/*========================================================================= Program: Visualization Toolkit Module: $RCSfile: Cone2.cxx,v $ Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ // // This example shows how to add an observer to a C++ program. It extends // the Step1/Cxx/Cone.cxx C++ example (see that example for information on // the basic setup). // // VTK uses a command/observer design pattern. That is, observers watch for // particular events that any vtkObject (or subclass) may invoke on // itself. For example, the vtkRenderer invokes a "StartEvent" as it begins // to render. Here we add an observer that invokes a command when this event // is observed. // // first include the required header files for the vtk classes we are using #include "vtkConeSource.h" #include "vtkPolyDataMapper.h" #include "vtkRenderWindow.h" #include "vtkCommand.h" #include "vtkCamera.h" #include "vtkActor.h" #include "vtkRenderer.h" // Callback for the interaction class vtkMyCallback : public vtkCommand { public: static vtkMyCallback *New() { return new vtkMyCallback; } virtual void Execute(vtkObject *caller, unsigned long, void*) { vtkRenderer *renderer = reinterpret_cast(caller); cout << renderer->GetActiveCamera()->GetPosition()[0] << " " << renderer->GetActiveCamera()->GetPosition()[1] << " " << renderer->GetActiveCamera()->GetPosition()[2] << "\n"; } }; int main() { // // The pipeline creation is documented in Step1 // vtkConeSource *cone = vtkConeSource::New(); cone->SetHeight( 3.0 ); cone->SetRadius( 1.0 ); cone->SetResolution( 10 ); vtkPolyDataMapper *coneMapper = vtkPolyDataMapper::New(); coneMapper->SetInputConnection( cone->GetOutputPort() ); vtkActor *coneActor = vtkActor::New(); coneActor->SetMapper( coneMapper ); vtkRenderer *ren1= vtkRenderer::New(); ren1->AddActor( coneActor ); ren1->SetBackground( 0.1, 0.2, 0.4 ); ren1->ResetCamera(); vtkRenderWindow *renWin = vtkRenderWindow::New(); renWin->AddRenderer( ren1 ); renWin->SetSize( 300, 300 ); // Here is where we setup the observer, we do a new and ren1 will // eventually free the observer vtkMyCallback *mo1 = vtkMyCallback::New(); ren1->AddObserver(vtkCommand::StartEvent,mo1); mo1->Delete(); // // now we loop over 360 degrees and render the cone each time // int i; for (i = 0; i < 360; ++i) { // render the image renWin->Render(); // rotate the active camera by one degree ren1->GetActiveCamera()->Azimuth( 1 ); } // // Free up any objects we created // cone->Delete(); coneMapper->Delete(); coneActor->Delete(); ren1->Delete(); renWin->Delete(); return 0; }