# # This simple example shows how to do basic texture mapping. # # We start off by loading some Tcl modules. One is the basic VTK library; # the other is a package for rendering. # package require vtk package require vtkinteraction # Load in the texture map. A texture is any unsigned char image. If it # is not of this type, you will have to map it through a lookup table # or by using vtkImageShiftScale. # vtkBMPReader bmpReader bmpReader SetFileName "$VTK_DATA_ROOT/Data/masonry.bmp" vtkTexture atext atext SetInputConnection [bmpReader GetOutputPort] atext InterpolateOn # Create a plane source and actor. The vtkPlanesSource generates # texture coordinates. # vtkPlaneSource plane vtkPolyDataMapper planeMapper planeMapper SetInputConnection [plane GetOutputPort] vtkActor planeActor planeActor SetMapper planeMapper planeActor SetTexture atext # Create the RenderWindow, Renderer and both Actors vtkRenderer ren1 vtkRenderWindow renWin renWin AddRenderer ren1 vtkRenderWindowInteractor iren iren SetRenderWindow renWin # Add the actors to the renderer, set the background and size ren1 AddActor planeActor ren1 SetBackground 0.1 0.2 0.4 renWin SetSize 500 500 # render the image iren AddObserver UserEvent {wm deiconify .vtkInteract} renWin Render ren1 ResetCamera set cam1 [ren1 GetActiveCamera] $cam1 Elevation -30 $cam1 Roll -20 ren1 ResetCameraClippingRange renWin Render # prevent the tk window from showing up then start the event loop wm withdraw .