/*========================================================================= Program: Visualization Toolkit Module: $RCSfile: TaskParallelism.cxx,v $ Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ // This example demonstrates how to write a task parallel application // with VTK. It creates two different pipelines and assigns each to // one processor. These pipelines are: // 1. rtSource -> contour -> probe // \ / // -> gradient magnitude // 2. rtSource -> gradient -> shrink -> glyph3D // See task1.cxx and task2.cxx for the pipelines. #include "TaskParallelism.h" #include "vtkCompositeRenderManager.h" #include "vtkPolyDataMapper.h" #include "vtkRenderWindow.h" #include "vtkRenderWindowInteractor.h" // This function sets up properties common to both processes // and executes the task corresponding to the current process void process(vtkMultiProcessController* controller, void* vtkNotUsed(arg)) { taskFunction task; int myId = controller->GetLocalProcessId(); // Chose the appropriate task (see task1.cxx and task2.cxx) if ( myId == 0 ) { task = task1; } else { task = task2; } // Setup camera vtkCamera* cam = vtkCamera::New(); cam->SetPosition( -0.6105, 1.467, -6.879 ); cam->SetFocalPoint( -0.0617558, 0.127043, 0 ); cam->SetViewUp( -0.02, 0.98, 0.193 ); cam->SetClippingRange( 3.36, 11.67); cam->Dolly(0.8); // Create the render objects vtkRenderWindow* renWin = vtkRenderWindow::New(); renWin->SetSize( WINDOW_WIDTH, WINDOW_HEIGHT ); vtkRenderWindowInteractor* iren = vtkRenderWindowInteractor::New(); iren->SetRenderWindow(renWin); // This class allows all processes to composite their images. // The root process then displays it in it's render window. vtkCompositeRenderManager* tc = vtkCompositeRenderManager::New(); tc->SetRenderWindow(renWin); // Generate the pipeline see task1.cxx and task2.cxx) vtkPolyDataMapper* mapper = (*task)(renWin, EXTENT, cam); // Only the root process will have an active interactor. All // the other render windows will be slaved to the root. tc->StartInteractor(); // Clean-up iren->Delete(); if (mapper) { mapper->Delete(); } renWin->Delete(); cam->Delete(); } int main( int argc, char* argv[] ) { // Note that this will create a vtkMPIController if MPI // is configured, vtkThreadedController otherwise. vtkMPIController* controller = vtkMPIController::New(); controller->Initialize(&argc, &argv); // When using MPI, the number of processes is determined // by the external program which launches this application. // However, when using threads, we need to set it ourselves. if (controller->IsA("vtkThreadedController")) { // Set the number of processes to 2 for this example. controller->SetNumberOfProcesses(2); } int numProcs = controller->GetNumberOfProcesses(); if (numProcs != 2) { cerr << "This example requires two processes." << endl; controller->Finalize(); controller->Delete(); return 1; } // Execute the function named "process" on both processes controller->SetSingleMethod(process, 0); controller->SingleMethodExecute(); // Clean-up and exit controller->Finalize(); controller->Delete(); return 0; }