# # This example demonstrates the creation of multiple actors and the # manipulation of their properties and transformations. It is a # derivative of Cone.tcl, see that example for more information. # # # First we include the VTK Tcl packages which will make available # all of the VTK commands to Tcl. # package require vtk # # Next we create an instance of vtkConeSource and set some of its # properties. The instance of vtkConeSource "cone" is part of a visualization # pipeline (it is a source process object); it produces data (output type is # vtkPolyData) which other filters may process. # vtkConeSource cone cone SetHeight 3.0 cone SetRadius 1.0 cone SetResolution 10 # # In this example we terminate the pipeline with a mapper process object. # (Intermediate filters such as vtkShrinkPolyData could be inserted in # between the source and the mapper.) We create an instance of # vtkPolyDataMapper to map the polygonal data into graphics primitives. We # connect the output of the cone souece to the input of this mapper. # vtkPolyDataMapper coneMapper coneMapper SetInputConnection [cone GetOutputPort] # # Create an actor to represent the first cone. The actor's properties are # modified to give it different surface properties. By default, an actor # is create with a property so the GetProperty() method can be used. # vtkActor coneActor coneActor SetMapper coneMapper [coneActor GetProperty] SetColor 0.2 0.63 0.79 [coneActor GetProperty] SetDiffuse 0.7 [coneActor GetProperty] SetSpecular 0.4 [coneActor GetProperty] SetSpecularPower 20 # # Create a property and directly manipulate it. Assign it to the # second actor. # vtkProperty property property SetColor 1.0 0.3882 0.2784 property SetDiffuse 0.7 property SetSpecular 0.4 property SetSpecularPower 20 # # Create a second actor and a property. The property is directly # manipulated and then assigned to the actor. In this way, a single # property can be shared among many actors. Note also that we use the # same mapper as the first actor did. This way we avoid duplicating # geometry, which may save lots of memory if the geoemtry is large. vtkActor coneActor2 coneActor2 SetMapper coneMapper [coneActor2 GetProperty] SetColor 0.2 0.63 0.79 coneActor2 SetProperty property coneActor2 SetPosition 0 2 0 # # Create the Renderer and assign actors to it. A renderer is like a # viewport. It is part or all of a window on the screen and it is responsible # for drawing the actors it has. We also set the background color here. # vtkRenderer ren1 ren1 AddActor coneActor ren1 AddActor coneActor2 ren1 SetBackground 0.1 0.2 0.4 # # Finally we create the render window which will show up on the screen # We put our renderer into the render window using AddRenderer. We also # set the size to be 300 pixels by 300. # vtkRenderWindow renWin renWin AddRenderer ren1 renWin SetSize 300 300 # # Now we loop over 360 degreeees and render the cone each time. # for {set i 0} {$i < 360} {incr i} { after 10 # render the image renWin Render # rotate the active camera by one degree [ren1 GetActiveCamera] Azimuth 1 } # # Free up any objects we created. # vtkCommand DeleteAllObjects # # Exit the application. # exit