/*========================================================================= Program: Visualization Toolkit Module: $RCSfile: vtkBox.h,v $ Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ // .NAME vtkBox - implicit function for a bounding box // .SECTION Description // vtkBox computes the implicit function and/or gradient for a axis-aligned // bounding box. (The superclasses transform can be used to modify this // orientation.) Each side of the box is orthogonal to all other sides // meeting along shared edges and all faces are orthogonal to the x-y-z // coordinate axes. (If you wish to orient this box differently, recall that // the superclass vtkImplicitFunction supports a transformation matrix.) // vtkCube is a concrete implementation of vtkImplicitFunction. // // .SECTION See Also // vtkCubeSource vtkImplicitFunction #ifndef __vtkBox_h #define __vtkBox_h #include "vtkImplicitFunction.h" class VTK_COMMON_EXPORT vtkBox : public vtkImplicitFunction { public: vtkTypeRevisionMacro(vtkBox,vtkImplicitFunction); void PrintSelf(ostream& os, vtkIndent indent); // Description // Construct box with center at (0,0,0) and each side of length 1.0. static vtkBox *New(); // Description // Evaluate box defined by the two points (pMin,pMax). double EvaluateFunction(double x[3]); double EvaluateFunction(double x, double y, double z) {return this->vtkImplicitFunction::EvaluateFunction(x, y, z); } // Description // Evaluate the gradient of the box. void EvaluateGradient(double x[3], double n[3]); // Description: // Set / get the bounding box using various methods. vtkSetVector3Macro(XMin,double); vtkGetVector3Macro(XMin,double); vtkSetVector3Macro(XMax,double); vtkGetVector3Macro(XMax,double); void SetBounds(double xMin, double xMax, double yMin, double yMax, double zMin, double zMax); void SetBounds(double bounds[6]); void GetBounds(double &xMin, double &xMax, double &yMin, double &yMax, double &zMin, double &zMax); void GetBounds(double bounds[6]); // Description: // Bounding box intersection modified from Graphics Gems Vol I. The method // returns a non-zero value if the bounding box is hit. Origin[3] starts // the ray, dir[3] is the vector components of the ray in the x-y-z // directions, coord[3] is the location of hit, and t is the parametric // coordinate along line. (Notes: the intersection ray dir[3] is NOT // normalized. Valid intersections will only occur between 0<=t<=1.) static char IntersectBox(double bounds[6], double origin[3], double dir[3], double coord[3], double& t); protected: vtkBox(); ~vtkBox() {} double XMin[3]; double XMax[3]; private: vtkBox(const vtkBox&); // Not implemented. void operator=(const vtkBox&); // Not implemented. }; #endif