Iren.AddObserver('CreateTimerEvent', self.CreateTimer) self._Iren.AddObserver('DestroyTimerEvent', self.DestroyTimer) def __getattr__(self, attr): """Makes the object behave like a vtkGenericRenderWindowInteractor""" if attr == '__vtk__': return lambda t=self._Iren: t elif hasattr(self._Iren, attr): return getattr(self._Iren, attr) elif hasattr(qt.QWidget, attr): return getattr(self.sipThis, attr) else: raise AttributeError, self.__class__.__name__ + \ " has no attribute named " + attr def CreateTimer(self, obj, evt): self._Timer.start(10) def DestroyTimer(self, obj, evt): self._Timer.stop() return 1 def TimerEvent(self): self._Iren.TimerEvent() def polish(self): """Final initialization just before the widget is displayed.""" size = self.size() self._Iren.SetSize(size.width(), size.height()) self._RenderWindow.SetWindowInfo(str(int(self.winId()))) self._Iren.ConfigureEvent() self.__connected = 1 def show(self): qt.QWidget.show(self) self.update() # needed for initial contents display on Win32 def paintEvent(self,ev): if self.__connected: self.Render() def resizeEvent(self,ev): size = self.size() self._Iren.SetSize(size.width(), size.height()) self._Iren.ConfigureEvent() self.update() def _GetCtrlShift(self, ev): ctrl, shift = 0, 0 if hasattr(ev, 'state'): if (ev.state() & 8): shift = 1 if (ev.state() & 16): ctrl = 1 elif self.__saveState: if (self.__saveState & 8): shift = 1 if (self.__saveState & 16): ctrl = 1 return ctrl, shift def enterEvent(self,ev): if not self.hasFocus(): self.__oldFocus = self.focusWidget() self.setFocus() ctrl, shift = self._GetCtrlShift(ev) self._Iren.SetEventInformationFlipY(self.__saveX, self.__saveY, ctrl, shift, chr(0), 0, None) self._Iren.EnterEvent() def leaveEvent(self,ev): if (self.__saveState & 0x7) == 0 and self.__oldFocus: self.__oldFocus.setFocus() self.__oldFocus = None ctrl, shift = self._GetCtrlShift(ev) self._Iren.SetEventInformationFlipY(self.__saveX, self.__saveY, ctrl, shift, chr(0), 0, None) self._Iren.LeaveEvent() def mousePressEvent(self,ev): ctrl, shift = self._GetCtrlShift(ev) repeat = 0 if ev.type() == qt.QEvent.MouseButtonDblClick: repeat = 1 self._Iren.SetEventInformationFlipY(ev.x(), ev.y(), ctrl, shift, chr(0), repeat, None) self._ActiveButton = 0 if ev.button() == 1: self._Iren.LeftButtonPressEvent() self._ActiveButton = 'Left' elif ev.button() == 2: self._Iren.RightButtonPressEvent() self._ActiveButton = 'Right' elif ev.button() == 4: self._Iren.MiddleButtonPressEvent() self._ActiveButton = 'Middle' def mouseReleaseEvent(self,ev): ctrl, shift = self._GetCtrlShift(ev) self._Iren.SetEventInformationFlipY(ev.x(), ev.y(), ctrl, shift, chr(0), 0, None) if self._ActiveButton == 'Right': self._Iren.RightButtonReleaseEvent() elif self._ActiveButton == 'Left': self._Iren.LeftButtonReleaseEvent() elif self._ActiveButton == 'Middle': self._Iren.MiddleButtonReleaseEvent() def mouseMoveEvent(self,ev): self.__saveState = ev.state() self.__saveX = ev.x() self.__saveY = ev.y() ctrl, shift = self._GetCtrlShift(ev) self._Iren.SetEventInformationFlipY(ev.x(), ev.y(), ctrl, shift, chr(0), 0, None) self._Iren.MouseMoveEvent() def keyPressEvent(self,ev): ctrl, shift = self._GetCtrlShift(ev) key = chr(0) if ev.key() < 256: key = str(ev.text()) self._Iren.SetEventInformationFlipY(self.__saveX, self.__saveY, ctrl, shift, key, 0, None) self._Iren.KeyPressEvent() self._Iren.CharEvent() def keyReleaseEvent(self,ev): ctrl, shift = self._GetCtrlShift(ev) key = chr(0) if ev.key() < 256: key = chr(ev.key()) self._Iren.SetEventInformationFlipY(self.__saveX, self.__saveY, ctrl, shift, key, 0, None) self._Iren.KeyReleaseEvent() def GetRenderWindow(self): return self._RenderWindow def Render(self): self._RenderWindow.Render() #----------------------------------------------------------------------- def QVTKRenderWidgetConeExample(): """A simple example that uses the QVTKRenderWindowInteractor class. """ # every QT app needs an app app = qt.QApplication(['QVTKRenderWindowInteractor']) # create the widget widget = QVTKRenderWindowInteractor() widget.Initialize() widget.Start() # if you dont want the 'q' key to exit comment this. widget.AddObserver("ExitEvent", lambda o, e, a=app: a.quit()) ren = vtk.vtkRenderer() widget.GetRenderWindow().AddRenderer(ren) cone = vtk.vtkConeSource() cone.SetResolution(8) coneMapper = vtk.vtkPolyDataMapper() coneMapper.SetInput(cone.GetOutput()) coneActor = vtk.vtkActor() coneActor.SetMapper(coneMapper) ren.AddActor(coneActor) # show the widget widget.show() # close the application when window is closed app.setMainWidget(widget) # start event processing app.exec_loop() if __name__ == "__main__": QVTKRenderWidgetConeExample()