# This example demonstrates how the off-screen capabilities # of Mesa can be used in VTK. # Note that to be able to run this example, you need to compile # VTK with mangled Mesa. See the README.txt file in this directory # for instructions on how this can be done. package require vtk package require vtkinteraction # Create Mesa specific render window and renderer # When using Mesa, you should always create Mesa specific renderers, # render windows, mappers, actors, lights, cameras etc... # See the Mesa classes in the Rendering directory for a list of # existing classes. vtkXMesaRenderWindow renWin # Will render in memory. renWin OffScreenRenderingOn vtkMesaRenderer ren renWin AddRenderer ren vtkConeSource cone vtkMesaPolyDataMapper mp mp SetInputConnection [cone GetOutputPort] vtkMesaActor actor actor SetMapper mp ren AddActor actor renWin Render # Save the window to a png file vtkWindowToImageFilter w2if w2if SetInput renWin vtkPNGWriter wr wr SetInputConnection [w2if GetOutputPort] wr SetFileName "MangledMesaTest.png" wr Write # Exit without displaying anything vtkCommand DeleteAllObjects exit