#!/usr/bin/env python # This example demonstrates how to use the vtkPointWidget to probe a # dataset and then color the probed point (represented as a cone) as # per the probed value and orient it as per the vector. import vtk from vtk.util.misc import vtkGetDataRoot VTK_DATA_ROOT = vtkGetDataRoot() # Start by loading some data. pl3d = vtk.vtkPLOT3DReader() pl3d.SetXYZFileName(VTK_DATA_ROOT + "/Data/combxyz.bin") pl3d.SetQFileName(VTK_DATA_ROOT + "/Data/combq.bin") pl3d.SetScalarFunctionNumber(100) pl3d.SetVectorFunctionNumber(202) pl3d.Update() # The plane widget is used probe the dataset. pointWidget = vtk.vtkPointWidget() pointWidget.SetInput(pl3d.GetOutput()) pointWidget.AllOff() pointWidget.PlaceWidget() point = vtk.vtkPolyData() pointWidget.GetPolyData(point) probe = vtk.vtkProbeFilter() probe.SetInput(point) probe.SetSource(pl3d.GetOutput()) # create glyph cone = vtk.vtkConeSource() cone.SetResolution(16) glyph = vtk.vtkGlyph3D() glyph.SetInputConnection(probe.GetOutputPort()) glyph.SetSource(cone.GetOutput()) glyph.SetVectorModeToUseVector() glyph.SetScaleModeToDataScalingOff() glyph.SetScaleFactor(pl3d.GetOutput().GetLength()*0.1) glyphMapper = vtk.vtkPolyDataMapper() glyphMapper.SetInputConnection(glyph.GetOutputPort()) glyphActor = vtk.vtkActor() glyphActor.SetMapper(glyphMapper) glyphActor.VisibilityOff() # An outline is shown for context. outline = vtk.vtkStructuredGridOutlineFilter() outline.SetInputConnection(pl3d.GetOutputPort()) outlineMapper = vtk.vtkPolyDataMapper() outlineMapper.SetInputConnection(outline.GetOutputPort()) outlineActor = vtk.vtkActor() outlineActor.SetMapper(outlineMapper) # Create the RenderWindow, Renderer and both Actors ren = vtk.vtkRenderer() renWin = vtk.vtkRenderWindow() renWin.AddRenderer(ren) iren = vtk.vtkRenderWindowInteractor() iren.SetRenderWindow(renWin) # Actually set the color and orientation of the probe. def BeginInteraction(obj, event): global point, glyphActor obj.GetPolyData(point) glyphActor.VisibilityOn() def ProbeData(obj, event): obj.GetPolyData(point) # Associate the line widget with the interactor pointWidget.SetInteractor(iren) pointWidget.AddObserver("EnableEvent", BeginInteraction) pointWidget.AddObserver("StartInteractionEvent", BeginInteraction) pointWidget.AddObserver("InteractionEvent", ProbeData) # Add the actors to the renderer, set the background and size ren.AddActor(outlineActor) ren.AddActor(glyphActor) ren.SetBackground(1, 1, 1) renWin.SetSize(300, 300) ren.SetBackground(0.1, 0.2, 0.4) cam1 = ren.GetActiveCamera() cam1.SetClippingRange(3.95297, 50) cam1.SetFocalPoint(9.71821, 0.458166, 29.3999) cam1.SetPosition(2.7439, -37.3196, 38.7167) cam1.SetViewUp(-0.16123, 0.264271, 0.950876) iren.Initialize() renWin.Render() iren.Start()